154 lines
5.7 KiB
C++
154 lines
5.7 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_TASK_RUNNER_H_
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#define BASE_TASK_RUNNER_H_
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#include "base/base_export.h"
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#include "base/basictypes.h"
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#include "base/callback_forward.h"
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#include "base/memory/ref_counted.h"
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#include "base/time/time.h"
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namespace tracked_objects {
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class Location;
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} // namespace tracked_objects
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namespace base {
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struct TaskRunnerTraits;
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// A TaskRunner is an object that runs posted tasks (in the form of
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// Closure objects). The TaskRunner interface provides a way of
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// decoupling task posting from the mechanics of how each task will be
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// run. TaskRunner provides very weak guarantees as to how posted
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// tasks are run (or if they're run at all). In particular, it only
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// guarantees:
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//
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// - Posting a task will not run it synchronously. That is, no
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// Post*Task method will call task.Run() directly.
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//
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// - Increasing the delay can only delay when the task gets run.
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// That is, increasing the delay may not affect when the task gets
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// run, or it could make it run later than it normally would, but
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// it won't make it run earlier than it normally would.
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//
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// TaskRunner does not guarantee the order in which posted tasks are
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// run, whether tasks overlap, or whether they're run on a particular
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// thread. Also it does not guarantee a memory model for shared data
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// between tasks. (In other words, you should use your own
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// synchronization/locking primitives if you need to share data
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// between tasks.)
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//
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// Implementations of TaskRunner should be thread-safe in that all
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// methods must be safe to call on any thread. Ownership semantics
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// for TaskRunners are in general not clear, which is why the
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// interface itself is RefCountedThreadSafe.
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//
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// Some theoretical implementations of TaskRunner:
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//
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// - A TaskRunner that uses a thread pool to run posted tasks.
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//
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// - A TaskRunner that, for each task, spawns a non-joinable thread
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// to run that task and immediately quit.
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//
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// - A TaskRunner that stores the list of posted tasks and has a
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// method Run() that runs each runnable task in random order.
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class BASE_EXPORT TaskRunner
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: public RefCountedThreadSafe<TaskRunner, TaskRunnerTraits> {
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public:
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// Posts the given task to be run. Returns true if the task may be
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// run at some point in the future, and false if the task definitely
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// will not be run.
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//
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// Equivalent to PostDelayedTask(from_here, task, 0).
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bool PostTask(const tracked_objects::Location& from_here,
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const Closure& task);
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// Like PostTask, but tries to run the posted task only after
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// |delay_ms| has passed.
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//
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// It is valid for an implementation to ignore |delay_ms|; that is,
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// to have PostDelayedTask behave the same as PostTask.
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virtual bool PostDelayedTask(const tracked_objects::Location& from_here,
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const Closure& task,
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base::TimeDelta delay) = 0;
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// Returns true if the current thread is a thread on which a task
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// may be run, and false if no task will be run on the current
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// thread.
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//
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// It is valid for an implementation to always return true, or in
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// general to use 'true' as a default value.
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virtual bool RunsTasksOnCurrentThread() const = 0;
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// Posts |task| on the current TaskRunner. On completion, |reply|
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// is posted to the thread that called PostTaskAndReply(). Both
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// |task| and |reply| are guaranteed to be deleted on the thread
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// from which PostTaskAndReply() is invoked. This allows objects
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// that must be deleted on the originating thread to be bound into
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// the |task| and |reply| Closures. In particular, it can be useful
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// to use WeakPtr<> in the |reply| Closure so that the reply
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// operation can be canceled. See the following pseudo-code:
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//
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// class DataBuffer : public RefCountedThreadSafe<DataBuffer> {
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// public:
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// // Called to add data into a buffer.
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// void AddData(void* buf, size_t length);
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// ...
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// };
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//
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//
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// class DataLoader : public SupportsWeakPtr<DataLoader> {
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// public:
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// void GetData() {
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// scoped_refptr<DataBuffer> buffer = new DataBuffer();
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// target_thread_.message_loop_proxy()->PostTaskAndReply(
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// FROM_HERE,
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// base::Bind(&DataBuffer::AddData, buffer),
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// base::Bind(&DataLoader::OnDataReceived, AsWeakPtr(), buffer));
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// }
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//
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// private:
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// void OnDataReceived(scoped_refptr<DataBuffer> buffer) {
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// // Do something with buffer.
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// }
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// };
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//
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//
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// Things to notice:
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// * Results of |task| are shared with |reply| by binding a shared argument
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// (a DataBuffer instance).
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// * The DataLoader object has no special thread safety.
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// * The DataLoader object can be deleted while |task| is still running,
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// and the reply will cancel itself safely because it is bound to a
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// WeakPtr<>.
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bool PostTaskAndReply(const tracked_objects::Location& from_here,
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const Closure& task,
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const Closure& reply);
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protected:
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friend struct TaskRunnerTraits;
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// Only the Windows debug build seems to need this: see
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// http://crbug.com/112250.
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friend class RefCountedThreadSafe<TaskRunner, TaskRunnerTraits>;
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TaskRunner();
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virtual ~TaskRunner();
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// Called when this object should be destroyed. By default simply
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// deletes |this|, but can be overridden to do something else, like
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// delete on a certain thread.
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virtual void OnDestruct() const;
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};
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struct BASE_EXPORT TaskRunnerTraits {
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static void Destruct(const TaskRunner* task_runner);
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};
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} // namespace base
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#endif // BASE_TASK_RUNNER_H_
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