// Copyright 2017 Google Inc. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #ifndef PACKAGER_MEDIA_CHUNKING_CHUNKING_HANDLER_ #define PACKAGER_MEDIA_CHUNKING_CHUNKING_HANDLER_ #include #include "packager/media/base/media_handler.h" namespace shaka { namespace media { struct ChunkingOptions { /// Segment duration in seconds. double segment_duration_in_seconds = 0; /// Subsegment duration in seconds. Should not be larger than the segment /// duration. double subsegment_duration_in_seconds = 0; /// Force segments to begin with stream access points. Actual segment duration /// may not be exactly what is specified by segment_duration. bool segment_sap_aligned = true; /// Force subsegments to begin with stream access points. Actual subsegment /// duration may not be exactly what is specified by subsegment_duration. /// Setting to true implies that segment_sap_aligned is true as well. bool subsegment_sap_aligned = true; }; /// ChunkingHandler splits the samples into segments / subsegments based on the /// specified chunking options. /// This handler is a multi-in multi-out handler. If more than one input is /// provided, there should be one and only one video stream; also, all inputs /// should come from the same thread and are synchronized. /// There can be multiple chunking handler running in different threads or even /// different processes, we use the "consistent chunking algorithm" to make sure /// the chunks in different streams are aligned without explicit communcating /// with each other - which is not efficient and often difficult. /// /// Consistent Chunking Algorithm: /// 1. Find the consistent chunkable boundary /// Let the timestamps for video frames be (t1, t2, t3, ...). Then a /// consistent chunkable boundary is simply the first chunkable boundary after /// (tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the /// intended chunk duration. /// 2. Chunk only at the consistent chunkable boundary /// /// This algorithm will make sure the chunks from different video streams are /// aligned if they have aligned GoPs. However, this algorithm will only work /// for video streams. To be able to chunk non video streams at similar /// positions as video streams, ChunkingHandler is designed to accept one video /// input and multiple non video inputs, the non video inputs are chunked when /// the video input is chunked. If the inputs are synchronized - which is true /// if the inputs come from the same demuxer, the video and non video chunks /// are aligned. class ChunkingHandler : public MediaHandler { public: explicit ChunkingHandler(const ChunkingOptions& chunking_options); ~ChunkingHandler() override; protected: /// @name MediaHandler implementation overrides. /// @{ Status InitializeInternal() override; Status Process(std::unique_ptr stream_data) override; Status OnFlushRequest(size_t input_stream_index) override; /// @} private: friend class ChunkingHandlerTest; ChunkingHandler(const ChunkingHandler&) = delete; ChunkingHandler& operator=(const ChunkingHandler&) = delete; // Processes media sample and apply chunking if needed. Status ProcessMediaSample(const MediaSample* sample); // Dispatch cached non main stream samples before |timestamp_threshold|. Status DispatchNonMainSamples(int64_t timestamp_threshold); // The (sub)segments are aligned and dispatched together. Status DispatchSegmentInfoForAllStreams(); Status DispatchSubsegmentInfoForAllStreams(); const ChunkingOptions chunking_options_; // The inputs are expected to come from the same thread. std::atomic thread_id_; // The video stream is the main stream; if there is only one stream, it is the // main stream. The chunking is based on the main stream. const size_t kInvalidStreamIndex = static_cast(-1); size_t main_stream_index_ = kInvalidStreamIndex; // Segment and subsegment duration in main stream's time scale. int64_t segment_duration_ = 0; int64_t subsegment_duration_ = 0; // The streams are expected to be synchronized. Cache non main (video) stream // samples so we can determine whether the next segment should include these // samples. The samples will be dispatched after seeing the next main stream // sample. std::deque> non_main_samples_; // Current segment index, useful to determine where to do chunking. int64_t current_segment_index_ = -1; // Current subsegment index, useful to determine where to do chunking. int64_t current_subsegment_index_ = -1; std::vector> segment_info_; std::vector> subsegment_info_; std::vector time_scales_; // The end timestamp of the last dispatched sample. std::vector last_sample_end_timestamps_; }; } // namespace media } // namespace shaka #endif // PACKAGER_MEDIA_CHUNKING_CHUNKING_HANDLER_