653 lines
20 KiB
C++
653 lines
20 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_CONTAINERS_SMALL_MAP_H_
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#define BASE_CONTAINERS_SMALL_MAP_H_
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#include <map>
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#include <string>
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#include <utility>
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#include "base/basictypes.h"
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#include "base/containers/hash_tables.h"
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#include "base/logging.h"
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#include "base/memory/manual_constructor.h"
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namespace base {
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// An STL-like associative container which starts out backed by a simple
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// array but switches to some other container type if it grows beyond a
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// fixed size.
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//
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// WHAT TYPE OF MAP SHOULD YOU USE?
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// --------------------------------
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//
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// - std::map should be the default if you're not sure, since it's the most
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// difficult to mess up. Generally this is backed by a red-black tree. It
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// will generate a lot of code (if you use a common key type like int or
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// string the linker will probably emiminate the duplicates). It will
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// do heap allocations for each element.
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//
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// - If you only ever keep a couple of items and have very simple usage,
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// consider whether a using a vector and brute-force searching it will be
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// the most efficient. It's not a lot of generated code (less then a
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// red-black tree if your key is "weird" and not eliminated as duplicate of
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// something else) and will probably be faster and do fewer heap allocations
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// than std::map if you have just a couple of items.
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//
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// - base::hash_map should be used if you need O(1) lookups. It may waste
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// space in the hash table, and it can be easy to write correct-looking
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// code with the default hash function being wrong or poorly-behaving.
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//
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// - SmallMap combines the performance benefits of the brute-force-searched
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// vector for small cases (no extra heap allocations), but can efficiently
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// fall back if you end up adding many items. It will generate more code
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// than std::map (at least 160 bytes for operator[]) which is bad if you
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// have a "weird" key where map functions can't be
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// duplicate-code-eliminated. If you have a one-off key and aren't in
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// performance-critical code, this bloat may negate some of the benefits and
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// you should consider on of the other options.
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//
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// SmallMap will pick up the comparator from the underlying map type. In
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// std::map (and in MSVC additionally hash_map) only a "less" operator is
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// defined, which requires us to do two comparisons per element when doing the
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// brute-force search in the simple array.
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//
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// We define default overrides for the common map types to avoid this
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// double-compare, but you should be aware of this if you use your own
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// operator< for your map and supply yor own version of == to the SmallMap.
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// You can use regular operator== by just doing:
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//
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// base::SmallMap<std::map<MyKey, MyValue>, 4, std::equal_to<KyKey> >
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//
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//
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// USAGE
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// -----
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//
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// NormalMap: The map type to fall back to. This also defines the key
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// and value types for the SmallMap.
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// kArraySize: The size of the initial array of results. This will be
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// allocated with the SmallMap object rather than separately on
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// the heap. Once the map grows beyond this size, the map type
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// will be used instead.
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// EqualKey: A functor which tests two keys for equality. If the wrapped
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// map type has a "key_equal" member (hash_map does), then that will
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// be used by default. If the wrapped map type has a strict weak
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// ordering "key_compare" (std::map does), that will be used to
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// implement equality by default.
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// MapInit: A functor that takes a ManualConstructor<NormalMap>* and uses it to
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// initialize the map. This functor will be called at most once per
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// SmallMap, when the map exceeds the threshold of kArraySize and we
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// are about to copy values from the array to the map. The functor
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// *must* call one of the Init() methods provided by
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// ManualConstructor, since after it runs we assume that the NormalMap
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// has been initialized.
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//
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// example:
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// base::SmallMap< std::map<string, int> > days;
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// days["sunday" ] = 0;
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// days["monday" ] = 1;
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// days["tuesday" ] = 2;
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// days["wednesday"] = 3;
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// days["thursday" ] = 4;
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// days["friday" ] = 5;
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// days["saturday" ] = 6;
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//
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// You should assume that SmallMap might invalidate all the iterators
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// on any call to erase(), insert() and operator[].
