// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/threading/thread.h" #include "base/bind.h" #include "base/lazy_instance.h" #include "base/third_party/dynamic_annotations/dynamic_annotations.h" #include "base/threading/thread_id_name_manager.h" #include "base/threading/thread_local.h" #include "base/threading/thread_restrictions.h" #include "base/synchronization/waitable_event.h" #if defined(OS_WIN) #include "base/win/scoped_com_initializer.h" #endif namespace base { namespace { // We use this thread-local variable to record whether or not a thread exited // because its Stop method was called. This allows us to catch cases where // MessageLoop::QuitWhenIdle() is called directly, which is unexpected when // using a Thread to setup and run a MessageLoop. base::LazyInstance lazy_tls_bool = LAZY_INSTANCE_INITIALIZER; } // namespace // This is used to trigger the message loop to exit. void ThreadQuitHelper() { MessageLoop::current()->QuitWhenIdle(); Thread::SetThreadWasQuitProperly(true); } // Used to pass data to ThreadMain. This structure is allocated on the stack // from within StartWithOptions. struct Thread::StartupData { // We get away with a const reference here because of how we are allocated. const Thread::Options& options; // Used to synchronize thread startup. WaitableEvent event; explicit StartupData(const Options& opt) : options(opt), event(false, false) {} }; Thread::Thread(const char* name) : #if defined(OS_WIN) com_status_(NONE), #endif started_(false), stopping_(false), running_(false), startup_data_(NULL), thread_(0), message_loop_(NULL), thread_id_(kInvalidThreadId), name_(name) { } Thread::~Thread() { Stop(); } bool Thread::Start() { Options options; #if defined(OS_WIN) if (com_status_ == STA) options.message_loop_type = MessageLoop::TYPE_UI; #endif return StartWithOptions(options); } bool Thread::StartWithOptions(const Options& options) { DCHECK(!message_loop_); #if defined(OS_WIN) DCHECK((com_status_ != STA) || (options.message_loop_type == MessageLoop::TYPE_UI)); #endif SetThreadWasQuitProperly(false); StartupData startup_data(options); startup_data_ = &startup_data; if (!PlatformThread::Create(options.stack_size, this, &thread_)) { DLOG(ERROR) << "failed to create thread"; startup_data_ = NULL; return false; } // Wait for the thread to start and initialize message_loop_ base::ThreadRestrictions::ScopedAllowWait allow_wait; startup_data.event.Wait(); // set it to NULL so we don't keep a pointer to some object on the stack. startup_data_ = NULL; started_ = true; DCHECK(message_loop_); return true; } void Thread::Stop() { if (!started_) return; StopSoon(); // Wait for the thread to exit. // // TODO(darin): Unfortunately, we need to keep message_loop_ around until // the thread exits. Some consumers are abusing the API. Make them stop. // PlatformThread::Join(thread_); // The thread should NULL message_loop_ on exit. DCHECK(!message_loop_); // The thread no longer needs to be joined. started_ = false; stopping_ = false; } void Thread::StopSoon() { // We should only be called on the same thread that started us. // Reading thread_id_ without a lock can lead to a benign data race // with ThreadMain, so we annotate it to stay silent under ThreadSanitizer. DCHECK_NE(ANNOTATE_UNPROTECTED_READ(thread_id_), PlatformThread::CurrentId()); if (stopping_ || !message_loop_) return; stopping_ = true; message_loop_->PostTask(FROM_HERE, base::Bind(&ThreadQuitHelper)); } bool Thread::IsRunning() const { return running_; } void Thread::SetPriority(ThreadPriority priority) { // The thread must be started (and id known) for this to be // compatible with all platforms. DCHECK_NE(thread_id_, kInvalidThreadId); PlatformThread::SetThreadPriority(thread_, priority); } void Thread::Run(MessageLoop* message_loop) { message_loop->Run(); } void Thread::SetThreadWasQuitProperly(bool flag) { lazy_tls_bool.Pointer()->Set(flag); } bool Thread::GetThreadWasQuitProperly() { bool quit_properly = true; #ifndef NDEBUG quit_properly = lazy_tls_bool.Pointer()->Get(); #endif return quit_properly; } void Thread::ThreadMain() { { // The message loop for this thread. MessageLoop message_loop(startup_data_->options.message_loop_type); // Complete the initialization of our Thread object. thread_id_ = PlatformThread::CurrentId(); PlatformThread::SetName(name_.c_str()); ANNOTATE_THREAD_NAME(name_.c_str()); // Tell the name to race detector. message_loop.set_thread_name(name_); message_loop_ = &message_loop; #if defined(OS_WIN) scoped_ptr com_initializer; if (com_status_ != NONE) { com_initializer.reset((com_status_ == STA) ? new win::ScopedCOMInitializer() : new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA)); } #endif // Let the thread do extra initialization. // Let's do this before signaling we are started. Init(); running_ = true; startup_data_->event.Signal(); // startup_data_ can't be touched anymore since the starting thread is now // unlocked. Run(message_loop_); running_ = false; // Let the thread do extra cleanup. CleanUp(); #if defined(OS_WIN) com_initializer.reset(); #endif // Assert that MessageLoop::Quit was called by ThreadQuitHelper. DCHECK(GetThreadWasQuitProperly()); // We can't receive messages anymore. message_loop_ = NULL; } } } // namespace base