// Copyright 2017 Google Inc. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd // /// All the methods that are virtual are virtual for mocking. #ifndef PACKAGER_MPD_BASE_ADAPTATION_SET_H_ #define PACKAGER_MPD_BASE_ADAPTATION_SET_H_ #include #include #include #include #include #include #include "packager/base/optional.h" #include "packager/mpd/base/xml/xml_node.h" namespace shaka { class MediaInfo; class Representation; struct ContentProtectionElement; struct MpdOptions; /// AdaptationSet class provides methods to add Representations and /// elements to the AdaptationSet element. class AdaptationSet { public: // The role for this AdaptationSet. These values are used to add a Role // element to the AdaptationSet with schemeIdUri=urn:mpeg:dash:role:2011. // See ISO/IEC 23009-1:2012 section 5.8.5.5. enum Role { kRoleUnknown, kRoleCaption, kRoleSubtitle, kRoleMain, kRoleAlternate, kRoleSupplementary, kRoleCommentary, kRoleDub, kRoleDescription }; virtual ~AdaptationSet(); /// Create a Representation instance using @a media_info. /// @param media_info is a MediaInfo object used to initialize the returned /// Representation instance. It may contain only one of VideoInfo, /// AudioInfo, or TextInfo, i.e. VideoInfo XOR AudioInfo XOR TextInfo. /// @return On success, returns a pointer to Representation. Otherwise returns /// NULL. The returned pointer is owned by the AdaptationSet instance. virtual Representation* AddRepresentation(const MediaInfo& media_info); /// Copy a Representation instance from @a representation in another /// AdaptationSet. One use case is to duplicate Representation in different /// periods. /// @param representation is an existing Representation to be cloned from. /// @return On success, returns a pointer to Representation. Otherwise returns /// NULL. The returned pointer is owned by the AdaptationSet instance. virtual Representation* CopyRepresentation( const Representation& representation); /// Add a ContenProtection element to the adaptation set. /// AdaptationSet does not add elements /// automatically to itself even if @a media_info.protected_content is /// populated. This is because some MPDs should have the elements at /// AdaptationSet level and some at Representation level. /// @param element contains the ContentProtection element contents. /// If @a element has {value, schemeIdUri} set and has /// {“value”, “schemeIdUri”} as key for @a additional_attributes, /// then the former is used. virtual void AddContentProtectionElement( const ContentProtectionElement& element); /// Update the 'cenc:pssh' element for @a drm_uuid ContentProtection element. /// If the element does not exist, this will add one. /// @param drm_uuid is the UUID of the DRM for encryption. /// @param pssh is the content of element. /// Note that DASH IF IOP mentions that this should be base64 encoded /// string of the whole pssh box. /// @attention This might get removed once DASH IF IOP specification makes a /// a clear guideline on how to handle key rotation. Also to get /// this working with shaka-player, this method *DOES NOT* update /// the PSSH element. Instead, it removes the element regardless of /// the content of @a pssh. virtual void UpdateContentProtectionPssh(const std::string& drm_uuid, const std::string& pssh); /// Set the Accessibility element for this AdaptationSet. /// See ISO/IEC 23009-1:2012 section 5.8.4.3. /// @param scheme is the schemeIdUri of the accessibility element. /// @param value is the value of the accessibility element. virtual void AddAccessibility(const std::string& scheme, const std::string& value); /// Set the Role element for this AdaptationSet. /// The Role element's is schemeIdUri='urn:mpeg:dash:role:2011'. /// See ISO/IEC 23009-1:2012 section 5.8.5.5. /// @param role of this AdaptationSet. virtual void AddRole(Role role); /// Makes a copy of AdaptationSet xml element with its child Representation /// and ContentProtection elements. /// @return On success returns a non-NULL scoped_xml_ptr. Otherwise returns a /// NULL scoped_xml_ptr. base::Optional GetXml(); /// Forces the (sub)segmentAlignment field to be set to @a segment_alignment. /// Use this if you are certain that the (sub)segments are alinged/unaligned /// for the AdaptationSet. /// @param segment_alignment is the value used for (sub)segmentAlignment /// attribute. virtual void ForceSetSegmentAlignment(bool segment_alignment); /// Adds the adaptation set this adaptation set can switch to. /// @param adaptation_set points to the switchable adaptation set. virtual void AddAdaptationSetSwitching(const AdaptationSet* adaptation_set); /// @return true if id is set, false otherwise. bool has_id() const { return static_cast(id_); } // Must be unique in the Period. uint32_t id() const { return id_.value(); } /// Set AdaptationSet@id. /// @param id is the new ID to be set. void set_id(uint32_t id) { id_ = id; } /// Notifies the AdaptationSet instance that a new (sub)segment was added to /// the Representation with @a representation_id. /// This must be called every time a (sub)segment is added to a /// Representation in this AdaptationSet. /// If a Representation is constructed using AddRepresentation() this /// is called automatically whenever Representation::AddNewSegment() is /// is called. /// @param representation_id is the id of the Representation with a new /// segment. /// @param start_time is the start time of the new segment. /// @param duration is the duration of the new segment. void OnNewSegmentForRepresentation(uint32_t representation_id, int64_t start_time, int64_t duration); /// Notifies the AdaptationSet instance that the sample duration for the /// Representation was set. /// The frame duration for a video Representation might not be specified when /// a Representation is created (by calling AddRepresentation()). /// This should be used to notify this instance that the frame rate for a /// Represenatation has been set. /// This method is called automatically when /// Represenatation::SetSampleDuration() is called if the Represenatation /// instance was created using AddRepresentation(). /// @param representation_id is the id of the Representation. /// @frame_duration is the duration of a frame in the Representation. /// @param timescale is the timescale of the Representation. void