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namespace internal {
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template <typename NormalMap>
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class SmallMapDefaultInit {
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public:
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void operator()(ManualConstructor<NormalMap>* map) const {
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map->Init();
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}
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};
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// has_key_equal<M>::value is true iff there exists a type M::key_equal. This is
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// used to dispatch to one of the select_equal_key<> metafunctions below.
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template <typename M>
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struct has_key_equal {
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typedef char sml; // "small" is sometimes #defined so we use an abbreviation.
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typedef struct { char dummy[2]; } big;
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// Two functions, one accepts types that have a key_equal member, and one that
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// accepts anything. They each return a value of a different size, so we can
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// determine at compile-time which function would have been called.
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template <typename U> static big test(typename U::key_equal*);
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template <typename> static sml test(...);
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// Determines if M::key_equal exists by looking at the size of the return
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// type of the compiler-chosen test() function.
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static const bool value = (sizeof(test<M>(0)) == sizeof(big));
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};
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template <typename M> const bool has_key_equal<M>::value;
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// Base template used for map types that do NOT have an M::key_equal member,
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// e.g., std::map<>. These maps have a strict weak ordering comparator rather
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// than an equality functor, so equality will be implemented in terms of that
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// comparator.
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//
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// There's a partial specialization of this template below for map types that do
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// have an M::key_equal member.
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template <typename M, bool has_key_equal_value>
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struct select_equal_key {
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struct equal_key {
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bool operator()(const typename M::key_type& left,
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const typename M::key_type& right) {
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// Implements equality in terms of a strict weak ordering comparator.
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typename M::key_compare comp;
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return !comp(left, right) && !comp(right, left);
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}
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};
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};
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// Provide overrides to use operator== for key compare for the "normal" map and
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// hash map types. If you override the default comparator or allocator for a
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// map or hash_map, or use another type of map, this won't get used.
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//
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// If we switch to using std::unordered_map for base::hash_map, then the
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// hash_map specialization can be removed.
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template <typename KeyType, typename ValueType>
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struct select_equal_key< std::map<KeyType, ValueType>, false> {
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struct equal_key {
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bool operator()(const KeyType& left, const KeyType& right) {
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return left == right;
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}
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};
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};
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template <typename KeyType, typename ValueType>
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struct select_equal_key< base::hash_map<KeyType, ValueType>, false> {
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struct equal_key {
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bool operator()(const KeyType& left, const KeyType& right) {
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return left == right;
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}
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};
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};
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// Partial template specialization handles case where M::key_equal exists, e.g.,
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// hash_map<>.
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template <typename M>
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struct select_equal_key<M, true> {
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typedef typename M::key_equal equal_key;
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};
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} // namespace internal
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template <typename NormalMap,
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int kArraySize = 4,
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typename EqualKey =
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typename internal::select_equal_key<
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NormalMap,
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internal::has_key_equal<NormalMap>::value>::equal_key,
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typename MapInit = internal::SmallMapDefaultInit<NormalMap> >
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class SmallMap {
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// We cannot rely on the compiler to reject array of size 0. In
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// particular, gcc 2.95.3 does it but later versions allow 0-length
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// arrays. Therefore, we explicitly reject non-positive kArraySize
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// here.
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COMPILE_ASSERT(kArraySize > 0, default_initial_size_should_be_positive);
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public:
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typedef typename NormalMap::key_type key_type;
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typedef typename NormalMap::mapped_type data_type;
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typedef typename NormalMap::mapped_type mapped_type;
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typedef typename NormalMap::value_type value_type;
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typedef EqualKey key_equal;
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SmallMap() : size_(0), functor_(MapInit()) {}
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explicit SmallMap(const MapInit& functor) : size_(0), functor_(functor) {}
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// Allow copy-constructor and assignment, since STL allows them too.
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SmallMap(const SmallMap& src) {
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// size_ and functor_ are initted in InitFrom()
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InitFrom(src);
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}
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void operator=(const SmallMap& src) {
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if (&src == this) return;
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// This is not optimal. If src and dest are both using the small
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// array, we could skip the teardown and reconstruct. One problem
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// to be resolved is that the value_type itself is pair<const K,
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// V>, and const K is not assignable.
