1288 lines
45 KiB
C++
1288 lines
45 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/threading/sequenced_worker_pool.h"
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#include <list>
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#include <map>
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#include <set>
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#include <utility>
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#include <vector>
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#include "base/atomic_sequence_num.h"
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#include "base/callback.h"
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#include "base/compiler_specific.h"
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#include "base/critical_closure.h"
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#include "base/debug/trace_event.h"
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#include "base/lazy_instance.h"
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#include "base/logging.h"
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#include "base/memory/linked_ptr.h"
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#include "base/message_loop/message_loop_proxy.h"
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#include "base/stl_util.h"
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#include "base/strings/stringprintf.h"
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#include "base/synchronization/condition_variable.h"
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#include "base/synchronization/lock.h"
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#include "base/threading/platform_thread.h"
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#include "base/threading/simple_thread.h"
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#include "base/threading/thread_local.h"
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#include "base/threading/thread_restrictions.h"
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#include "base/time/time.h"
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#include "base/tracked_objects.h"
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#if defined(OS_MACOSX)
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#include "base/mac/scoped_nsautorelease_pool.h"
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#endif
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#if !defined(OS_NACL)
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#include "base/metrics/histogram.h"
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#endif
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namespace base {
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namespace {
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struct SequencedTask : public TrackingInfo {
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SequencedTask()
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: sequence_token_id(0),
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trace_id(0),
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sequence_task_number(0),
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shutdown_behavior(SequencedWorkerPool::BLOCK_SHUTDOWN) {}
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explicit SequencedTask(const tracked_objects::Location& from_here)
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: base::TrackingInfo(from_here, TimeTicks()),
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sequence_token_id(0),
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trace_id(0),
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sequence_task_number(0),
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shutdown_behavior(SequencedWorkerPool::BLOCK_SHUTDOWN) {}
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~SequencedTask() {}
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int sequence_token_id;
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int trace_id;
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int64 sequence_task_number;
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SequencedWorkerPool::WorkerShutdown shutdown_behavior;
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tracked_objects::Location posted_from;
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Closure task;
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// Non-delayed tasks and delayed tasks are managed together by time-to-run
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// order. We calculate the time by adding the posted time and the given delay.
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TimeTicks time_to_run;
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};
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struct SequencedTaskLessThan {
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public:
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bool operator()(const SequencedTask& lhs, const SequencedTask& rhs) const {
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if (lhs.time_to_run < rhs.time_to_run)
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return true;
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if (lhs.time_to_run > rhs.time_to_run)
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return false;
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// If the time happen to match, then we use the sequence number to decide.
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return lhs.sequence_task_number < rhs.sequence_task_number;
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}
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};
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// SequencedWorkerPoolTaskRunner ---------------------------------------------
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// A TaskRunner which posts tasks to a SequencedWorkerPool with a
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// fixed ShutdownBehavior.
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//
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// Note that this class is RefCountedThreadSafe (inherited from TaskRunner).
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class SequencedWorkerPoolTaskRunner : public TaskRunner {
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public:
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SequencedWorkerPoolTaskRunner(
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const scoped_refptr<SequencedWorkerPool>& pool,
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SequencedWorkerPool::WorkerShutdown shutdown_behavior);
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// TaskRunner implementation
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virtual bool PostDelayedTask(const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay) OVERRIDE;
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virtual bool RunsTasksOnCurrentThread() const OVERRIDE;
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private:
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virtual ~SequencedWorkerPoolTaskRunner();
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const scoped_refptr<SequencedWorkerPool> pool_;
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const SequencedWorkerPool::WorkerShutdown shutdown_behavior_;
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DISALLOW_COPY_AND_ASSIGN(SequencedWorkerPoolTaskRunner);
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};
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SequencedWorkerPoolTaskRunner::SequencedWorkerPoolTaskRunner(
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const scoped_refptr<SequencedWorkerPool>& pool,
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SequencedWorkerPool::WorkerShutdown shutdown_behavior)
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: pool_(pool),
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shutdown_behavior_(shutdown_behavior) {
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}
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SequencedWorkerPoolTaskRunner::~SequencedWorkerPoolTaskRunner() {
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}
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bool SequencedWorkerPoolTaskRunner::PostDelayedTask(
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const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay) {
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if (delay == TimeDelta()) {
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return pool_->PostWorkerTaskWithShutdownBehavior(
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from_here, task, shutdown_behavior_);
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}
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return pool_->PostDelayedWorkerTask(from_here, task, delay);
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}
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bool SequencedWorkerPoolTaskRunner::RunsTasksOnCurrentThread() const {
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return pool_->RunsTasksOnCurrentThread();
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}
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// SequencedWorkerPoolSequencedTaskRunner ------------------------------------
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// A SequencedTaskRunner which posts tasks to a SequencedWorkerPool with a
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// fixed sequence token.
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//
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// Note that this class is RefCountedThreadSafe (inherited from TaskRunner).
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class SequencedWorkerPoolSequencedTaskRunner : public SequencedTaskRunner {
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public:
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SequencedWorkerPoolSequencedTaskRunner(
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const scoped_refptr<SequencedWorkerPool>& pool,
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SequencedWorkerPool::SequenceToken token,
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SequencedWorkerPool::WorkerShutdown shutdown_behavior);
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// TaskRunner implementation
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virtual bool PostDelayedTask(const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay) OVERRIDE;
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virtual bool RunsTasksOnCurrentThread() const OVERRIDE;
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// SequencedTaskRunner implementation
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virtual bool PostNonNestableDelayedTask(
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const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay) OVERRIDE;
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private:
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virtual ~SequencedWorkerPoolSequencedTaskRunner();
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const scoped_refptr<SequencedWorkerPool> pool_;
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const SequencedWorkerPool::SequenceToken token_;
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const SequencedWorkerPool::WorkerShutdown shutdown_behavior_;
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DISALLOW_COPY_AND_ASSIGN(SequencedWorkerPoolSequencedTaskRunner);
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};
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SequencedWorkerPoolSequencedTaskRunner::SequencedWorkerPoolSequencedTaskRunner(
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const scoped_refptr<SequencedWorkerPool>& pool,
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SequencedWorkerPool::SequenceToken token,
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SequencedWorkerPool::WorkerShutdown shutdown_behavior)
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: pool_(pool),
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token_(token),
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shutdown_behavior_(shutdown_behavior) {
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}
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SequencedWorkerPoolSequencedTaskRunner::
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~SequencedWorkerPoolSequencedTaskRunner() {
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}
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bool SequencedWorkerPoolSequencedTaskRunner::PostDelayedTask(
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const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay) {
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if (delay == TimeDelta()) {
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return pool_->PostSequencedWorkerTaskWithShutdownBehavior(
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token_, from_here, task, shutdown_behavior_);
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}
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return pool_->PostDelayedSequencedWorkerTask(token_, from_here, task, delay);
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}
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bool SequencedWorkerPoolSequencedTaskRunner::RunsTasksOnCurrentThread() const {
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return pool_->IsRunningSequenceOnCurrentThread(token_);
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}
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bool SequencedWorkerPoolSequencedTaskRunner::PostNonNestableDelayedTask(
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const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay) {
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// There's no way to run nested tasks, so simply forward to
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// PostDelayedTask.
