// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_DEBUG_LEAK_TRACKER_H_ #define BASE_DEBUG_LEAK_TRACKER_H_ // Only enable leak tracking in debug builds. #ifndef NDEBUG #define ENABLE_LEAK_TRACKER #endif #ifdef ENABLE_LEAK_TRACKER #include "base/containers/linked_list.h" #include "base/debug/stack_trace.h" #include "base/logging.h" #endif // ENABLE_LEAK_TRACKER // LeakTracker is a helper to verify that all instances of a class // have been destroyed. // // It is particularly useful for classes that are bound to a single thread -- // before destroying that thread, one can check that there are no remaining // instances of that class. // // For example, to enable leak tracking for class net::URLRequest, start by // adding a member variable of type LeakTracker. // // class URLRequest { // ... // private: // base::LeakTracker leak_tracker_; // }; // // // Next, when we believe all instances of net::URLRequest have been deleted: // // LeakTracker::CheckForLeaks(); // // Should the check fail (because there are live instances of net::URLRequest), // then the allocation callstack for each leaked instances is dumped to // the error log. // // If ENABLE_LEAK_TRACKER is not defined, then the check has no effect. namespace base { namespace debug { #ifndef ENABLE_LEAK_TRACKER // If leak tracking is disabled, do nothing. template class LeakTracker { public: ~LeakTracker() {} static void CheckForLeaks() {} static int NumLiveInstances() { return -1; } }; #else // If leak tracking is enabled we track where the object was allocated from. template class LeakTracker : public LinkNode > { public: LeakTracker() { instances()->Append(this); } ~LeakTracker() { this->RemoveFromList(); } static void CheckForLeaks() { // Walk the allocation list and print each entry it contains. size_t count = 0; // Copy the first 3 leak allocation callstacks onto the stack. // This way if we hit the CHECK() in a release build, the leak // information will be available in mini-dump. const size_t kMaxStackTracesToCopyOntoStack = 3; StackTrace stacktraces[kMaxStackTracesToCopyOntoStack]; for (LinkNode >* node = instances()->head(); node != instances()->end(); node = node->next()) { StackTrace& allocation_stack = node->value()->allocation_stack_; if (count < kMaxStackTracesToCopyOntoStack) stacktraces[count] = allocation_stack; ++count; if (LOG_IS_ON(ERROR)) { LOG_STREAM(ERROR) << "Leaked " << node << " which was allocated by:"; allocation_stack.OutputToStream(&LOG_STREAM(ERROR)); } } CHECK_EQ(0u, count); // Hack to keep |stacktraces| and |count| alive (so compiler // doesn't optimize it out, and it will appear in mini-dumps). if (count == 0x1234) { for (size_t i = 0; i < kMaxStackTracesToCopyOntoStack; ++i) stacktraces[i].PrintBacktrace(); } } static int NumLiveInstances() { // Walk the allocation list and count how many entries it has. int count = 0; for (LinkNode >* node = instances()->head(); node != instances()->end(); node = node->next()) { ++count; } return count; } private: // Each specialization of LeakTracker gets its own static storage. static LinkedList >* instances() { static LinkedList > list; return &list; } StackTrace allocation_stack_; }; #endif // ENABLE_LEAK_TRACKER } // namespace debug } // namespace base #endif // BASE_DEBUG_LEAK_TRACKER_H_