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Destroy();
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InitFrom(src);
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}
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~SmallMap() {
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Destroy();
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}
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class const_iterator;
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class iterator {
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public:
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typedef typename NormalMap::iterator::iterator_category iterator_category;
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typedef typename NormalMap::iterator::value_type value_type;
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typedef typename NormalMap::iterator::difference_type difference_type;
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typedef typename NormalMap::iterator::pointer pointer;
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typedef typename NormalMap::iterator::reference reference;
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inline iterator(): array_iter_(NULL) {}
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inline iterator& operator++() {
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if (array_iter_ != NULL) {
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++array_iter_;
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} else {
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++hash_iter_;
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}
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return *this;
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}
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inline iterator operator++(int /*unused*/) {
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iterator result(*this);
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++(*this);
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return result;
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}
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inline iterator& operator--() {
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if (array_iter_ != NULL) {
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--array_iter_;
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} else {
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--hash_iter_;
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}
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return *this;
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}
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inline iterator operator--(int /*unused*/) {
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iterator result(*this);
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--(*this);
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return result;
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}
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inline value_type* operator->() const {
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if (array_iter_ != NULL) {
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return array_iter_->get();
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} else {
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return hash_iter_.operator->();
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}
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}
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inline value_type& operator*() const {
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if (array_iter_ != NULL) {
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return *array_iter_->get();
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} else {
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return *hash_iter_;
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}
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}
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inline bool operator==(const iterator& other) const {
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if (array_iter_ != NULL) {
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return array_iter_ == other.array_iter_;
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} else {
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return other.array_iter_ == NULL && hash_iter_ == other.hash_iter_;
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}
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}
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inline bool operator!=(const iterator& other) const {
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return !(*this == other);
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}
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bool operator==(const const_iterator& other) const;
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bool operator!=(const const_iterator& other) const;
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private:
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friend class SmallMap;
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friend class const_iterator;
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inline explicit iterator(ManualConstructor<value_type>* init)
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: array_iter_(init) {}
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inline explicit iterator(const typename NormalMap::iterator& init)
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: array_iter_(NULL), hash_iter_(init) {}
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ManualConstructor<value_type>* array_iter_;
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typename NormalMap::iterator hash_iter_;
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};
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class const_iterator {
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public:
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typedef typename NormalMap::const_iterator::iterator_category
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iterator_category;
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typedef typename NormalMap::const_iterator::value_type value_type;
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typedef typename NormalMap::const_iterator::difference_type difference_type;
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typedef typename NormalMap::const_iterator::pointer pointer;
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typedef typename NormalMap::const_iterator::reference reference;
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inline const_iterator(): array_iter_(NULL) {}
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// Non-explicit ctor lets us convert regular iterators to const iterators
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inline const_iterator(const iterator& other)
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: array_iter_(other.array_iter_), hash_iter_(other.hash_iter_) {}
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inline const_iterator& operator++() {
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if (array_iter_ != NULL) {
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++array_iter_;
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} else {
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++hash_iter_;
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}
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return *this;
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}
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inline const_iterator operator++(int /*unused*/) {
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const_iterator result(*this);
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++(*this);
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return result;
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}
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inline const_iterator& operator--() {
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if (array_iter_ != NULL) {
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--array_iter_;
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} else {
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--hash_iter_;
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}
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return *this;
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}
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inline const_iterator operator--(int /*unused*/) {
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const_iterator result(*this);
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--(*this);
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return result;
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}
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inline const value_type* operator->() const {
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if (array_iter_ != NULL) {
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return array_iter_->get();
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} else {
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return hash_iter_.operator->();
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}
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}
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inline const value_type& operator*() const {
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if (array_iter_ != NULL) {
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return *array_iter_->get();
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} else {
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return *hash_iter_;
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}
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}
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inline bool operator==(const const_iterator& other) const {
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if (array_iter_ != NULL) {
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return array_iter_ == other.array_iter_;
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} else {
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return other.array_iter_ == NULL && hash_iter_ == other.hash_iter_;
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}
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}
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inline bool operator!=(const const_iterator& other) const {
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return !(*this == other);
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}
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private:
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friend class SmallMap;
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inline explicit const_iterator(
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const ManualConstructor<value_type>* init)
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: array_iter_(init) {}
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inline explicit const_iterator(
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const typename NormalMap::const_iterator& init)
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: array_iter_(NULL), hash_iter_(init) {}
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const ManualConstructor<value_type>* array_iter_;
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typename NormalMap::const_iterator hash_iter_;
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};
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iterator find(const key_type& key) {
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key_equal compare;
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if (size_ >= 0) {
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for (int i = 0; i < size_; i++) {
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if (compare(array_[i]->first, key)) {
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return iterator(array_ + i);
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}
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}
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return iterator(array_ + size_);
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} else {
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return iterator(map()->find(key));
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}
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}
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const_iterator find(const key_type& key) const {
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key_equal compare;
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if (size_ >= 0) {
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for (int i = 0; i < size_; i++) {
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if (compare(array_[i]->first, key)) {
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return const_iterator(array_ + i);
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}
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}
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return const_iterator(array_ + size_);
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} else {
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return const_iterator(map()->find(key));
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}
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}
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// Invalidates iterators.
