// Copyright 2014 Google Inc. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #ifndef MEDIA_BASE_STATUS_H_ #define MEDIA_BASE_STATUS_H_ #include #include "base/logging.h" namespace media { namespace error { /// Error codes for the packager APIs. enum Code { // Not an error; returned on success OK, // Unknown error. An example of where this error may be returned is // errors raised by APIs that do not return enough error information // may be converted to this error. UNKNOWN, // The operation was cancelled (typically by the caller). CANCELLED, // Client specified an invalid argument. INVALID_ARGUMENT indicates // arguments that are problematic regardless of the state of the system // (e.g. a malformed file name). INVALID_ARGUMENT, // Operation is not implemented or not supported/enabled. UNIMPLEMENTED, // Cannot open file. FILE_FAILURE, // End of stream. END_OF_STREAM, // Failure to get HTTP response successfully, HTTP_FAILURE, // Unable to parse the media file. PARSER_FAILURE, // Fail to mux the media file. MUXER_FAILURE, // This track fragment is finalized. FRAGMENT_FINALIZED, // Server errors. Receives malformed response from server. SERVER_ERROR, // Internal errors. Some invariants have been broken. INTERNAL_ERROR, // The operation was stopped. STOPPED, // The operation timed out. TIME_OUT, // Value was not found. NOT_FOUND, }; } // namespace error class Status { public: /// Creates a "successful" status. Status() : error_code_(error::OK) {} /// Create a status with the specified code, and error message. /// If "error_code == error::OK", error_message is ignored and a Status /// object identical to Status::OK is constructed. Status(error::Code error_code, const std::string& error_message) : error_code_(error_code) { if (!ok()) error_message_ = error_message; } ~Status() {} /// @name Some pre-defined Status objects. /// @{ static const Status& OK; // Identical to 0-arg constructor. static const Status& UNKNOWN; /// @} /// Store the specified error in this Status object. /// If "error_code == error::OK", error_message is ignored and a Status /// object identical to Status::OK is constructed. void SetError(error::Code error_code, const std::string& error_message) { if (error_code == error::OK) { Clear(); } else { error_code_ = error_code; error_message_ = error_message; } } /// If "ok()", stores "new_status" into *this. If "!ok()", preserves /// the current "error_code()/error_message()", /// /// Convenient way of keeping track of the first error encountered. /// Instead of: /// if (overall_status.ok()) overall_status = new_status /// Use: /// overall_status.Update(new_status); void Update(const Status& new_status) { if (ok()) *this = new_status; } /// Clear this status object to contain the OK code and no error message. void Clear() { error_code_ = error::OK; error_message_ = ""; } bool ok() const { return error_code_ == error::OK; } error::Code error_code() const { return error_code_; } const std::string& error_message() const { return error_message_; } bool operator==(const Status& x) const { return error_code_ == x.error_code() && error_message_ == x.error_message(); } bool operator!=(const Status& x) const { return !(*this == x); } /// @return true iff this has the same error_code as "x", i.e., the two /// Status objects are identical except possibly for the error /// message. bool Matches(const Status& x) const { return error_code_ == x.error_code(); } /// @return A combination of the error code name and message. std::string ToString() const; void Swap(Status* other) { error::Code error_code = error_code_; error_code_ = other->error_code_; other->error_code_ = error_code; error_message_.swap(other->error_message_); } private: error::Code error_code_; std::string error_message_; // Not using DISALLOW_COPY_AND_ASSIGN here intentionally to allow the compiler // generated copy constructor and assignment operator. }; extern std::ostream& operator<<(std::ostream& os, const Status& x); // Status success comparison. // This is better than CHECK((val).ok()) because the embedded // error string gets printed by the CHECK_EQ. #define CHECK_OK(val) CHECK_EQ(Status::OK, (val)) #define DCHECK_OK(val) DCHECK_EQ(Status::OK, (val)) } // namespace media #endif // MEDIA_BASE_STATUS_H_