shaka-packager/base/win/scoped_variant.h

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5.0 KiB
C++

// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_WIN_SCOPED_VARIANT_H_
#define BASE_WIN_SCOPED_VARIANT_H_
#include <windows.h>
#include <oleauto.h>
#include "base/base_export.h"
#include "base/basictypes.h"
namespace base {
namespace win {
// Scoped VARIANT class for automatically freeing a COM VARIANT at the
// end of a scope. Additionally provides a few functions to make the
// encapsulated VARIANT easier to use.
// Instead of inheriting from VARIANT, we take the containment approach
// in order to have more control over the usage of the variant and guard
// against memory leaks.
class BASE_EXPORT ScopedVariant {
public:
// Declaration of a global variant variable that's always VT_EMPTY
static const VARIANT kEmptyVariant;
// Default constructor.
ScopedVariant() {
// This is equivalent to what VariantInit does, but less code.
var_.vt = VT_EMPTY;
}
// Constructor to create a new VT_BSTR VARIANT.
// NOTE: Do not pass a BSTR to this constructor expecting ownership to
// be transferred
explicit ScopedVariant(const wchar_t* str);
// Creates a new VT_BSTR variant of a specified length.
ScopedVariant(const wchar_t* str, UINT length);
// Creates a new integral type variant and assigns the value to
// VARIANT.lVal (32 bit sized field).
explicit ScopedVariant(int value, VARTYPE vt = VT_I4);
// Creates a new double-precision type variant. |vt| must be either VT_R8
// or VT_DATE.
explicit ScopedVariant(double value, VARTYPE vt = VT_R8);
// VT_DISPATCH
explicit ScopedVariant(IDispatch* dispatch);
// VT_UNKNOWN
explicit ScopedVariant(IUnknown* unknown);
// SAFEARRAY
explicit ScopedVariant(SAFEARRAY* safearray);
// Copies the variant.
explicit ScopedVariant(const VARIANT& var);
~ScopedVariant();
inline VARTYPE type() const {
return var_.vt;
}
// Give ScopedVariant ownership over an already allocated VARIANT.
void Reset(const VARIANT& var = kEmptyVariant);
// Releases ownership of the VARIANT to the caller.
VARIANT Release();
// Swap two ScopedVariant's.
void Swap(ScopedVariant& var);
// Returns a copy of the variant.
VARIANT Copy() const;
// The return value is 0 if the variants are equal, 1 if this object is
// greater than |var|, -1 if it is smaller.
int Compare(const VARIANT& var, bool ignore_case = false) const;
// Retrieves the pointer address.
// Used to receive a VARIANT as an out argument (and take ownership).
// The function DCHECKs on the current value being empty/null.
// Usage: GetVariant(var.receive());
VARIANT* Receive();
void Set(const wchar_t* str);
// Setters for simple types.
void Set(int8 i8);
void Set(uint8 ui8);
void Set(int16 i16);
void Set(uint16 ui16);
void Set(int32 i32);
void Set(uint32 ui32);
void Set(int64 i64);
void Set(uint64 ui64);
void Set(float r32);
void Set(double r64);
void Set(bool b);
// Creates a copy of |var| and assigns as this instance's value.
// Note that this is different from the Reset() method that's used to
// free the current value and assume ownership.
void Set(const VARIANT& var);
// COM object setters
void Set(IDispatch* disp);
void Set(IUnknown* unk);
// SAFEARRAY support
void Set(SAFEARRAY* array);
// Special setter for DATE since DATE is a double and we already have
// a setter for double.
void SetDate(DATE date);
// Allows const access to the contained variant without DCHECKs etc.
// This support is necessary for the V_XYZ (e.g. V_BSTR) set of macros to
// work properly but still doesn't allow modifications since we want control
// over that.
const VARIANT* operator&() const {
return &var_;
}
// Like other scoped classes (e.g scoped_refptr, ScopedComPtr, ScopedBstr)
// we support the assignment operator for the type we wrap.
ScopedVariant& operator=(const VARIANT& var);
// A hack to pass a pointer to the variant where the accepting
// function treats the variant as an input-only, read-only value
// but the function prototype requires a non const variant pointer.
// There's no DCHECK or anything here. Callers must know what they're doing.
VARIANT* AsInput() const {
// The nature of this function is const, so we declare
// it as such and cast away the constness here.
return const_cast<VARIANT*>(&var_);
}
// Allows the ScopedVariant instance to be passed to functions either by value
// or by const reference.
operator const VARIANT&() const {
return var_;
}
// Used as a debug check to see if we're leaking anything.
static bool IsLeakableVarType(VARTYPE vt);
protected:
VARIANT var_;
private:
// Comparison operators for ScopedVariant are not supported at this point.
// Use the Compare method instead.
bool operator==(const ScopedVariant& var) const;
bool operator!=(const ScopedVariant& var) const;
DISALLOW_COPY_AND_ASSIGN(ScopedVariant);
};
} // namespace win
} // namesoace base
#endif // BASE_WIN_SCOPED_VARIANT_H_