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return PostDelayedTask(from_here, task, delay);
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}
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// Create a process-wide unique ID to represent this task in trace events. This
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// will be mangled with a Process ID hash to reduce the likelyhood of colliding
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// with MessageLoop pointers on other processes.
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uint64 GetTaskTraceID(const SequencedTask& task,
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void* pool) {
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return (static_cast<uint64>(task.trace_id) << 32) |
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static_cast<uint64>(reinterpret_cast<intptr_t>(pool));
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}
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base::LazyInstance<base::ThreadLocalPointer<
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SequencedWorkerPool::SequenceToken> > g_lazy_tls_ptr =
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LAZY_INSTANCE_INITIALIZER;
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} // namespace
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// Worker ---------------------------------------------------------------------
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class SequencedWorkerPool::Worker : public SimpleThread {
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public:
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// Hold a (cyclic) ref to |worker_pool|, since we want to keep it
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// around as long as we are running.
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Worker(const scoped_refptr<SequencedWorkerPool>& worker_pool,
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int thread_number,
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const std::string& thread_name_prefix);
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virtual ~Worker();
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// SimpleThread implementation. This actually runs the background thread.
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virtual void Run() OVERRIDE;
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void set_running_task_info(SequenceToken token,
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WorkerShutdown shutdown_behavior) {
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running_sequence_ = token;
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running_shutdown_behavior_ = shutdown_behavior;
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}
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SequenceToken running_sequence() const {
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return running_sequence_;
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}
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WorkerShutdown running_shutdown_behavior() const {
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return running_shutdown_behavior_;
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}
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private:
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scoped_refptr<SequencedWorkerPool> worker_pool_;
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SequenceToken running_sequence_;
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WorkerShutdown running_shutdown_behavior_;
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DISALLOW_COPY_AND_ASSIGN(Worker);
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};
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// Inner ----------------------------------------------------------------------
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class SequencedWorkerPool::Inner {
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public:
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// Take a raw pointer to |worker| to avoid cycles (since we're owned
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// by it).
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Inner(SequencedWorkerPool* worker_pool, size_t max_threads,
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const std::string& thread_name_prefix,
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TestingObserver* observer);
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~Inner();
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SequenceToken GetSequenceToken();
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SequenceToken GetNamedSequenceToken(const std::string& name);
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// This function accepts a name and an ID. If the name is null, the
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// token ID is used. This allows us to implement the optional name lookup
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// from a single function without having to enter the lock a separate time.
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bool PostTask(const std::string* optional_token_name,
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SequenceToken sequence_token,
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WorkerShutdown shutdown_behavior,
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const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay);
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bool RunsTasksOnCurrentThread() const;
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bool IsRunningSequenceOnCurrentThread(SequenceToken sequence_token) const;
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void CleanupForTesting();
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void SignalHasWorkForTesting();
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int GetWorkSignalCountForTesting() const;
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void Shutdown(int max_blocking_tasks_after_shutdown);
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bool IsShutdownInProgress();
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// Runs the worker loop on the background thread.
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void ThreadLoop(Worker* this_worker);
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private:
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enum GetWorkStatus {
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GET_WORK_FOUND,
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GET_WORK_NOT_FOUND,
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GET_WORK_WAIT,
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};
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enum CleanupState {
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CLEANUP_REQUESTED,
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CLEANUP_STARTING,
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CLEANUP_RUNNING,
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CLEANUP_FINISHING,
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CLEANUP_DONE,
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};
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// Called from within the lock, this converts the given token name into a
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// token ID, creating a new one if necessary.
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int LockedGetNamedTokenID(const std::string& name);
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// Called from within the lock, this returns the next sequence task number.
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int64 LockedGetNextSequenceTaskNumber();
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// Called from within the lock, returns the shutdown behavior of the task
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// running on the currently executing worker thread. If invoked from a thread
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// that is not one of the workers, returns CONTINUE_ON_SHUTDOWN.
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WorkerShutdown LockedCurrentThreadShutdownBehavior() const;
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// Gets new task. There are 3 cases depending on the return value:
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//
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// 1) If the return value is |GET_WORK_FOUND|, |task| is filled in and should
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// be run immediately.
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// 2) If the return value is |GET_WORK_NOT_FOUND|, there are no tasks to run,
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// and |task| is not filled in. In this case, the caller should wait until
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// a task is posted.
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// 3) If the return value is |GET_WORK_WAIT|, there are no tasks to run
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// immediately, and |task| is not filled in. Likewise, |wait_time| is
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// filled in the time to wait until the next task to run. In this case, the
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// caller should wait the time.
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//
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// In any case, the calling code should clear the given
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// delete_these_outside_lock vector the next time the lock is released.
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// See the implementation for a more detailed description.
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GetWorkStatus GetWork(SequencedTask* task,
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TimeDelta* wait_time,
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std::vector<Closure>* delete_these_outside_lock);
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void HandleCleanup();
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// Peforms init and cleanup around running the given task. WillRun...
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// returns the value from PrepareToStartAdditionalThreadIfNecessary.
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// The calling code should call FinishStartingAdditionalThread once the
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// lock is released if the return values is nonzero.
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int WillRunWorkerTask(const SequencedTask& task);
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void DidRunWorkerTask(const SequencedTask& task);
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// Returns true if there are no threads currently running the given
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// sequence token.
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bool IsSequenceTokenRunnable(int sequence_token_id) const;
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// Checks if all threads are busy and the addition of one more could run an
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// additional task waiting in the queue. This must be called from within
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// the lock.
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//
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// If another thread is helpful, this will mark the thread as being in the
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// process of starting and returns the index of the new thread which will be
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// 0 or more. The caller should then call FinishStartingAdditionalThread to
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// complete initialization once the lock is released.
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//
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// If another thread is not necessary, returne 0;
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//
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// See the implementedion for more.
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int PrepareToStartAdditionalThreadIfHelpful();
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// The second part of thread creation after
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// PrepareToStartAdditionalThreadIfHelpful with the thread number it
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// generated. This actually creates the thread and should be called outside
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// the lock to avoid blocking important work starting a thread in the lock.
