// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TOOLS_GN_TOOLCHAIN_H_ #define TOOLS_GN_TOOLCHAIN_H_ #include "base/compiler_specific.h" #include "base/strings/string_piece.h" #include "tools/gn/item.h" // Holds information on a specific toolchain. This data is filled in when we // encounter a toolchain definition. // // This class is an Item so it can participate in dependency management. In // particular, when a target uses a toolchain, it should have a dependency on // that toolchain's object so that we can be sure we loaded the toolchain // before generating the build for that target. // // Note on threadsafety: The label of the toolchain never changes so can // safetly be accessed from any thread at any time (we do this when asking for // the toolchain name). But the values in the toolchain do, so these can't // be accessed until this Item is resolved. class Toolchain : public Item { public: enum ToolType { TYPE_NONE = 0, TYPE_CC, TYPE_CXX, TYPE_OBJC, TYPE_OBJCXX, TYPE_ASM, TYPE_ALINK, TYPE_SOLINK, TYPE_LINK, TYPE_STAMP, TYPE_COPY, TYPE_NUMTYPES // Must be last. }; static const char* kToolCc; static const char* kToolCxx; static const char* kToolObjC; static const char* kToolObjCxx; static const char* kToolAsm; static const char* kToolAlink; static const char* kToolSolink; static const char* kToolLink; static const char* kToolStamp; static const char* kToolCopy; struct Tool { Tool(); ~Tool(); bool empty() const { return command.empty() && depfile.empty() && deps.empty() && description.empty() && pool.empty() && restat.empty() && rspfile.empty() && rspfile_content.empty(); } std::string command; std::string depfile; std::string deps; std::string description; std::string pool; std::string restat; std::string rspfile; std::string rspfile_content; }; Toolchain(const Label& label); virtual ~Toolchain(); // Item overrides. virtual Toolchain* AsToolchain() OVERRIDE; virtual const Toolchain* AsToolchain() const OVERRIDE; // Returns TYPE_NONE on failure. static ToolType ToolNameToType(const base::StringPiece& str); static std::string ToolTypeToName(ToolType type); const Tool& GetTool(ToolType type) const; void SetTool(ToolType type, const Tool& t); const std::string& environment() const { return environment_; } void set_environment(const std::string& env) { environment_ = env; } private: Tool tools_[TYPE_NUMTYPES]; std::string environment_; }; #endif // TOOLS_GN_TOOLCHAIN_H_