261 lines
10 KiB
C++
261 lines
10 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_SCOPE_H_
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#define TOOLS_GN_SCOPE_H_
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#include <map>
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#include <set>
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#include "base/basictypes.h"
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#include "base/containers/hash_tables.h"
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#include "base/memory/scoped_ptr.h"
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#include "tools/gn/err.h"
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#include "tools/gn/pattern.h"
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#include "tools/gn/value.h"
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class FunctionCallNode;
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class ImportManager;
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class ParseNode;
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class Settings;
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class TargetManager;
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// Scope for the script execution.
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//
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// Scopes are nested. Writing goes into the toplevel scope, reading checks
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// values resursively down the stack until a match is found or there are no
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// more containing scopes.
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//
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// A containing scope can be const or non-const. The const containing scope is
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// used primarily to refer to the master build config which is shared across
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// many invocations. A const containing scope, however, prevents us from
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// marking variables "used" which prevents us from issuing errors on unused
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// variables. So you should use a non-const containing scope whenever possible.
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class Scope {
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public:
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typedef std::vector<std::pair<base::StringPiece, Value> > KeyValueVector;
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// Allows code to provide values for built-in variables. This class will
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// automatically register itself on construction and deregister itself on
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// destruction.
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class ProgrammaticProvider {
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public:
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ProgrammaticProvider(Scope* scope) : scope_(scope) {
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scope_->AddProvider(this);
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}
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~ProgrammaticProvider() {
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scope_->RemoveProvider(this);
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}
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// Returns a non-null value if the given value can be programmatically
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// generated, or NULL if there is none.
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virtual const Value* GetProgrammaticValue(
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const base::StringPiece& ident) = 0;
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protected:
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Scope* scope_;
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};
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// Creates an empty toplevel scope.
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Scope(const Settings* settings);
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// Creates a dependent scope.
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Scope(Scope* parent);
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Scope(const Scope* parent);
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~Scope();
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const Settings* settings() const { return settings_; }
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// See the const_/mutable_containing_ var declaraions below. Yes, it's a
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// bit weird that we can have a const pointer to the "mutable" one.
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Scope* mutable_containing() { return mutable_containing_; }
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const Scope* mutable_containing() const { return mutable_containing_; }
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const Scope* const_containing() const { return const_containing_; }
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const Scope* containing() const {
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return mutable_containing_ ? mutable_containing_ : const_containing_;
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}
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// Returns NULL if there's no such value.
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//
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// counts_as_used should be set if the variable is being read in a way that
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// should count for unused variable checking.
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const Value* GetValue(const base::StringPiece& ident,
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bool counts_as_used);
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const Value* GetValue(const base::StringPiece& ident) const;
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// Same as GetValue, but if the value exists in a parent scope, we'll copy
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// it to the current scope. If the return value is non-null, the value is
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// guaranteed to be set in the current scope. Generatlly this will be used
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// if the calling code is planning on modifying the value in-place.
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//
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// Since this is used when doing read-modifies, we never count this access
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// as reading the variable, since we assume it will be written to.
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Value* GetValueForcedToCurrentScope(const base::StringPiece& ident,
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const ParseNode* set_node);
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// The set_node indicates the statement that caused the set, for displaying
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// errors later. Returns a pointer to the value in the current scope (a copy
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// is made for storage).
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Value* SetValue(const base::StringPiece& ident,
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const Value& v,
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const ParseNode* set_node);
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// Templates associated with this scope. A template can only be set once, so
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// AddTemplate will fail and return NULL if a rule with that name already
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// exists. GetTemplate returns NULL if the rule doesn't exist, and it will
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// check all containing scoped rescursively.
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bool AddTemplate(const std::string& name, const FunctionCallNode* decl);
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const FunctionCallNode* GetTemplate(const std::string& name) const;
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// Marks the given identifier as (un)used in the current scope.
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void MarkUsed(const base::StringPiece& ident);
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void MarkUnused(const base::StringPiece& ident);
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// Checks to see if the scope has a var set that hasn't been used. This is
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// called before replacing the var with a different one. It does not check
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// containing scopes.
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//
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// If the identifier is present but hasnn't been used, return true.
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bool IsSetButUnused(const base::StringPiece& ident) const;
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// Checks the scope to see if any values were set but not used, and fills in
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// the error and returns false if they were.
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bool CheckForUnusedVars(Err* err) const;
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// Returns all values set in the current scope, without going to the parent
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// scopes.
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void GetCurrentScopeValues(KeyValueVector* output) const;
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// Copies this scope's values into the destination. Values from the
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// containing scope(s) (normally shadowed into the current one) will not be
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// copied, neither will the reference to the containing scope (this is why
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// it's "non-recursive").
