// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // The basis for all native run loops on the Mac is the CFRunLoop. It can be // used directly, it can be used as the driving force behind the similar // Foundation NSRunLoop, and it can be used to implement higher-level event // loops such as the NSApplication event loop. // // This file introduces a basic CFRunLoop-based implementation of the // MessagePump interface called CFRunLoopBase. CFRunLoopBase contains all // of the machinery necessary to dispatch events to a delegate, but does not // implement the specific run loop. Concrete subclasses must provide their // own DoRun and Quit implementations. // // A concrete subclass that just runs a CFRunLoop loop is provided in // MessagePumpCFRunLoop. For an NSRunLoop, the similar MessagePumpNSRunLoop // is provided. // // For the application's event loop, an implementation based on AppKit's // NSApplication event system is provided in MessagePumpNSApplication. // // Typically, MessagePumpNSApplication only makes sense on a Cocoa // application's main thread. If a CFRunLoop-based message pump is needed on // any other thread, one of the other concrete subclasses is preferrable. // MessagePumpMac::Create is defined, which returns a new NSApplication-based // or NSRunLoop-based MessagePump subclass depending on which thread it is // called on. #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_MAC_H_ #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_MAC_H_ #include "base/message_loop/message_pump.h" #include "base/basictypes.h" #include #if !defined(__OBJC__) class NSAutoreleasePool; #else // !defined(__OBJC__) #if defined(OS_IOS) #import #else #import // Clients must subclass NSApplication and implement this protocol if they use // MessagePumpMac. @protocol CrAppProtocol // Must return true if -[NSApplication sendEvent:] is currently on the stack. // See the comment for |CreateAutoreleasePool()| in the cc file for why this is // necessary. - (BOOL)isHandlingSendEvent; @end #endif // !defined(OS_IOS) #endif // !defined(__OBJC__) namespace base { class RunLoop; class TimeTicks; class MessagePumpCFRunLoopBase : public MessagePump { // Needs access to CreateAutoreleasePool. friend class MessagePumpScopedAutoreleasePool; public: MessagePumpCFRunLoopBase(); virtual ~MessagePumpCFRunLoopBase(); // Subclasses should implement the work they need to do in MessagePump::Run // in the DoRun method. MessagePumpCFRunLoopBase::Run calls DoRun directly. // This arrangement is used because MessagePumpCFRunLoopBase needs to set // up and tear down things before and after the "meat" of DoRun. virtual void Run(Delegate* delegate) OVERRIDE; virtual void DoRun(Delegate* delegate) = 0; virtual void ScheduleWork() OVERRIDE; virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) OVERRIDE; protected: // Accessors for private data members to be used by subclasses. CFRunLoopRef run_loop() const { return run_loop_; } int nesting_level() const { return nesting_level_; } int run_nesting_level() const { return run_nesting_level_; } // Sets this pump's delegate. Signals the appropriate sources if // |delegateless_work_| is true. |delegate| can be NULL. void SetDelegate(Delegate* delegate); // Return an autorelease pool to wrap around any work being performed. // In some cases, CreateAutoreleasePool may return nil intentionally to // preventing an autorelease pool from being created, allowing any // objects autoreleased by work to fall into the current autorelease pool. virtual NSAutoreleasePool* CreateAutoreleasePool(); private: // Timer callback scheduled by ScheduleDelayedWork. This does not do any // work, but it signals work_source_ so that delayed work can be performed // within the appropriate priority constraints. static void RunDelayedWorkTimer(CFRunLoopTimerRef timer, void* info); // Perform highest-priority work. This is associated with work_source_ // signalled by ScheduleWork or RunDelayedWorkTimer. The static method calls // the instance method; the instance method returns true if it resignalled // work_source_ to be called again from the loop. static void RunWorkSource(void* info); bool RunWork(); // Perform idle-priority work. This is normally called by PreWaitObserver, // but is also associated with idle_work_source_. When this function // actually does perform idle work, it will resignal that source. The // static method calls the instance method; the instance method returns // true if idle work was done. static void RunIdleWorkSource(void* info); bool RunIdleWork(); // Perform work that may have been deferred because it was not runnable // within a nested run loop. This is associated with // nesting_deferred_work_source_ and is signalled by // MaybeScheduleNestingDeferredWork when returning from a nested loop, // so that an outer loop will be able to perform the necessary tasks if it // permits nestable tasks. static void RunNestingDeferredWorkSource(void* info); bool RunNestingDeferredWork(); // Schedules possible nesting-deferred work to be processed before the run // loop goes to sleep, exits, or begins processing sources at the top of its // loop. If this function detects that a nested loop had run since the // previous attempt to schedule nesting-deferred work, it will schedule a // call to RunNestingDeferredWorkSource. void MaybeScheduleNestingDeferredWork(); // Observer callback responsible for performing idle-priority work, before // the run loop goes to sleep. Associated with idle_work_observer_. static void PreWaitObserver(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void* info); // Observer callback called before the run loop processes any sources. // Associated with pre_source_observer_. static void PreSourceObserver(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void* info); // Observer callback called when the run loop starts and stops, at the // beginning and end of calls to CFRunLoopRun. This is used to maintain // nesting_level_. Associated with enter_exit_observer_. static void