// Copyright 2014 Google Inc. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #ifndef MEDIA_BASE_PRODUCER_CONSUMER_QUEUE_H_ #define MEDIA_BASE_PRODUCER_CONSUMER_QUEUE_H_ #include #include "base/strings/stringprintf.h" #include "base/synchronization/condition_variable.h" #include "base/synchronization/lock.h" #include "base/timer/elapsed_timer.h" #include "media/base/status.h" namespace media { /// A thread safe producer consumer queue implementation. It allows the standard /// push and pop operations. It also maintains a monotonically-increasing /// element position and allows peeking at the element at certain position. template class ProducerConsumerQueue { public: /// Create a ProducerConsumerQueue. /// @param capacity is the maximum number of elements that the queue can hold /// at once. A value of zero means unlimited capacity. explicit ProducerConsumerQueue(size_t capacity); ~ProducerConsumerQueue(); /// Push an element to the back of the queue. If the queue has reached its /// capacity limit, block until spare capacity is available or time out or /// stopped. /// @param element refers the element to be pushed. /// @param timeout_ms indicates timeout in milliseconds. A value of zero means /// return immediately. A negative value means waiting indefinitely. /// @return OK if the element was pushed successfully, STOPPED if Stop has /// has been called, TIME_OUT if times out. Status Push(const T& element, int64 timeout_ms); /// Pop an element from the front of the queue. If the queue is empty, block /// for an element to be available to be consumed or time out or stopped. /// @param[out] element receives the popped element. /// @param timeout_ms indicates timeout in milliseconds. A value of zero means /// return immediately. A negative value means waiting indefinitely. /// @return STOPPED if Stop has been called and the queue is completely empty, /// TIME_OUT if times out, OK otherwise. Status Pop(T* element, int64 timeout_ms); /// Peek at the element at the specified position from the queue. If the /// element is not available yet, block until it to be available or time out /// or stopped. /// NOTE: Elements before (pos - capacity/2) will be removed from the queue /// after Peek operation. /// @param pos refers to the element position. /// @param[out] element receives the peeked element. /// @param timeout_ms indicates timeout in milliseconds. A value of zero means /// return immediately. A negative value means waiting indefinitely. /// @return STOPPED if Stop has been called and @a pos is out of range, /// INVALID_ARGUMENT if the pos < Head(), TIME_OUT if times out, /// OK otherwise. Status Peek(size_t pos, T* element, int64 timeout_ms); /// Terminate Pop and Peek requests once the queue drains entirely. /// Also terminate all waiting and future Push requests immediately. /// Stop cannot stall. void Stop() { base::AutoLock l(lock_); stop_requested_ = true; not_empty_cv_.Broadcast(); not_full_cv_.Broadcast(); new_element_cv_.Broadcast(); } /// @return true if there are no elements in the queue. bool Empty() const { base::AutoLock l(lock_); return q_.empty(); } /// @return The number of elements in the queue. size_t Size() const { base::AutoLock l(lock_); return q_.size(); } /// @return The position of the head element in the queue. Note that the /// returned value may be meaningless if the queue is empty. size_t HeadPos() const { base::AutoLock l(lock_); return head_; } /// @return The position of the tail element in the queue. Note that the /// returned value may be meaningless if the queue is empty. size_t TailPos() const { base::AutoLock l(lock_); return head_ + q_.size() - 1; } /// @return true if the queue has been stopped using Stop(). This allows /// producers to check if they can add new elements to the queue. bool Stopped() const { base::AutoLock l(lock_); return stop_requested_; } private: // Move head_ to center on pos. void SlideHeadOnCenter(size_t pos); const size_t capacity_; // Maximum number of elements; zero means unlimited. mutable base::Lock lock_; // Lock protecting all other variables below. size_t head_; // Head position. std::deque q_; // Internal queue holding the elements. base::ConditionVariable