// Copyright 2014 Google Inc. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #include "packager/status.h" #include "packager/base/logging.h" #include "packager/base/strings/stringprintf.h" namespace shaka { namespace error { namespace { const char* ErrorCodeToString(Code error_code) { switch (error_code) { case OK: return "OK"; case UNKNOWN: return "UNKNOWN"; case CANCELLED: return "CANCELLED"; case INVALID_ARGUMENT: return "INVALID_ARGUMENT"; case UNIMPLEMENTED: return "UNIMPLEMENTED"; case FILE_FAILURE: return "FILE_FAILURE"; case END_OF_STREAM: return "END_OF_STREAM"; case HTTP_FAILURE: return "HTTP_FAILURE"; case PARSER_FAILURE: return "PARSER_FAILURE"; case ENCRYPTION_FAILURE: return "ENCRYPTION_FAILURE"; case CHUNKING_ERROR: return "CHUNKING_ERROR"; case MUXER_FAILURE: return "MUXER_FAILURE"; case FRAGMENT_FINALIZED: return "FRAGMENT_FINALIZED"; case SERVER_ERROR: return "SERVER_ERROR"; case INTERNAL_ERROR: return "INTERNAL_ERROR"; case STOPPED: return "STOPPED"; case TIME_OUT: return "TIME_OUT"; case NOT_FOUND: return "NOT_FOUND"; case ALREADY_EXISTS: return "ALREADY_EXISTS"; case TRICK_PLAY_ERROR: return "TRICK_PLAY_ERROR"; } NOTIMPLEMENTED() << "Unknown Status Code: " << error_code; return "UNKNOWN_STATUS"; } } // namespace } // namespace error const Status Status::OK = Status(error::OK, ""); const Status Status::UNKNOWN = Status(error::UNKNOWN, ""); Status::Status(error::Code error_code, const std::string& error_message) : error_code_(error_code) { if (!ok()) { error_message_ = error_message; if (!error_message.empty()) VLOG(1) << ToString(); } } void Status::Update(Status new_status) { if (ok()) *this = std::move(new_status); } std::string Status::ToString() const { if (error_code_ == error::OK) return "OK"; return base::StringPrintf("%d (%s): %s", error_code_, error::ErrorCodeToString(error_code_), error_message_.c_str()); } std::ostream& operator<<(std::ostream& os, const Status& x) { os << x.ToString(); return os; } } // namespace shaka