EnterExitObserver(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void* info); // Called by EnterExitObserver after performing maintenance on nesting_level_. // This allows subclasses an opportunity to perform additional processing on // the basis of run loops starting and stopping. virtual void EnterExitRunLoop(CFRunLoopActivity activity); // The thread's run loop. CFRunLoopRef run_loop_; // The timer, sources, and observers are described above alongside their // callbacks. CFRunLoopTimerRef delayed_work_timer_; CFRunLoopSourceRef work_source_; CFRunLoopSourceRef idle_work_source_; CFRunLoopSourceRef nesting_deferred_work_source_; CFRunLoopObserverRef pre_wait_observer_; CFRunLoopObserverRef pre_source_observer_; CFRunLoopObserverRef enter_exit_observer_; // (weak) Delegate passed as an argument to the innermost Run call. Delegate* delegate_; // The time that delayed_work_timer_ is scheduled to fire. This is tracked // independently of CFRunLoopTimerGetNextFireDate(delayed_work_timer_) // to be able to reset the timer properly after waking from system sleep. // See PowerStateNotification. CFAbsoluteTime delayed_work_fire_time_; // The recursion depth of the currently-executing CFRunLoopRun loop on the // run loop's thread. 0 if no run loops are running inside of whatever scope // the object was created in. int nesting_level_; // The recursion depth (calculated in the same way as nesting_level_) of the // innermost executing CFRunLoopRun loop started by a call to Run. int run_nesting_level_; // The deepest (numerically highest) recursion depth encountered since the // most recent attempt to run nesting-deferred work. int deepest_nesting_level_; // "Delegateless" work flags are set when work is ready to be performed but // must wait until a delegate is available to process it. This can happen // when a MessagePumpCFRunLoopBase is instantiated and work arrives without // any call to Run on the stack. The Run method will check for delegateless // work on entry and redispatch it as needed once a delegate is available. bool delegateless_work_; bool delegateless_idle_work_; DISALLOW_COPY_AND_ASSIGN(MessagePumpCFRunLoopBase); }; class MessagePumpCFRunLoop : public MessagePumpCFRunLoopBase { public: MessagePumpCFRunLoop(); virtual ~MessagePumpCFRunLoop(); virtual void DoRun(Delegate* delegate) OVERRIDE; virtual void Quit() OVERRIDE; private: virtual void EnterExitRunLoop(CFRunLoopActivity activity) OVERRIDE; // True if Quit is called to stop the innermost MessagePump // (innermost_quittable_) but some other CFRunLoopRun loop (nesting_level_) // is running inside the MessagePump's innermost Run call. bool quit_pending_; DISALLOW_COPY_AND_ASSIGN(MessagePumpCFRunLoop); }; class MessagePumpNSRunLoop : public MessagePumpCFRunLoopBase { public: BASE_EXPORT MessagePumpNSRunLoop(); virtual ~MessagePumpNSRunLoop(); virtual void DoRun(Delegate* delegate) OVERRIDE; virtual void Quit() OVERRIDE; private: // A source that doesn't do anything but provide something signalable // attached to the run loop. This source will be signalled when Quit // is called, to cause the loop to wake up so that it can stop. CFRunLoopSourceRef quit_source_; // False after Quit is called. bool keep_running_; DISALLOW_COPY_AND_ASSIGN(MessagePumpNSRunLoop); }; #if defined(OS_IOS) // This is a fake message pump. It attaches sources to the main thread's // CFRunLoop, so PostTask() will work, but it is unable to drive the loop // directly, so calling Run() or Quit() are errors. class MessagePumpUIApplication : public MessagePumpCFRunLoopBase { public: MessagePumpUIApplication(); virtual ~MessagePumpUIApplication(); virtual void DoRun(Delegate* delegate) OVERRIDE; virtual void Quit() OVERRIDE; // This message pump can not spin the main message loop directly. Instead, // call |Attach()| to set up a delegate. It is an error to call |Run()|. virtual void Attach(Delegate* delegate); private: RunLoop* run_loop_; DISALLOW_COPY_AND_ASSIGN(MessagePumpUIApplication); }; #else class MessagePumpNSApplication : public MessagePumpCFRunLoopBase { public: MessagePumpNSApplication(); virtual ~MessagePumpNSApplication(); virtual void DoRun(Delegate* delegate) OVERRIDE; virtual void Quit() OVERRIDE; private: // False after Quit is called. bool keep_running_; // True if DoRun is managing its own run loop as opposed to letting // -[NSApplication run] handle it. The outermost run loop in the application // is managed by -[NSApplication run], inner run loops are handled by a loop // in DoRun. bool running_own_loop_; DISALLOW_COPY_AND_ASSIGN(MessagePumpNSApplication); }; class MessagePumpCrApplication : public MessagePumpNSApplication { public: MessagePumpCrApplication(); virtual ~MessagePumpCrApplication(); protected: // Returns nil if NSApp is currently in the middle of calling // -sendEvent. Requires NSApp implementing CrAppProtocol. virtual NSAutoreleasePool* CreateAutoreleasePool() OVERRIDE; private: DISALLOW_COPY_AND_ASSIGN(MessagePumpCrApplication); }; #endif // !defined(OS_IOS) class MessagePumpMac { public: // If not on the main thread, returns a new instance of // MessagePumpNSRunLoop. // // On the main thread, if NSApp exists and conforms to // CrAppProtocol, creates an instances of MessagePumpCrApplication. // // Otherwise creates an instance of MessagePumpNSApplication using a // default NSApplication. static MessagePump* Create(); #if !defined(OS_IOS) // If a pump is created before the required CrAppProtocol is // created, the wrong MessagePump subclass could be used. // UsingCrApp() returns false if the message pump was created before // NSApp was initialized, or if NSApp does not implement // CrAppProtocol. NSApp must be initialized before calling. BASE_EXPORT static bool UsingCrApp(); // Wrapper to query -[NSApp isHandlingSendEvent] from C++ code. // Requires NSApp to implement CrAppProtocol. BASE_EXPORT static bool IsHandlingSendEvent(); #endif // !defined(OS_IOS) private: DISALLOW_IMPLICIT_CONSTRUCTORS(MessagePumpMac); }; } // namespace base #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_MAC_H_