OnSetFrameRateForRepresentation(uint32_t representation_id, int32_t frame_duration, int32_t timescale); /// Add the adaptation set this trick play adaptation set belongs to. /// @param adaptation_set points to the reference (or main) adapation set. virtual void AddTrickPlayReference(const AdaptationSet* adaptation_set); // Return the list of Representations in this AdaptationSet. const std::list GetRepresentations() const; /// @return true if it is a video AdaptationSet. bool IsVideo() const; /// @return codec. const std::string& codec() const { return codec_; } /// Set AdaptationSet@codec. /// @param codec is the new codec to be set. void set_codec(const std::string& codec) { codec_ = codec; }; /// @return transfer_characteristics. const uint32_t transfer_characteristics() const { return transfer_characteristics_; } /// Set AdaptationSet's video transfer characteristics. /// @param transfer_characteristics is the video transfer characteristics. void set_transfer_characteristics(const uint32_t& transfer_characteristics) { transfer_characteristics_ = transfer_characteristics; }; protected: /// @param language is the language of this AdaptationSet. Mainly relevant for /// audio. /// @param mpd_options is the options for this MPD. /// @param mpd_type is the type of this MPD. /// @param representation_counter is a Counter for assigning ID numbers to /// Representation. It can not be NULL. AdaptationSet(const std::string& language, const MpdOptions& mpd_options, uint32_t* representation_counter); private: AdaptationSet(const AdaptationSet&) = delete; AdaptationSet& operator=(const AdaptationSet&) = delete; friend class Period; friend class AdaptationSetTest; // kSegmentAlignmentUnknown means that it is uncertain if the // (sub)segments are aligned or not. // kSegmentAlignmentTrue means that it is certain that the all the (current) // segments added to the adaptation set are aligned. // kSegmentAlignmentFalse means that it is it is certain that some segments // are not aligned. This is useful to disable the computation for // segment alignment, once it is certain that some segments are not aligned. enum SegmentAligmentStatus { kSegmentAlignmentUnknown, kSegmentAlignmentTrue, kSegmentAlignmentFalse }; // This maps Representations (IDs) to a list of start times of the segments. // e.g. // If Representation 1 has start time 0, 100, 200 and Representation 2 has // start times 0, 200, 400, then the map contains: // 1 -> [0, 100, 200] // 2 -> [0, 200, 400] typedef std::map> RepresentationTimeline; // Update AdaptationSet attributes for new MediaInfo. void UpdateFromMediaInfo(const MediaInfo& media_info); /// Called from OnNewSegmentForRepresentation(). Checks whether the segments /// are aligned. Sets segments_aligned_. /// This is only for dynamic MPD. For static MPD, /// CheckStaticSegmentAlignment() should be used. /// @param representation_id is the id of the Representation with a new /// segment. /// @param start_time is the start time of the new segment. /// @param duration is the duration of the new segment. void CheckDynamicSegmentAlignment(uint32_t representation_id, int64_t start_time, int64_t duration); // Checks representation_segment_start_times_ and sets segments_aligned_. // Use this for static MPD, do not use for dynamic MPD. void CheckStaticSegmentAlignment(); // Records the framerate of a Representation. void RecordFrameRate(int32_t frame_duration, int32_t timescale); std::list content_protection_elements_; // representation_id => Representation map. It also keeps the representations_ // sorted by default. std::map> representation_map_; uint32_t* const representation_counter_; base::Optional id_; const std::string language_; const MpdOptions& mpd_options_; // An array of adaptation sets this adaptation set can switch to. std::vector switchable_adaptation_sets_; // Video widths and heights of Representations. Note that this is a set; if // there is only 1 resolution, then @width & @height should be set, otherwise // @maxWidth & @maxHeight should be set for DASH IOP. std::set video_widths_; std::set video_heights_; // Video representations' frame rates. // The frame rate notation for MPD is / (where the // denominator is optional). This means the frame rate could be non-whole // rational value, therefore the key is of type double. // Value is / in string form. // So, key == CalculatedValue(value) std::map video_frame_rates_; // contentType attribute of AdaptationSet. // Determined by examining the MediaInfo passed to AddRepresentation(). std::string content_type_; // Codec of AdaptationSet. std::string codec_; // This does not have to be a set, it could be a list or vector because all we // really care is whether there is more than one entry. // Contains one entry if all the Representations have the same picture aspect // ratio (@par attribute for AdaptationSet). // There will be more than one entry if there are multiple picture aspect // ratios. // The @par attribute should only be set if there is exactly one entry // in this set. std::set picture_aspect_ratio_; // accessibilities of this AdaptationSet. struct Accessibility { std::string scheme; std::string value; }; std::vector accessibilities_; // The roles of this AdaptationSet. std::set roles_; // True iff all the segments are aligned. SegmentAligmentStatus segments_aligned_; bool force_set_segment_alignment_; // Keeps track of segment start times of Representations. // For static MPD, this will not be cleared, all the segment start times are // stored in this. This should not out-of-memory for a reasonable length // video and reasonable subsegment length. // For dynamic MPD, the entries are deleted (see // CheckDynamicSegmentAlignment() implementation comment) because storing the // entire timeline is not reasonable and may cause an out-of-memory problem. RepresentationTimeline representation_segment_start_times_; // Record the original AdaptationSets the trick play stream belongs to. There // can be more than one reference AdaptationSets as multiple streams e.g. SD // and HD videos in different AdaptationSets can share the same trick play // stream. std::vector trick_play_references_; // Transfer characteristics. uint32_t transfer_characteristics_ = 0; }; } // namespace shaka #endif // PACKAGER_MPD_BASE_ADAPTATION_SET_H_