shaka-packager/include/packager/status.h

140 lines
3.6 KiB
C++

// Copyright 2014 Google LLC. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef PACKAGER_PUBLIC_STATUS_H_
#define PACKAGER_PUBLIC_STATUS_H_
#include <iostream>
#include <string>
#include <packager/export.h>
namespace shaka {
namespace error {
/// Error codes for the packager APIs.
enum Code {
// Not an error; returned on success
OK,
// Unknown error. An example of where this error may be returned is
// errors raised by APIs that do not return enough error information
// may be converted to this error.
UNKNOWN,
// The operation was cancelled (typically by the caller).
CANCELLED,
// Client specified an invalid argument. INVALID_ARGUMENT indicates
// arguments that are problematic regardless of the state of the system
// (e.g. a malformed file name).
INVALID_ARGUMENT,
// Operation is not implemented or not supported/enabled.
UNIMPLEMENTED,
// Cannot open file.
FILE_FAILURE,
// End of stream.
END_OF_STREAM,
// Failure to get HTTP response successfully,
HTTP_FAILURE,
// Unable to parse the media file.
PARSER_FAILURE,
// Failed to do the encryption.
ENCRYPTION_FAILURE,
// Error when trying to do chunking.
CHUNKING_ERROR,
// Fail to mux the media file.
MUXER_FAILURE,
// This track fragment is finalized.
FRAGMENT_FINALIZED,
// Server errors. Receives malformed response from server.
SERVER_ERROR,
// Internal errors. Some invariants have been broken.
INTERNAL_ERROR,
// The operation was stopped.
STOPPED,
// The operation timed out.
TIME_OUT,
// Value was not found.
NOT_FOUND,
// The entity that a client attempted to create (e.g., file or directory)
// already exists.
ALREADY_EXISTS,
// Error when trying to generate trick play stream.
TRICK_PLAY_ERROR,
};
} // namespace error
class SHAKA_EXPORT Status {
public:
/// Creates a "successful" status.
Status() : error_code_(error::OK) {}
/// Create a status with the specified code, and error message.
/// If "error_code == error::OK", error_message is ignored and a Status
/// object identical to Status::OK is constructed.
Status(error::Code error_code, const std::string& error_message);
/// @name Some pre-defined Status objects.
/// @{
static const Status OK; // Identical to 0-arg constructor.
static const Status UNKNOWN;
/// @}
/// If "ok()", stores "new_status" into *this. If "!ok()", preserves
/// the current "error_code()/error_message()",
///
/// Convenient way of keeping track of the first error encountered.
/// Instead of:
/// if (overall_status.ok()) overall_status = new_status
/// Use:
/// overall_status.Update(new_status);
void Update(Status new_status);
bool ok() const { return error_code_ == error::OK; }
error::Code error_code() const { return error_code_; }
const std::string& error_message() const { return error_message_; }
bool operator==(const Status& x) const {
return error_code_ == x.error_code() && error_message_ == x.error_message();
}
bool operator!=(const Status& x) const { return !(*this == x); }
/// @return A combination of the error code name and message.
std::string ToString() const;
private:
error::Code error_code_;
std::string error_message_;
// Not using DISALLOW_COPY_AND_ASSIGN here intentionally to allow the compiler
// generated copy constructor and assignment operator.
};
std::ostream& operator<<(std::ostream& os, const Status& x);
} // namespace shaka
#endif // PACKAGER_PUBLIC_STATUS_H_