// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/message_loop/incoming_task_queue.h" #include "base/debug/trace_event.h" #include "base/location.h" #include "base/message_loop/message_loop.h" #include "base/synchronization/waitable_event.h" namespace base { namespace internal { IncomingTaskQueue::IncomingTaskQueue(MessageLoop* message_loop) : message_loop_(message_loop), next_sequence_num_(0) { } bool IncomingTaskQueue::AddToIncomingQueue( const tracked_objects::Location& from_here, const Closure& task, TimeDelta delay, bool nestable) { AutoLock locked(incoming_queue_lock_); PendingTask pending_task( from_here, task, CalculateDelayedRuntime(delay), nestable); return PostPendingTask(&pending_task); } bool IncomingTaskQueue::TryAddToIncomingQueue( const tracked_objects::Location& from_here, const Closure& task) { if (!incoming_queue_lock_.Try()) { // Reset |task|. Closure local_task = task; return false; } AutoLock locked(incoming_queue_lock_, AutoLock::AlreadyAcquired()); PendingTask pending_task( from_here, task, CalculateDelayedRuntime(TimeDelta()), true); return PostPendingTask(&pending_task); } bool IncomingTaskQueue::IsHighResolutionTimerEnabledForTesting() { #if defined(OS_WIN) return !high_resolution_timer_expiration_.is_null(); #else return true; #endif } bool IncomingTaskQueue::IsIdleForTesting() { AutoLock lock(incoming_queue_lock_); return incoming_queue_.empty(); } void IncomingTaskQueue::LockWaitUnLockForTesting(WaitableEvent* caller_wait, WaitableEvent* caller_signal) { AutoLock lock(incoming_queue_lock_); caller_wait->Signal(); caller_signal->Wait(); } void IncomingTaskQueue::ReloadWorkQueue(TaskQueue* work_queue) { // Make sure no tasks are lost. DCHECK(work_queue->empty()); // Acquire all we can from the inter-thread queue with one lock acquisition. AutoLock lock(incoming_queue_lock_); if (!incoming_queue_.empty()) incoming_queue_.Swap(work_queue); // Constant time DCHECK(incoming_queue_.empty()); } void IncomingTaskQueue::WillDestroyCurrentMessageLoop() { #if defined(OS_WIN) // If we left the high-resolution timer activated, deactivate it now. // Doing this is not-critical, it is mainly to make sure we track // the high resolution timer activations properly in our unit tests. if (!high_resolution_timer_expiration_.is_null()) { Time::ActivateHighResolutionTimer(false); high_resolution_timer_expiration_ = TimeTicks(); } #endif AutoLock lock(incoming_queue_lock_); message_loop_ = NULL; } IncomingTaskQueue::~IncomingTaskQueue() { // Verify that WillDestroyCurrentMessageLoop() has been called. DCHECK(!message_loop_); } TimeTicks IncomingTaskQueue::CalculateDelayedRuntime(TimeDelta delay) { TimeTicks delayed_run_time; if (delay > TimeDelta()) { delayed_run_time = TimeTicks::Now() + delay; #if defined(OS_WIN) if (high_resolution_timer_expiration_.is_null()) { // Windows timers are granular to 15.6ms. If we only set high-res // timers for those under 15.6ms, then a 18ms timer ticks at ~32ms, // which as a percentage is pretty inaccurate. So enable high // res timers for any timer which is within 2x of the granularity. // This is a tradeoff between accuracy and power management. bool needs_high_res_timers = delay.InMilliseconds() < (2 * Time::kMinLowResolutionThresholdMs); if (needs_high_res_timers) { if (Time::ActivateHighResolutionTimer(true)) { high_resolution_timer_expiration_ = TimeTicks::Now() + TimeDelta::FromMilliseconds( MessageLoop::kHighResolutionTimerModeLeaseTimeMs); } } } #endif } else { DCHECK_EQ(delay.InMilliseconds(), 0) << "delay should not be negative"; } #if defined(OS_WIN) if (!high_resolution_timer_expiration_.is_null()) { if (TimeTicks::Now() > high_resolution_timer_expiration_) { Time::ActivateHighResolutionTimer(false); high_resolution_timer_expiration_ = TimeTicks(); } } #endif return delayed_run_time; } bool IncomingTaskQueue::PostPendingTask(PendingTask* pending_task) { // Warning: Don't try to short-circuit, and handle this thread's tasks more // directly, as it could starve handling of foreign threads. Put every task // into this queue. // This should only be called while the lock is taken. incoming_queue_lock_.AssertAcquired(); if (!message_loop_) { pending_task->task.Reset(); return false; } // Initialize the sequence number. The sequence number is used for delayed // tasks (to faciliate FIFO sorting when two tasks have the same // delayed_run_time value) and for identifying the task in about:tracing. pending_task->sequence_num = next_sequence_num_++; TRACE_EVENT_FLOW_BEGIN0("task", "MessageLoop::PostTask", TRACE_ID_MANGLE(message_loop_->GetTaskTraceID(*pending_task))); bool was_empty = incoming_queue_.empty(); incoming_queue_.push(*pending_task); pending_task->task.Reset(); // Wake up the pump. message_loop_->ScheduleWork(was_empty); return true; } } // namespace internal } // namespace base