not_empty_cv_; base::ConditionVariable not_full_cv_; base::ConditionVariable new_element_cv_; bool stop_requested_; // True after Stop has been called. DISALLOW_COPY_AND_ASSIGN(ProducerConsumerQueue); }; // Implementations of non-inline functions. template ProducerConsumerQueue::ProducerConsumerQueue(size_t capacity) : capacity_(capacity), head_(0), not_empty_cv_(&lock_), not_full_cv_(&lock_), new_element_cv_(&lock_), stop_requested_(false) {} template ProducerConsumerQueue::~ProducerConsumerQueue() {} template Status ProducerConsumerQueue::Push(const T& element, int64 timeout_ms) { base::AutoLock l(lock_); bool woken = false; // Check for queue shutdown. if (stop_requested_) return Status(error::STOPPED, ""); base::ElapsedTimer timer; base::TimeDelta timeout_delta = base::TimeDelta::FromMilliseconds(timeout_ms); if (capacity_) { while (q_.size() == capacity_) { if (timeout_ms < 0) { // Wait forever, or until Stop. not_full_cv_.Wait(); } else { base::TimeDelta elapsed = timer.Elapsed(); if (elapsed < timeout_delta) { // Wait with timeout, or until Stop. not_full_cv_.TimedWait(timeout_delta - elapsed); } else { // We're through waiting. return Status(error::TIME_OUT, "Time out on pushing."); } } // Re-check for queue shutdown after waking from Wait. if (stop_requested_) return Status(error::STOPPED, ""); woken = true; } DCHECK_LT(q_.size(), capacity_); } // Signal consumer to proceed if we are going to create some elements. if (q_.empty()) not_empty_cv_.Signal(); new_element_cv_.Signal(); q_.push_back(element); // Signal other producers if we just acquired more capacity. if (woken && q_.size() != capacity_) not_full_cv_.Signal(); return Status::OK; } template Status ProducerConsumerQueue::Pop(T* element, int64 timeout_ms) { base::AutoLock l(lock_); bool woken = false; base::ElapsedTimer timer; base::TimeDelta timeout_delta = base::TimeDelta::FromMilliseconds(timeout_ms); while (q_.empty()) { if (stop_requested_) return Status(error::STOPPED, ""); if (timeout_ms < 0) { // Wait forever, or until Stop. not_empty_cv_.Wait(); } else { base::TimeDelta elapsed = timer.Elapsed(); if (elapsed < timeout_delta) { // Wait with timeout, or until Stop. not_empty_cv_.TimedWait(timeout_delta - elapsed); } else { // We're through waiting. return Status(error::TIME_OUT, "Time out on popping."); } } woken = true; } // Signal producer to proceed if we are going to create some capacity. if (q_.size() == capacity_) not_full_cv_.Signal(); *element = q_.front(); q_.pop_front(); ++head_; // Signal other consumers if we have more elements. if (woken && !q_.empty()) not_empty_cv_.Signal(); return Status::OK; } template Status ProducerConsumerQueue::Peek(size_t pos, T* element, int64 timeout_ms) { base::AutoLock l(lock_); if (pos < head_) { return Status( error::INVALID_ARGUMENT, base::StringPrintf("pos (%zu) is too small; head is %zu.", pos, head_)); } bool woken = false; base::ElapsedTimer timer; base::TimeDelta timeout_delta = base::TimeDelta::FromMilliseconds(timeout_ms); // Move head_ to create some space (move the sliding window centered @ pos). SlideHeadOnCenter(pos); while (pos >= head_ + q_.size()) { if (stop_requested_) return Status(error::STOPPED, ""); if (timeout_ms < 0) { // Wait forever, or until Stop. new_element_cv_.Wait(); } else { base::TimeDelta elapsed = timer.Elapsed(); if (elapsed < timeout_delta) { // Wait with timeout, or until Stop. new_element_cv_.TimedWait(timeout_delta - elapsed); } else { // We're through waiting. return Status(error::TIME_OUT, "Time out on peeking."); } } // Move head_ to create some space (move the sliding window centered @ pos). SlideHeadOnCenter(pos); woken = true; } *element = q_[pos - head_]; // Signal other consumers if we have more elements. if (woken && !q_.empty()) new_element_cv_.Signal(); return Status::OK; } template void ProducerConsumerQueue::SlideHeadOnCenter(size_t pos) { lock_.AssertAcquired(); if (capacity_) { // Signal producer to proceed if we are going to create some capacity. if (q_.size() == capacity_ && pos > head_ + capacity_ / 2) not_full_cv_.Signal(); while (!q_.empty() && pos > head_ + capacity_ / 2) { ++head_; q_.pop_front(); } } } } // namespace media #endif // MEDIA_BASE_PRODUCER_CONSUMER_QUEUE_H_