# Build Instructions Shaka Packager supports building on Windows, Mac and Linux host systems. ## Linux build dependencies Most development is done on Ubuntu (currently 22.04 LTS, Jammy Jellyfish). The dependencies mentioned here are only for Ubuntu. There are some instructions for [other distros below](#notes-for-other-linux-distros). ```shell sudo apt-get update sudo apt-get install -y \ curl \ build-essential cmake git ninja-build python3 ``` Note that `git` must be v1.7.6 or above to support relative paths in submodules. Note also that `cmake` must be v3.24 or above to support a linker setting needed for `absl::log_flags`. ## Mac system requirements * [Xcode](https://developer.apple.com/xcode) 7.3+. * The OS X 10.10 SDK or later. Run ```shell ls `xcode-select -p`/Platforms/MacOSX.platform/Developer/SDKs ``` to check whether you have it. ## Install Ninja (recommended) using Homebrew ```shell brew install ninja ``` ## Windows system requirements * Visual Studio 2017 or newer. * Windows 10 or newer. Recommended version of Visual Studio is 2022, the Community edition should work for open source development of tools like Shaka Packager but please check the Community license terms for your specific situation. Install the "Desktop development with C++" workload which will install CMake and other needed tools. If you use chocolatey, you can install these dependencies with: ```ps1 choco install -y ` git cmake ninja python ` visualstudio2022community visualstudio2022-workload-nativedesktop ` visualstudio2022buildtools windows-sdk-10.0 # Find python install $pythonpath = Get-Item c:\Python* | sort CreationDate | Select-Object -First 1 # Symlink python3 to python New-Item -ItemType SymbolicLink ` -Path "$pythonpath/python3.exe" -Target "$pythonpath/python.exe" # Update global PATH $env:PATH += ";C:\Program Files\Git\bin;c:\Program Files\CMake\bin;$pythonpath" setx PATH "$env:PATH" ``` ## Get the code Dependencies are now managed via git submodules. To get a complete checkout you can run: ```shell git clone --recurse-submodules https://github.com/shaka-project/shaka-packager.git ``` ### Build Shaka Packager #### Linux and Mac Shaka Packager uses [CMake](https://cmake.org) as the main build tool, with Ninja as the recommended generator (outside of Windows). ```shell cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release ``` If you want to build debug code, replace `Release` above with `Debug`. You can change other build settings with `-D` flags to CMake, for example you can build a shared `libpackager` instead of static by adding ```shell -DBUILD_SHARED_LIBS="ON" ``` After configuring CMake you can run the build with ```shell cmake --build build --parallel ``` #### Windows Windows build instructions are similar. Using Tools > Command Line > Developer Command Prompt should open a terminal with cmake and ctest in the PATH. Omit the `-G Ninja` to use the default backend, and pass `--config` during build to select the desired configuration from Visual Studio. ```shell cmake -B build cmake --build build --parallel --config Release ``` ### Build artifacts After a successful build, you can find build artifacts including the main `packager` binary in build output directory (`build/packager/` for a Ninja build, `build/packager/Release/` for a Visual Studio release build, or `build/packager/Debug/` for a Visual Studio debug build). See [Shaka Packager Documentation](https://shaka-project.github.io/shaka-packager/html/) on how to use `Shaka Packager`. ### Installation To install Shaka Packager, run: ```shell cmake --install build/ --strip --config Release ``` You can customize the output location with `--prefix` (default `/usr/local` on Linux and macOS) and the `DESTDIR` environment variable. These are provided by CMake and follow standard conventions for installation. For example, to build a package by installing to `foo` instead of the system root, and to use `/usr` instead of `/usr/local`, you could run: ```shell DESTDIR=foo cmake --install build/ --strip --config Release --prefix=/usr ``` ### Update your checkout To update an existing checkout, you can run ```shell git pull origin main --rebase git submodule update --init --recursive ``` The first command updates the primary Packager source repository and rebases on top of tip-of-tree (aka the Git branch `origin/main`). You can also use other common Git commands to update the repo. The second updates submodules for third-party dependencies. ## Notes for other linux distros The docker files at `packager/testing/dockers` have the most up to date commands for installing dependencies. For example: ### Alpine Linux Use `apk` command to install dependencies: ```shell apk add --no-cache \ bash curl \ bsd-compat-headers linux-headers \ build-base cmake git ninja python3 ``` ### Arch Linux Instead of running `sudo apt-get install` to install build dependencies, run: ```shell pacman -Suy --needed --noconfirm \ core/which \ cmake gcc git ninja python3 ``` ### Debian Same as Ubuntu. ```shell apt-get install -y \ curl \ build-essential cmake git ninja-build python3 ``` ### Fedora Instead of running `sudo apt-get install` to install build dependencies, run: ```shell yum install -y \ which \ libatomic \ cmake gcc-c++ git ninja-build python3 ``` ### CentOS For CentOS, Ninja is only available from the CRB (Code Ready Builder) repo ```shell dnf update -y dnf install -y yum-utils dnf config-manager --set-enabled crb ``` then same as Fedora ```shell yum install -y \ which \ libatomic \ cmake gcc-c++ git ninja-build python3 ``` ### OpenSUSE Use `zypper` command to install dependencies: ```shell zypper in -y \ curl which \ cmake gcc9-c++ git ninja python3 ``` OpenSuse 15 doesn't have the required gcc 9+ by default, but we can install it as gcc9 and symlink it. ```shell ln -s g++-9 /usr/bin/g++ ln -s gcc-9 /usr/bin/gcc ``` ## Tips, tricks, and troubleshooting ### Xcode license agreement If you are getting the error > Agreeing to the Xcode/iOS license requires admin privileges, please re-run as > root via sudo. the Xcode license has not been accepted yet which (contrary to the message) any user can do by running: ```shell xcodebuild -license ``` Only accepting for all users of the machine requires root: ```shell sudo xcodebuild -license ``` ### Using an IDE No specific instructions are available. However most IDEs with CMake support should work out of the box ## Contributing If you have improvements or fixes, we would love to have your contributions. See https://github.com/shaka-project/shaka-packager/blob/main/CONTRIBUTING.md for details. We have continue integration tests setup on pull requests. You can also verify locally by running the tests manually. ```shell ctest -C Debug -V --test-dir build ``` You can find out more about GoogleTest at its [GitHub page](https://github.com/google/googletest). You should install `clang-format` (using `apt install` or `brew install` depending on platform) to ensure that all code changes are properly formatted. You should commit or stage (with `git add`) any code changes first. Then run ```shell git clang-format --style Chromium origin/main ``` This will run formatting over just the files you modified (any changes since origin/main).