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data_type& operator[](const key_type& key) {
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key_equal compare;
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if (size_ >= 0) {
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// operator[] searches backwards, favoring recently-added
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// elements.
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for (int i = size_-1; i >= 0; --i) {
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if (compare(array_[i]->first, key)) {
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return array_[i]->second;
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}
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}
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if (size_ == kArraySize) {
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ConvertToRealMap();
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return (*map_)[key];
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} else {
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array_[size_].Init(key, data_type());
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return array_[size_++]->second;
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}
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} else {
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return (*map_)[key];
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}
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}
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// Invalidates iterators.
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std::pair<iterator, bool> insert(const value_type& x) {
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key_equal compare;
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if (size_ >= 0) {
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for (int i = 0; i < size_; i++) {
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if (compare(array_[i]->first, x.first)) {
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return std::make_pair(iterator(array_ + i), false);
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}
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}
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if (size_ == kArraySize) {
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ConvertToRealMap(); // Invalidates all iterators!
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std::pair<typename NormalMap::iterator, bool> ret = map_->insert(x);
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return std::make_pair(iterator(ret.first), ret.second);
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} else {
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array_[size_].Init(x);
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return std::make_pair(iterator(array_ + size_++), true);
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}
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} else {
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std::pair<typename NormalMap::iterator, bool> ret = map_->insert(x);
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return std::make_pair(iterator(ret.first), ret.second);
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}
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}
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// Invalidates iterators.
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template <class InputIterator>
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void insert(InputIterator f, InputIterator l) {
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while (f != l) {
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insert(*f);
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++f;
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}
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}
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iterator begin() {
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if (size_ >= 0) {
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return iterator(array_);
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} else {
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return iterator(map_->begin());
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}
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}
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const_iterator begin() const {
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if (size_ >= 0) {
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return const_iterator(array_);
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} else {
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return const_iterator(map_->begin());
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}
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}
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iterator end() {
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if (size_ >= 0) {
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return iterator(array_ + size_);
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} else {
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return iterator(map_->end());
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}
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}
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const_iterator end() const {
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if (size_ >= 0) {
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return const_iterator(array_ + size_);
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} else {
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return const_iterator(map_->end());
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}
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}
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void clear() {
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if (size_ >= 0) {
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for (int i = 0; i < size_; i++) {
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array_[i].Destroy();
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}
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} else {
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map_.Destroy();
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}
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size_ = 0;
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}
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// Invalidates iterators.