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void FinishStartingAdditionalThread(int thread_number);
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// Signal |has_work_| and increment |has_work_signal_count_|.
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void SignalHasWork();
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// Checks whether there is work left that's blocking shutdown. Must be
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// called inside the lock.
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bool CanShutdown() const;
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SequencedWorkerPool* const worker_pool_;
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// The last sequence number used. Managed by GetSequenceToken, since this
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// only does threadsafe increment operations, you do not need to hold the
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// lock. This is class-static to make SequenceTokens issued by
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// GetSequenceToken unique across SequencedWorkerPool instances.
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static base::StaticAtomicSequenceNumber g_last_sequence_number_;
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// This lock protects |everything in this class|. Do not read or modify
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// anything without holding this lock. Do not block while holding this
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// lock.
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mutable Lock lock_;
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// Condition variable that is waited on by worker threads until new
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// tasks are posted or shutdown starts.
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ConditionVariable has_work_cv_;
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// Condition variable that is waited on by non-worker threads (in
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// Shutdown()) until CanShutdown() goes to true.
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ConditionVariable can_shutdown_cv_;
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// The maximum number of worker threads we'll create.
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const size_t max_threads_;
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const std::string thread_name_prefix_;
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// Associates all known sequence token names with their IDs.
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std::map<std::string, int> named_sequence_tokens_;
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// Owning pointers to all threads we've created so far, indexed by
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// ID. Since we lazily create threads, this may be less than
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// max_threads_ and will be initially empty.
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typedef std::map<PlatformThreadId, linked_ptr<Worker> > ThreadMap;
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ThreadMap threads_;
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// Set to true when we're in the process of creating another thread.
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// See PrepareToStartAdditionalThreadIfHelpful for more.
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bool thread_being_created_;
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// Number of threads currently waiting for work.
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size_t waiting_thread_count_;
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// Number of threads currently running tasks that have the BLOCK_SHUTDOWN
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// or SKIP_ON_SHUTDOWN flag set.
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size_t blocking_shutdown_thread_count_;
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// A set of all pending tasks in time-to-run order. These are tasks that are
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// either waiting for a thread to run on, waiting for their time to run,
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// or blocked on a previous task in their sequence. We have to iterate over
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// the tasks by time-to-run order, so we use the set instead of the
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// traditional priority_queue.
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typedef std::set<SequencedTask, SequencedTaskLessThan> PendingTaskSet;
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PendingTaskSet pending_tasks_;
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// The next sequence number for a new sequenced task.
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int64 next_sequence_task_number_;
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// Number of tasks in the pending_tasks_ list that are marked as blocking
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// shutdown.
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size_t blocking_shutdown_pending_task_count_;
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// Lists all sequence tokens currently executing.
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std::set<int> current_sequences_;
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// An ID for each posted task to distinguish the task from others in traces.
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int trace_id_;
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// Set when Shutdown is called and no further tasks should be
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// allowed, though we may still be running existing tasks.
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bool shutdown_called_;
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// The number of new BLOCK_SHUTDOWN tasks that may be posted after Shudown()
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// has been called.
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int max_blocking_tasks_after_shutdown_;
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// State used to cleanup for testing, all guarded by lock_.
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CleanupState cleanup_state_;
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size_t cleanup_idlers_;
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ConditionVariable cleanup_cv_;
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TestingObserver* const testing_observer_;
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DISALLOW_COPY_AND_ASSIGN(Inner);
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};
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// Worker definitions ---------------------------------------------------------
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SequencedWorkerPool::Worker::Worker(
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const scoped_refptr<SequencedWorkerPool>& worker_pool,
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int thread_number,
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const std::string& prefix)
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: SimpleThread(
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prefix + StringPrintf("Worker%d", thread_number).c_str()),
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worker_pool_(worker_pool),
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running_shutdown_behavior_(CONTINUE_ON_SHUTDOWN) {
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Start();
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}
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SequencedWorkerPool::Worker::~Worker() {
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}
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void SequencedWorkerPool::Worker::Run() {
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// Store a pointer to the running sequence in thread local storage for
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// static function access.
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g_lazy_tls_ptr.Get().Set(&running_sequence_);
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// Just jump back to the Inner object to run the thread, since it has all the
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// tracking information and queues. It might be more natural to implement
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// using DelegateSimpleThread and have Inner implement the Delegate to avoid
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// having these worker objects at all, but that method lacks the ability to
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// send thread-specific information easily to the thread loop.
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worker_pool_->inner_->ThreadLoop(this);
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// Release our cyclic reference once we're done.
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worker_pool_ = NULL;
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}
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// Inner definitions ---------------------------------------------------------
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SequencedWorkerPool::Inner::Inner(
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SequencedWorkerPool* worker_pool,
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size_t max_threads,
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const std::string& thread_name_prefix,
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TestingObserver* observer)
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: worker_pool_(worker_pool),
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lock_(),
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has_work_cv_(&lock_),
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can_shutdown_cv_(&lock_),
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max_threads_(max_threads),
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thread_name_prefix_(thread_name_prefix),
|
|
thread_being_created_(false),
|
|
waiting_thread_count_(0),
|
|
blocking_shutdown_thread_count_(0),
|
|
next_sequence_task_number_(0),
|
|
blocking_shutdown_pending_task_count_(0),
|
|
trace_id_(0),
|
|
shutdown_called_(false),
|
|
max_blocking_tasks_after_shutdown_(0),
|
|
cleanup_state_(CLEANUP_DONE),
|
|
cleanup_idlers_(0),
|
|
cleanup_cv_(&lock_),
|
|
testing_observer_(observer) {}
|
|
|
|
SequencedWorkerPool::Inner::~Inner() {
|
|
// You must call Shutdown() before destroying the pool.
|
|
DCHECK(shutdown_called_);
|
|
|
|
// Need to explicitly join with the threads before they're destroyed or else
|
|
// they will be running when our object is half torn down.
|
|
for (ThreadMap::iterator it = threads_.begin(); it != threads_.end(); ++it)
|
|
it->second->Join();
|
|
threads_.clear();
|
|
|
|
if (testing_observer_)
|
|
testing_observer_->OnDestruct();
|
|
}
|
|
|
|
SequencedWorkerPool::SequenceToken
|
|
SequencedWorkerPool::Inner::GetSequenceToken() {
|
|
// Need to add one because StaticAtomicSequenceNumber starts at zero, which
|
|
// is used as a sentinel value in SequenceTokens.
