// Copyright 2020 Google LLLC All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #include "packager/app/single_thread_job_manager.h" #include "packager/media/chunking/sync_point_queue.h" #include "packager/media/origin/origin_handler.h" namespace shaka { namespace media { SingleThreadJobManager::SingleThreadJobManager( std::unique_ptr sync_points) : JobManager(std::move(sync_points)) {} Status SingleThreadJobManager::InitializeJobs() { Status status; for (const JobEntry& job_entry : job_entries_) status.Update(job_entry.worker->Initialize()); return status; } Status SingleThreadJobManager::RunJobs() { Status status; for (const JobEntry& job_entry : job_entries_) status.Update(job_entry.worker->Run()); return status; } } // namespace media } // namespace shaka