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void erase(const iterator& position) {
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if (size_ >= 0) {
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int i = position.array_iter_ - array_;
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array_[i].Destroy();
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--size_;
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if (i != size_) {
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array_[i].Init(*array_[size_]);
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array_[size_].Destroy();
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}
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} else {
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map_->erase(position.hash_iter_);
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}
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}
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size_t erase(const key_type& key) {
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iterator iter = find(key);
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if (iter == end()) return 0u;
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erase(iter);
|
|
return 1u;
|
|
}
|
|
|
|
size_t count(const key_type& key) const {
|
|
return (find(key) == end()) ? 0 : 1;
|
|
}
|
|
|
|
size_t size() const {
|
|
if (size_ >= 0) {
|
|
return static_cast<size_t>(size_);
|
|
} else {
|
|
return map_->size();
|
|
}
|
|
}
|
|
|
|
bool empty() const {
|
|
if (size_ >= 0) {
|
|
return (size_ == 0);
|
|
} else {
|
|
return map_->empty();
|
|
}
|
|
}
|
|
|
|
// Returns true if we have fallen back to using the underlying map
|
|
// representation.
|
|
bool UsingFullMap() const {
|
|
return size_ < 0;
|
|
}
|
|
|
|
inline NormalMap* map() {
|
|
CHECK(UsingFullMap());
|
|
return map_.get();
|
|
}
|
|
inline const NormalMap* map() const {
|
|
CHECK(UsingFullMap());
|
|
return map_.get();
|
|
}
|
|
|
|
private:
|
|
int size_; // negative = using hash_map
|
|
|
|
MapInit functor_;
|
|
|
|
// We want to call constructors and destructors manually, but we don't
|
|
// want to allocate and deallocate the memory used for them separately.
|
|
// So, we use this crazy ManualConstructor class.
|
|
//
|
|
// Since array_ and map_ are mutually exclusive, we'll put them in a
|
|
// union, too. We add in a dummy_ value which quiets MSVC from otherwise
|
|
// giving an erroneous "union member has copy constructor" error message
|
|
// (C2621). This dummy member has to come before array_ to quiet the
|
|
// compiler.
|
|
//
|
|
// TODO(brettw) remove this and use C++11 unions when we require C++11.
|
|
union {
|
|
ManualConstructor<value_type> dummy_;
|
|
ManualConstructor<value_type> array_[kArraySize];
|
|
ManualConstructor<NormalMap> map_;
|
|
};
|
|
|
|
void ConvertToRealMap() {
|
|
// Move the current elements into a temporary array.
|
|
ManualConstructor<value_type> temp_array[kArraySize];
|
|
|
|
for (int i = 0; i < kArraySize; i++) {
|
|
temp_array[i].Init(*array_[i]);
|
|
array_[i].Destroy();
|
|
}
|
|
|
|
// Initialize the map.
|
|
size_ = -1;
|
|
functor_(&map_);
|
|
|
|
// Insert elements into it.
|
|
for (int i = 0; i < kArraySize; i++) {
|
|
map_->insert(*temp_array[i]);
|
|
temp_array[i].Destroy();
|
|
}
|
|
}
|
|
|
|
// Helpers for constructors and destructors.
|
|
void InitFrom(const SmallMap& src) {
|
|
functor_ = src.functor_;
|
|
size_ = src.size_;
|
|
if (src.size_ >= 0) {
|
|
for (int i = 0; i < size_; i++) {
|
|
array_[i].Init(*src.array_[i]);
|
|
}
|
|
} else {
|
|
functor_(&map_);
|
|
(*map_.get()) = (*src.map_.get());
|
|
}
|
|
}
|
|
void Destroy() {
|
|
if (size_ >= 0) {
|
|
for (int i = 0; i < size_; i++) {
|
|
array_[i].Destroy();
|
|
}
|
|
} else {
|
|
map_.Destroy();
|
|
}
|
|
}
|
|
};
|
|
|
|
template <typename NormalMap, int kArraySize, typename EqualKey,
|
|
typename Functor>
|
|
inline bool SmallMap<NormalMap, kArraySize, EqualKey,
|
|
Functor>::iterator::operator==(
|
|
const const_iterator& other) const {
|
|
return other == *this;
|
|
}
|
|
template <typename NormalMap, int kArraySize, typename EqualKey,
|
|
typename Functor>
|
|
inline bool SmallMap<NormalMap, kArraySize, EqualKey,
|
|
Functor>::iterator::operator!=(
|
|
const const_iterator& other) const {
|
|
return other != *this;
|
|
}
|
|
|
|
} // namespace base
|
|
|
|
#endif // BASE_CONTAINERS_SMALL_MAP_H_
|