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//
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// It is an error to merge a variable into a scope that already has something
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// with that name in scope (meaning in that scope or in any of its containing
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// scopes). If this happens, the error will be set and the function will
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// return false.
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//
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// This is used in different contexts. When generating the error, the given
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// parse node will be blamed, and the given desc will be used to describe
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// the operation that doesn't support doing this. For example, desc_for_err
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// would be "import" when doing an import, and the error string would say
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// something like "The import contains...".
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bool NonRecursiveMergeTo(Scope* dest,
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const ParseNode* node_for_err,
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const char* desc_for_err,
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Err* err) const;
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// Makes an empty scope with the given name. Returns NULL if the name is
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// already set.
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Scope* MakeTargetDefaults(const std::string& target_type);
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// Gets the scope associated with the given target name, or null if it hasn't
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// been set.
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const Scope* GetTargetDefaults(const std::string& target_type) const;
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// Filter to apply when the sources variable is assigned. May return NULL.
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const PatternList* GetSourcesAssignmentFilter() const;
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void set_sources_assignment_filter(
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scoped_ptr<PatternList> f) {
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sources_assignment_filter_ = f.Pass();
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}
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// Indicates if we're currently processing the build configuration file.
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// This is true when processing the config file for any toolchain. See also
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// *ProcessingDefaultBuildConfig() below.
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//
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// To set or clear the flag, it must currently be in the opposite state in
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// the current scope. Note that querying the state of the flag recursively
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// checks all containing scopes until it reaches the top or finds the flag
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// set.
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void SetProcessingBuildConfig();
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void ClearProcessingBuildConfig();
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bool IsProcessingBuildConfig() const;
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// Indicates we're currently processing the default toolchain's build
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// configuration file.
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void SetProcessingDefaultBuildConfig();
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void ClearProcessingDefaultBuildConfig();
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bool IsProcessingDefaultBuildConfig() const;
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// Indicates if we're currently processing an import file.
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//
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// See SetProcessingBaseConfig for how flags work.
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void SetProcessingImport();
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void ClearProcessingImport();
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bool IsProcessingImport() const;
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// Properties are opaque pointers that code can use to set state on a Scope
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// that it can retrieve later.
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//
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// The key should be a pointer to some use-case-specific object (to avoid
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// collisions, otherwise it doesn't matter). Memory management is up to the
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// setter. Setting the value to NULL will delete the property.
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//
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// Getting a property recursively searches all scopes, and the optional
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// |found_on_scope| variable will be filled with the actual scope containing
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// the key (if the pointer is non-NULL).
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void SetProperty(const void* key, void* value);
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void* GetProperty(const void* key, const Scope** found_on_scope) const;
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private:
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friend class ProgrammaticProvider;
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struct Record {
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Record() : used(false) {}
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Record(const Value& v) : used(false), value(v) {}
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bool used; // Set to true when the variable is used.
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Value value;
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};
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void AddProvider(ProgrammaticProvider* p);
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void RemoveProvider(ProgrammaticProvider* p);
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// Scopes can have no containing scope (both null), a mutable containing
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// scope, or a const containing scope. The reason is that when we're doing
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// a new target, we want to refer to the base_config scope which will be read
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// by multiple threads at the same time, so we REALLY want it to be const.
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// When you jsut do a nested {}, however, we sometimes want to be able to
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// change things (especially marking unused vars).
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const Scope* const_containing_;
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Scope* mutable_containing_;
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const Settings* settings_;
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// Bits set for different modes. See the flag definitions in the .cc file
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// for more.
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unsigned mode_flags_;
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typedef base::hash_map<base::StringPiece, Record> RecordMap;
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RecordMap values_;
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// Owning pointers. Note that this can't use string pieces since the names
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// are constructed from Values which might be deallocated before this goes
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// out of scope.
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typedef base::hash_map<std::string, Scope*> NamedScopeMap;
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NamedScopeMap target_defaults_;
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// Null indicates not set and that we should fallback to the containing
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// scope's filter.
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scoped_ptr<PatternList> sources_assignment_filter_;
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// Non-owning pointers, the function calls are owned by the input file which
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// should be kept around by the input file manager.
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typedef std::map<std::string, const FunctionCallNode*> TemplateMap;
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TemplateMap templates_;
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typedef std::map<const void*, void*> PropertyMap;
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PropertyMap properties_;
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typedef std::set<ProgrammaticProvider*> ProviderSet;
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ProviderSet programmatic_providers_;
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DISALLOW_COPY_AND_ASSIGN(Scope);
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};
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#endif // TOOLS_GN_SCOPE_H_
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