|
|
return SequenceToken(g_last_sequence_number_.GetNext() + 1);
|
|
}
|
|
|
|
SequencedWorkerPool::SequenceToken
|
|
SequencedWorkerPool::Inner::GetNamedSequenceToken(const std::string& name) {
|
|
AutoLock lock(lock_);
|
|
return SequenceToken(LockedGetNamedTokenID(name));
|
|
}
|
|
|
|
bool SequencedWorkerPool::Inner::PostTask(
|
|
const std::string* optional_token_name,
|
|
SequenceToken sequence_token,
|
|
WorkerShutdown shutdown_behavior,
|
|
const tracked_objects::Location& from_here,
|
|
const Closure& task,
|
|
TimeDelta delay) {
|
|
DCHECK(delay == TimeDelta() || shutdown_behavior == SKIP_ON_SHUTDOWN);
|
|
SequencedTask sequenced(from_here);
|
|
sequenced.sequence_token_id = sequence_token.id_;
|
|
sequenced.shutdown_behavior = shutdown_behavior;
|
|
sequenced.posted_from = from_here;
|
|
sequenced.task =
|
|
shutdown_behavior == BLOCK_SHUTDOWN ?
|
|
base::MakeCriticalClosure(task) : task;
|
|
sequenced.time_to_run = TimeTicks::Now() + delay;
|
|
|
|
int create_thread_id = 0;
|
|
{
|
|
AutoLock lock(lock_);
|
|
if (shutdown_called_) {
|
|
if (shutdown_behavior != BLOCK_SHUTDOWN ||
|
|
LockedCurrentThreadShutdownBehavior() == CONTINUE_ON_SHUTDOWN) {
|
|
return false;
|
|
}
|
|
if (max_blocking_tasks_after_shutdown_ <= 0) {
|
|
DLOG(WARNING) << "BLOCK_SHUTDOWN task disallowed";
|
|
return false;
|
|
}
|
|
max_blocking_tasks_after_shutdown_ -= 1;
|
|
}
|
|
|
|
// The trace_id is used for identifying the task in about:tracing.
|
|
sequenced.trace_id = trace_id_++;
|
|
|
|
TRACE_EVENT_FLOW_BEGIN0("task", "SequencedWorkerPool::PostTask",
|
|
TRACE_ID_MANGLE(GetTaskTraceID(sequenced, static_cast<void*>(this))));
|
|
|
|
sequenced.sequence_task_number = LockedGetNextSequenceTaskNumber();
|
|
|
|
// Now that we have the lock, apply the named token rules.
|
|
if (optional_token_name)
|
|
sequenced.sequence_token_id = LockedGetNamedTokenID(*optional_token_name);
|
|
|
|
pending_tasks_.insert(sequenced);
|
|
if (shutdown_behavior == BLOCK_SHUTDOWN)
|
|
blocking_shutdown_pending_task_count_++;
|
|
|
|
create_thread_id = PrepareToStartAdditionalThreadIfHelpful();
|
|
}
|
|
|
|
// Actually start the additional thread or signal an existing one now that
|
|
// we're outside the lock.
|
|
if (create_thread_id)
|
|
FinishStartingAdditionalThread(create_thread_id);
|
|
else
|
|
SignalHasWork();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SequencedWorkerPool::Inner::RunsTasksOnCurrentThread() const {
|
|
AutoLock lock(lock_);
|
|
return ContainsKey(threads_, PlatformThread::CurrentId());
|
|
}
|
|
|
|
bool SequencedWorkerPool::Inner::IsRunningSequenceOnCurrentThread(
|
|
SequenceToken sequence_token) const {
|
|
AutoLock lock(lock_);
|
|
ThreadMap::const_iterator found = threads_.find(PlatformThread::CurrentId());
|
|
if (found == threads_.end())
|
|
return false;
|
|
return sequence_token.Equals(found->second->running_sequence());
|
|
}
|
|
|
|
// See https://code.google.com/p/chromium/issues/detail?id=168415
|
|
void SequencedWorkerPool::Inner::CleanupForTesting() {
|
|
DCHECK(!RunsTasksOnCurrentThread());
|
|
base::ThreadRestrictions::ScopedAllowWait allow_wait;
|
|
AutoLock lock(lock_);
|
|
CHECK_EQ(CLEANUP_DONE, cleanup_state_);
|
|
if (shutdown_called_)
|
|
return;
|
|
if (pending_tasks_.empty() && waiting_thread_count_ == threads_.size())
|
|
return;
|
|
cleanup_state_ = CLEANUP_REQUESTED;
|
|
cleanup_idlers_ = 0;
|
|
has_work_cv_.Signal();
|
|
while (cleanup_state_ != CLEANUP_DONE)
|
|
cleanup_cv_.Wait();
|
|
}
|
|
|
|
void SequencedWorkerPool::Inner::SignalHasWorkForTesting() {
|
|
SignalHasWork();
|
|
}
|
|
|
|
void SequencedWorkerPool::Inner::Shutdown(
|
|
int max_new_blocking_tasks_after_shutdown) {
|
|
DCHECK_GE(max_new_blocking_tasks_after_shutdown, 0);
|
|
{
|
|
AutoLock lock(lock_);
|
|
// Cleanup and Shutdown should not be called concurrently.
|
|
CHECK_EQ(CLEANUP_DONE, cleanup_state_);
|
|
if (shutdown_called_)
|
|
return;
|
|
shutdown_called_ = true;
|
|
max_blocking_tasks_after_shutdown_ = max_new_blocking_tasks_after_shutdown;
|
|
|
|
// Tickle the threads. This will wake up a waiting one so it will know that
|
|
// it can exit, which in turn will wake up any other waiting ones.
|
|
SignalHasWork();
|
|
|
|
// There are no pending or running tasks blocking shutdown, we're done.
|
|
if (CanShutdown())
|
|
return;
|
|
}
|
|
|
|
// If we're here, then something is blocking shutdown. So wait for
|
|
// CanShutdown() to go to true.
|
|
|
|
if (testing_observer_)
|
|
testing_observer_->WillWaitForShutdown();
|
|
|
|
#if !defined(OS_NACL)
|
|
TimeTicks shutdown_wait_begin = TimeTicks::Now();
|
|
#endif
|
|
|
|
{
|
|
base::ThreadRestrictions::ScopedAllowWait allow_wait;
|
|
AutoLock lock(lock_);
|
|
while (!CanShutdown())
|
|
can_shutdown_cv_.Wait();
|
|
}
|
|
#if !defined(OS_NACL)
|
|
UMA_HISTOGRAM_TIMES("SequencedWorkerPool.ShutdownDelayTime",
|
|
TimeTicks::Now() - shutdown_wait_begin);
|
|
#endif
|
|
}
|
|
|
|
bool SequencedWorkerPool::Inner::IsShutdownInProgress() {
|
|
AutoLock lock(lock_);
|
|
return shutdown_called_;
|
|
}
|
|
|
|
void SequencedWorkerPool::Inner::ThreadLoop(Worker* this_worker) {
|
|
{
|
|
AutoLock lock(lock_);
|
|
DCHECK(thread_being_created_);
|
|
thread_being_created_ = false;
|
|
std::pair<ThreadMap::iterator, bool> result =
|
|
threads_.insert(
|
|
std::make_pair(this_worker->tid(), make_linked_ptr(this_worker)));
|
|
DCHECK(result.second);
|
|
|
|
while (true) {
|
|
#if defined(OS_MACOSX)
|
|
base::mac::ScopedNSAutoreleasePool autorelease_pool;
|
|
#endif
|
|
|
|
HandleCleanup();
|
|
|
|
// See GetWork for what delete_these_outside_lock is doing.
