// Copyright 2018 Google Inc. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #include #include "packager/media/base/media_handler.h" #include "packager/media/chunking/sync_point_queue.h" namespace shaka { namespace media { /// The cue alignment handler is a N-to-N handler that will inject CueEvents /// into all streams. It will align the cues across streams (and handlers) /// using a shared SyncPointQueue. /// /// There should be a cue alignment handler per demuxer/thread and not per /// stream. A cue alignment handler must be one per thread in order to properly /// manage blocking. class CueAlignmentHandler : public MediaHandler { public: explicit CueAlignmentHandler(SyncPointQueue* sync_points); ~CueAlignmentHandler() = default; private: CueAlignmentHandler(const CueAlignmentHandler&) = delete; CueAlignmentHandler& operator=(const CueAlignmentHandler&) = delete; struct StreamState { // Information for the stream. std::shared_ptr info; // Cached samples that cannot be dispatched. All the samples should be at or // after |hint|. std::list> samples; // If set, the stream is pending to be flushed. bool to_be_flushed = false; // If set, it points to the next cue it has to send downstream. Note that if // it is not set, the next cue is not determined. // This is set but not really used by video stream. std::shared_ptr cue; // If |cue| is set, this is the hint for the cue after |cue|, i.e. next next // cue; otherwise this is the hint for the next cue. This holds the time in // seconds of the scheduled (unpromoted) next or next next cue's time. This // is essentially the barrier for the sample stream. Non video samples after // this barrier must wait until the |cue| is determined and thus the next // hint to be determined; video samples will promote the hint to cue when // seeing the first key frame after |next_cue_hint|. double next_cue_hint = 0; }; // MediaHandler overrides. Status InitializeInternal() override; Status Process(std::unique_ptr data) override; Status OnFlushRequest(size_t stream_index) override; // Internal handling functions for different stream data. Status OnStreamInfo(std::unique_ptr data); Status OnSample(std::unique_ptr sample); // Update stream states with new sync point. Status UseNewSyncPoint(std::shared_ptr new_sync); // Check if everyone is waiting for new hint points. bool EveryoneWaitingAtHint() const; // Dispatch or save incoming sample. Status AcceptSample(std::unique_ptr sample, StreamState* stream_state); // Dispatch the cue if the new sample comes at or after it. Status DispatchCueIfNeeded(size_t stream_index, double next_sample_time_in_seconds, StreamState* stream_state); SyncPointQueue* const sync_points_ = nullptr; std::vector stream_states_; }; } // namespace media } // namespace shaka