|
|
SequencedTask task;
|
|
TimeDelta wait_time;
|
|
std::vector<Closure> delete_these_outside_lock;
|
|
GetWorkStatus status =
|
|
GetWork(&task, &wait_time, &delete_these_outside_lock);
|
|
if (status == GET_WORK_FOUND) {
|
|
TRACE_EVENT_FLOW_END0("task", "SequencedWorkerPool::PostTask",
|
|
TRACE_ID_MANGLE(GetTaskTraceID(task, static_cast<void*>(this))));
|
|
TRACE_EVENT2("task", "SequencedWorkerPool::ThreadLoop",
|
|
"src_file", task.posted_from.file_name(),
|
|
"src_func", task.posted_from.function_name());
|
|
int new_thread_id = WillRunWorkerTask(task);
|
|
{
|
|
AutoUnlock unlock(lock_);
|
|
// There may be more work available, so wake up another
|
|
// worker thread. (Technically not required, since we
|
|
// already get a signal for each new task, but it doesn't
|
|
// hurt.)
|
|
SignalHasWork();
|
|
delete_these_outside_lock.clear();
|
|
|
|
// Complete thread creation outside the lock if necessary.
|
|
if (new_thread_id)
|
|
FinishStartingAdditionalThread(new_thread_id);
|
|
|
|
this_worker->set_running_task_info(
|
|
SequenceToken(task.sequence_token_id), task.shutdown_behavior);
|
|
|
|
tracked_objects::TrackedTime start_time =
|
|
tracked_objects::ThreadData::NowForStartOfRun(task.birth_tally);
|
|
|
|
task.task.Run();
|
|
|
|
tracked_objects::ThreadData::TallyRunOnNamedThreadIfTracking(task,
|
|
start_time, tracked_objects::ThreadData::NowForEndOfRun());
|
|
|
|
// Make sure our task is erased outside the lock for the
|
|
// same reason we do this with delete_these_oustide_lock.
|
|
// Also, do it before calling set_running_task_info() so
|
|
// that sequence-checking from within the task's destructor
|
|
// still works.
|
|
task.task = Closure();
|
|
|
|
this_worker->set_running_task_info(
|
|
SequenceToken(), CONTINUE_ON_SHUTDOWN);
|
|
}
|
|
DidRunWorkerTask(task); // Must be done inside the lock.
|
|
} else if (cleanup_state_ == CLEANUP_RUNNING) {
|
|
switch (status) {
|
|
case GET_WORK_WAIT: {
|
|
AutoUnlock unlock(lock_);
|
|
delete_these_outside_lock.clear();
|
|
}
|
|
break;
|
|
case GET_WORK_NOT_FOUND:
|
|
CHECK(delete_these_outside_lock.empty());
|
|
cleanup_state_ = CLEANUP_FINISHING;
|
|
cleanup_cv_.Broadcast();
|
|
break;
|
|
default:
|
|
NOTREACHED();
|
|
}
|
|
} else {
|
|
// When we're terminating and there's no more work, we can
|
|
// shut down, other workers can complete any pending or new tasks.
|
|
// We can get additional tasks posted after shutdown_called_ is set
|
|
// but only worker threads are allowed to post tasks at that time, and
|
|
// the workers responsible for posting those tasks will be available
|
|
// to run them. Also, there may be some tasks stuck behind running
|
|
// ones with the same sequence token, but additional threads won't
|
|
// help this case.
|
|
if (shutdown_called_ &&
|
|
blocking_shutdown_pending_task_count_ == 0)
|
|
break;
|
|
waiting_thread_count_++;
|
|
|
|
switch (status) {
|
|
case GET_WORK_NOT_FOUND:
|
|
has_work_cv_.Wait();
|
|
break;
|
|
case GET_WORK_WAIT:
|
|
has_work_cv_.TimedWait(wait_time);
|
|
break;
|
|
default:
|
|
NOTREACHED();
|
|
}
|
|
waiting_thread_count_--;
|
|
}
|
|
}
|
|
} // Release lock_.
|
|
|
|
// We noticed we should exit. Wake up the next worker so it knows it should
|
|
// exit as well (because the Shutdown() code only signals once).
|
|
SignalHasWork();
|
|
|
|
// Possibly unblock shutdown.
|
|
can_shutdown_cv_.Signal();
|
|
}
|
|
|
|
void SequencedWorkerPool::Inner::HandleCleanup() {
|
|
lock_.AssertAcquired();
|
|
if (cleanup_state_ == CLEANUP_DONE)
|
|
return;
|
|
if (cleanup_state_ == CLEANUP_REQUESTED) {
|
|
// We win, we get to do the cleanup as soon as the others wise up and idle.
|
|
cleanup_state_ = CLEANUP_STARTING;
|
|
while (thread_being_created_ ||
|
|
cleanup_idlers_ != threads_.size() - 1) {
|
|
has_work_cv_.Signal();
|
|
cleanup_cv_.Wait();
|
|
}
|
|
cleanup_state_ = CLEANUP_RUNNING;
|
|
return;
|
|
}
|
|
if (cleanup_state_ == CLEANUP_STARTING) {
|
|
// Another worker thread is cleaning up, we idle here until thats done.
|
|
++cleanup_idlers_;
|
|
cleanup_cv_.Broadcast();
|
|
while (cleanup_state_ != CLEANUP_FINISHING) {
|
|
cleanup_cv_.Wait();
|
|
}
|
|
--cleanup_idlers_;
|
|
cleanup_cv_.Broadcast();
|
|
return;
|
|
}
|
|
if (cleanup_state_ == CLEANUP_FINISHING) {
|
|
// We wait for all idlers to wake up prior to being DONE.
|
|
while (cleanup_idlers_ != 0) {
|
|
cleanup_cv_.Broadcast();
|
|
cleanup_cv_.Wait();
|
|
}
|
|
if (cleanup_state_ == CLEANUP_FINISHING) {
|
|
cleanup_state_ = CLEANUP_DONE;
|
|
cleanup_cv_.Signal();
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
int SequencedWorkerPool::Inner::LockedGetNamedTokenID(
|
|
const std::string& name) {
|
|
lock_.AssertAcquired();
|
|
DCHECK(!name.empty());
|
|
|
|
std::map<std::string, int>::const_iterator found =
|
|
named_sequence_tokens_.find(name);
|
|
if (found != named_sequence_tokens_.end())
|
|
return found->second; // Got an existing one.
|
|
|
|
// Create a new one for this name.
|
|
SequenceToken result = GetSequenceToken();
|
|
named_sequence_tokens_.insert(std::make_pair(name, result.id_));
|
|
return result.id_;
|
|
}
|
|
|
|
int64 SequencedWorkerPool::Inner::LockedGetNextSequenceTaskNumber() {
|
|
lock_.AssertAcquired();
|
|
// We assume that we never create enough tasks to wrap around.
|
|
return next_sequence_task_number_++;
|
|
}
|
|
|
|
SequencedWorkerPool::WorkerShutdown
|
|
SequencedWorkerPool::Inner::LockedCurrentThreadShutdownBehavior() const {
|
|
lock_.AssertAcquired();
|
|
ThreadMap::const_iterator found = threads_.find(PlatformThread::CurrentId());
|
|
if (found == threads_.end())
|
|
return CONTINUE_ON_SHUTDOWN;
|
|
return found->second->running_shutdown_behavior();
|
|
}
|
|
|
|
SequencedWorkerPool::Inner::GetWorkStatus SequencedWorkerPool::Inner::GetWork(
|
|
SequencedTask* task,
|
|
TimeDelta* wait_time,
|
|
std::vector<Closure>* delete_these_outside_lock) {
|
|
lock_.AssertAcquired();
|
|
|
|
#if !defined(OS_NACL)
|
|
UMA_HISTOGRAM_COUNTS_100("SequencedWorkerPool.TaskCount",
|
|
static_cast<int>(pending_tasks_.size()));
|
|
#endif
|
|
|
|
// Find the next task with a sequence token that's not currently in use.
|
|
// If the token is in use, that means another thread is running something
|
|
// in that sequence, and we can't run it without going out-of-order.
|
|
//
|
|
// This algorithm is simple and fair, but inefficient in some cases. For
|
|
// example, say somebody schedules 1000 slow tasks with the same sequence
|
|
// number. We'll have to go through all those tasks each time we feel like
|
|
// there might be work to schedule. If this proves to be a problem, we
|
|
// should make this more efficient.
|
|
//
|
|
// One possible enhancement would be to keep a map from sequence ID to a
|
|
// list of pending but currently blocked SequencedTasks for that ID.
|
|
// When a worker finishes a task of one sequence token, it can pick up the
|
|
// next one from that token right away.
|
|
//
|
|
// This may lead to starvation if there are sufficient numbers of sequences
|
|
// in use. To alleviate this, we could add an incrementing priority counter
|
|
// to each SequencedTask. Then maintain a priority_queue of all runnable
|
|
// tasks, sorted by priority counter. When a sequenced task is completed
|
|
// we would pop the head element off of that tasks pending list and add it
|
|
// to the priority queue. Then we would run the first item in the priority
|
|
// queue.
|
|
|
|
GetWorkStatus status = GET_WORK_NOT_FOUND;
|
|
int unrunnable_tasks = 0;
|
|
PendingTaskSet::iterator i = pending_tasks_.begin();
|
|
// We assume that the loop below doesn't take too long and so we can just do
|
|
// a single call to TimeTicks::Now().
|
|
const TimeTicks current_time = TimeTicks::Now();
|
|
while (i != pending_tasks_.end()) {
|
|
if (!IsSequenceTokenRunnable(i->sequence_token_id)) {
|
|
unrunnable_tasks++;
|
|
++i;
|
|
continue;
|
|
}
|
|
|
|
if (shutdown_called_ && i->shutdown_behavior != BLOCK_SHUTDOWN) {
|
|
// We're shutting down and the task we just found isn't blocking
|
|
// shutdown. Delete it and get more work.
|
|
//
|
|
// Note that we do not want to delete unrunnable tasks. Deleting a task
|
|
// can have side effects (like freeing some objects) and deleting a
|
|
// task that's supposed to run after one that's currently running could
|
|
// cause an obscure crash.
|
|
//
|
|
// We really want to delete these tasks outside the lock in case the
|
|
// closures are holding refs to objects that want to post work from
|
|
// their destructorss (which would deadlock). The closures are
|
|
// internally refcounted, so we just need to keep a copy of them alive
|
|
// until the lock is exited. The calling code can just clear() the
|
|
// vector they passed to us once the lock is exited to make this
|
|
// happen.
|
|
delete_these_outside_lock->push_back(i->task);
|
|
pending_tasks_.erase(i++);
|
|
continue;
|
|
}
|
|
|
|
if (i->time_to_run > current_time) {
|
|
// The time to run has not come yet.
|
|
*wait_time = i->time_to_run - current_time;
|
|
status = GET_WORK_WAIT;
|
|
if (cleanup_state_ == CLEANUP_RUNNING) {
|
|
// Deferred tasks are deleted when cleaning up, see Inner::ThreadLoop.
|
|
delete_these_outside_lock->push_back(i->task);
|
|
pending_tasks_.erase(i);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Found a runnable task.
|
|
*task = *i;
|
|
pending_tasks_.erase(i);
|
|
if (task->shutdown_behavior == BLOCK_SHUTDOWN) {
|
|
blocking_shutdown_pending_task_count_--;
|
|
}
|
|
|
|
status = GET_WORK_FOUND;
|
|
break;
|
|
}
|
|
|
|
// Track the number of tasks we had to skip over to see if we should be
|
|
// making this more efficient. If this number ever becomes large or is
|
|
// frequently "some", we should consider the optimization above.
|
|
#if !defined(OS_NACL)
|
|
UMA_HISTOGRAM_COUNTS_100("SequencedWorkerPool.UnrunnableTaskCount",
|
|
unrunnable_tasks);
|
|
#endif
|
|
return status;
|
|
}
|
|
|
|
int SequencedWorkerPool::Inner::WillRunWorkerTask(const SequencedTask& task) {
|
|
lock_.AssertAcquired();
|
|
|
|
// Mark the task's sequence number as in use.
|
|
if (task.sequence_token_id)
|
|
current_sequences_.insert(task.sequence_token_id);
|
|
|
|
// Ensure that threads running tasks posted with either SKIP_ON_SHUTDOWN
|
|
// or BLOCK_SHUTDOWN will prevent shutdown until that task or thread
|
|
// completes.
|
|
if (task.shutdown_behavior != CONTINUE_ON_SHUTDOWN)
|
|
blocking_shutdown_thread_count_++;
|
|
|
|
// We just picked up a task. Since StartAdditionalThreadIfHelpful only
|
|
// creates a new thread if there is no free one, there is a race when posting
|
|
// tasks that many tasks could have been posted before a thread started
|
|
// running them, so only one thread would have been created. So we also check
|
|
// whether we should create more threads after removing our task from the
|
|
// queue, which also has the nice side effect of creating the workers from
|
|
// background threads rather than the main thread of the app.
|
|
//
|
|
// If another thread wasn't created, we want to wake up an existing thread
|
|
// if there is one waiting to pick up the next task.
|
|
//
|
|
// Note that we really need to do this *before* running the task, not
|
|
// after. Otherwise, if more than one task is posted, the creation of the
|
|
// second thread (since we only create one at a time) will be blocked by
|
|
// the execution of the first task, which could be arbitrarily long.
|
|
return PrepareToStartAdditionalThreadIfHelpful();
|
|
}
|
|
|
|
void SequencedWorkerPool::Inner::DidRunWorkerTask(const SequencedTask& task) {
|
|
lock_.AssertAcquired();
|
|
|
|
if (task.shutdown_behavior != CONTINUE_ON_SHUTDOWN) {
|
|
DCHECK_GT(blocking_shutdown_thread_count_, 0u);
|
|
blocking_shutdown_thread_count_--;
|
|
}
|
|
|
|
if (task.sequence_token_id)
|
|
current_sequences_.erase(task.sequence_token_id);
|
|
}
|
|
|
|
bool SequencedWorkerPool::Inner::IsSequenceTokenRunnable(
|
|
int sequence_token_id) const {
|
|
lock_.AssertAcquired();
|
|
return !sequence_token_id ||
|
|
current_sequences_.find(sequence_token_id) ==
|
|
current_sequences_.end();
|
|
}
|
|
|
|
int SequencedWorkerPool::Inner::PrepareToStartAdditionalThreadIfHelpful() {
|
|
lock_.AssertAcquired();
|
|
// How thread creation works:
|
|
//
|
|
// We'de like to avoid creating threads with the lock held. However, we
|
|
// need to be sure that we have an accurate accounting of the threads for
|
|
// proper Joining and deltion on shutdown.
|
|
//
|
|
// We need to figure out if we need another thread with the lock held, which
|
|
// is what this function does. It then marks us as in the process of creating
|
|
// a thread. When we do shutdown, we wait until the thread_being_created_
|
|
// flag is cleared, which ensures that the new thread is properly added to
|
|
// all the data structures and we can't leak it. Once shutdown starts, we'll
|
|
// refuse to create more threads or they would be leaked.
|
|
//
|
|
// Note that this creates a mostly benign race condition on shutdown that
|
|
// will cause fewer workers to be created than one would expect. It isn't
|
|
// much of an issue in real life, but affects some tests. Since we only spawn
|
|
// one worker at a time, the following sequence of events can happen:
|
|
//
|
|
// 1. Main thread posts a bunch of unrelated tasks that would normally be
|
|
// run on separate threads.
|
|
// 2. The first task post causes us to start a worker. Other tasks do not
|
|
// cause a worker to start since one is pending.
|
|
// 3. Main thread initiates shutdown.
|
|
// 4. No more threads are created since the shutdown_called_ flag is set.
|
|
//
|
|
// The result is that one may expect that max_threads_ workers to be created
|
|
// given the workload, but in reality fewer may be created because the
|
|
// sequence of thread creation on the background threads is racing with the
|
|
// shutdown call.
|
|
if (!shutdown_called_ &&
|
|
!thread_being_created_ &&
|
|
cleanup_state_ == CLEANUP_DONE &&
|
|
threads_.size() < max_threads_ &&
|
|
waiting_thread_count_ == 0) {
|
|
// We could use an additional thread if there's work to be done.
|
|
for (PendingTaskSet::const_iterator i = pending_tasks_.begin();
|
|
i != pending_tasks_.end(); ++i) {
|
|
if (IsSequenceTokenRunnable(i->sequence_token_id)) {
|
|
// Found a runnable task, mark the thread as being started.
|
|
thread_being_created_ = true;
|
|
return static_cast<int>(threads_.size() + 1);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void SequencedWorkerPool::Inner::FinishStartingAdditionalThread(
|
|
int thread_number) {
|
|
// Called outside of the lock.
|
|
DCHECK(thread_number > 0);
|
|
|
|
// The worker is assigned to the list when the thread actually starts, which
|
|
// will manage the memory of the pointer.
|
|
new Worker(worker_pool_, thread_number, thread_name_prefix_);
|
|
}
|
|
|
|
void SequencedWorkerPool::Inner::SignalHasWork() {
|
|
has_work_cv_.Signal();
|
|
if (testing_observer_) {
|
|
testing_observer_->OnHasWork();
|
|
}
|
|
}
|
|
|
|
bool SequencedWorkerPool::Inner::CanShutdown() const {
|
|
lock_.AssertAcquired();
|
|
// See PrepareToStartAdditionalThreadIfHelpful for how thread creation works.
|
|
return !thread_being_created_ &&
|
|
blocking_shutdown_thread_count_ == 0 &&
|
|
blocking_shutdown_pending_task_count_ == 0;
|
|
}
|
|
|
|
base::StaticAtomicSequenceNumber
|
|
SequencedWorkerPool::Inner::g_last_sequence_number_;
|
|
|
|
// SequencedWorkerPool --------------------------------------------------------
|
|
|
|
// static
|
|
SequencedWorkerPool::SequenceToken
|
|
SequencedWorkerPool::GetSequenceTokenForCurrentThread() {
|
|
// Don't construct lazy instance on check.
|
|
if (g_lazy_tls_ptr == NULL)
|
|
return SequenceToken();
|
|
|
|
SequencedWorkerPool::SequenceToken* token = g_lazy_tls_ptr.Get().Get();
|
|
if (!token)
|
|
return SequenceToken();
|
|
return *token;
|
|
}
|
|
|
|
SequencedWorkerPool::SequencedWorkerPool(
|
|
size_t max_threads,
|
|
const std::string& thread_name_prefix)
|
|
: constructor_message_loop_(MessageLoopProxy::current()),
|
|
inner_(new Inner(this, max_threads, thread_name_prefix, NULL)) {
|
|
}
|
|
|
|
SequencedWorkerPool::SequencedWorkerPool(
|
|
size_t max_threads,
|
|
const std::string& thread_name_prefix,
|
|
TestingObserver* observer)
|
|
: constructor_message_loop_(MessageLoopProxy::current()),
|
|
inner_(new Inner(this, max_threads, thread_name_prefix, observer)) {
|
|
}
|
|
|
|
SequencedWorkerPool::~SequencedWorkerPool() {}
|
|
|
|
void SequencedWorkerPool::OnDestruct() const {
|
|
DCHECK(constructor_message_loop_.get());
|
|
// Avoid deleting ourselves on a worker thread (which would
|
|
// deadlock).
|
|
if (RunsTasksOnCurrentThread()) {
|
|
constructor_message_loop_->DeleteSoon(FROM_HERE, this);
|
|
} else {
|
|
delete this;
|
|
}
|
|
}
|
|
|
|
SequencedWorkerPool::SequenceToken SequencedWorkerPool::GetSequenceToken() {
|
|
return inner_->GetSequenceToken();
|
|
}
|
|
|
|
SequencedWorkerPool::SequenceToken SequencedWorkerPool::GetNamedSequenceToken(
|
|
const std::string& name) {
|
|
return inner_->GetNamedSequenceToken(name);
|
|
}
|
|
|
|
scoped_refptr<SequencedTaskRunner> SequencedWorkerPool::GetSequencedTaskRunner(
|
|
SequenceToken token) {
|
|
return GetSequencedTaskRunnerWithShutdownBehavior(token, BLOCK_SHUTDOWN);
|
|
}
|
|
|
|
scoped_refptr<SequencedTaskRunner>
|
|
SequencedWorkerPool::GetSequencedTaskRunnerWithShutdownBehavior(
|
|
SequenceToken token, WorkerShutdown shutdown_behavior) {
|
|
return new SequencedWorkerPoolSequencedTaskRunner(
|
|
this, token, shutdown_behavior);
|
|
}
|
|
|
|
scoped_refptr<TaskRunner>
|
|
SequencedWorkerPool::GetTaskRunnerWithShutdownBehavior(
|
|
WorkerShutdown shutdown_behavior) {
|
|
return new SequencedWorkerPoolTaskRunner(this, shutdown_behavior);
|
|
}
|
|
|
|
bool SequencedWorkerPool::PostWorkerTask(
|
|
const tracked_objects::Location& from_here,
|
|
const Closure& task) {
|
|
return inner_->PostTask(NULL, SequenceToken(), BLOCK_SHUTDOWN,
|
|
from_here, task, TimeDelta());
|
|
}
|
|
|
|
bool SequencedWorkerPool::PostDelayedWorkerTask(
|
|
const tracked_objects::Location& from_here,
|
|
const Closure& task,
|
|
TimeDelta delay) {
|
|
WorkerShutdown shutdown_behavior =
|
|
delay == TimeDelta() ? BLOCK_SHUTDOWN : SKIP_ON_SHUTDOWN;
|
|
return inner_->PostTask(NULL, SequenceToken(), shutdown_behavior,
|
|
from_here, task, delay);
|
|
}
|
|
|
|
bool SequencedWorkerPool::PostWorkerTaskWithShutdownBehavior(
|
|
const tracked_objects::Location& from_here,
|
|
const Closure& task,
|
|
WorkerShutdown shutdown_behavior) {
|
|
return inner_->PostTask(NULL, SequenceToken(), shutdown_behavior,
|
|
from_here, task, TimeDelta());
|
|
}
|
|
|
|
bool SequencedWorkerPool::PostSequencedWorkerTask(
|
|
SequenceToken sequence_token,
|
|
const tracked_objects::Location& from_here,
|
|
const Closure& task) {
|
|
return inner_->PostTask(NULL, sequence_token, BLOCK_SHUTDOWN,
|
|
from_here, task, TimeDelta());
|
|
}
|
|
|
|
bool SequencedWorkerPool::PostDelayedSequencedWorkerTask(
|
|
SequenceToken sequence_token,
|
|
const tracked_objects::Location& from_here,
|
|
const Closure& task,
|
|
TimeDelta delay) {
|
|
WorkerShutdown shutdown_behavior =
|
|
delay == TimeDelta() ? BLOCK_SHUTDOWN : SKIP_ON_SHUTDOWN;
|
|
return inner_->PostTask(NULL, sequence_token, shutdown_behavior,
|
|
from_here, task, delay);
|
|
}
|
|
|
|
bool SequencedWorkerPool::PostNamedSequencedWorkerTask(
|
|
const std::string& token_name,
|
|
const tracked_objects::Location& from_here,
|
|
const Closure& task) {
|
|
DCHECK(!token_name.empty());
|
|
return inner_->PostTask(&token_name, SequenceToken(), BLOCK_SHUTDOWN,
|
|
from_here, task, TimeDelta());
|
|
}
|
|
|
|
bool SequencedWorkerPool::PostSequencedWorkerTaskWithShutdownBehavior(
|
|
SequenceToken sequence_token,
|
|
const tracked_objects::Location& from_here,
|
|
const Closure& task,
|
|
WorkerShutdown shutdown_behavior) {
|
|
return inner_->PostTask(NULL, sequence_token, shutdown_behavior,
|
|
from_here, task, TimeDelta());
|
|
}
|
|
|
|
bool SequencedWorkerPool::PostDelayedTask(
|
|
const tracked_objects::Location& from_here,
|
|
const Closure& task,
|
|
TimeDelta delay) {
|
|
return PostDelayedWorkerTask(from_here, task, delay);
|
|
}
|
|
|
|
bool SequencedWorkerPool::RunsTasksOnCurrentThread() const {
|
|
return inner_->RunsTasksOnCurrentThread();
|
|
}
|
|
|
|
bool SequencedWorkerPool::IsRunningSequenceOnCurrentThread(
|
|
SequenceToken sequence_token) const {
|
|
return inner_->IsRunningSequenceOnCurrentThread(sequence_token);
|
|
}
|
|
|
|
void SequencedWorkerPool::FlushForTesting() {
|
|
inner_->CleanupForTesting();
|
|
}
|
|
|
|
void SequencedWorkerPool::SignalHasWorkForTesting() {
|
|
inner_->SignalHasWorkForTesting();
|
|
}
|
|
|
|
void SequencedWorkerPool::Shutdown(int max_new_blocking_tasks_after_shutdown) {
|
|
DCHECK(constructor_message_loop_->BelongsToCurrentThread());
|
|
inner_->Shutdown(max_new_blocking_tasks_after_shutdown);
|
|
}
|
|
|
|
bool SequencedWorkerPool::IsShutdownInProgress() {
|
|
return inner_->IsShutdownInProgress();
|
|
}
|
|
|
|
} // namespace base
|