169 lines
5.3 KiB
C++
169 lines
5.3 KiB
C++
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
//
|
|
// Parts of this module come from:
|
|
// http://www.codeproject.com/KB/applications/visualleakdetector.aspx
|
|
// by Dan Moulding.
|
|
// http://www.codeproject.com/KB/threads/StackWalker.aspx
|
|
// by Jochen Kalmbach
|
|
|
|
#ifndef TOOLS_MEMORY_WATCHER_CALL_STACK_H_
|
|
#define TOOLS_MEMORY_WATCHER_CALL_STACK_H_
|
|
|
|
#include <windows.h>
|
|
#include <dbghelp.h>
|
|
#include <functional>
|
|
#include <map>
|
|
#include <string>
|
|
|
|
#include "base/logging.h"
|
|
#include "base/synchronization/lock.h"
|
|
#include "tools/memory_watcher/memory_watcher.h"
|
|
|
|
// The CallStack Class
|
|
// A stack where memory has been allocated.
|
|
class CallStack {
|
|
public:
|
|
// Initialize for tracing CallStacks.
|
|
static bool Initialize();
|
|
|
|
CallStack();
|
|
virtual ~CallStack() {}
|
|
|
|
// Get a hash for this CallStack.
|
|
// Identical stack traces will have matching hashes.
|
|
int32 hash() { return hash_; }
|
|
|
|
// Get a unique ID for this CallStack.
|
|
// No two CallStacks will ever have the same ID. The ID is a monotonically
|
|
// increasing number. Newer CallStacks always have larger IDs.
|
|
int32 id() { return id_; }
|
|
|
|
// Retrieves the frame at the specified index.
|
|
DWORD_PTR frame(int32 index) {
|
|
DCHECK(index < frame_count_ && index >= 0);
|
|
return frames_[index];
|
|
}
|
|
|
|
// Compares the CallStack to another CallStack
|
|
// for equality. Two CallStacks are equal if they are the same size and if
|
|
// every frame in each is identical to the corresponding frame in the other.
|
|
bool IsEqual(const CallStack &target);
|
|
|
|
typedef std::basic_string<char, std::char_traits<char>,
|
|
PrivateHookAllocator<char> > PrivateAllocatorString;
|
|
|
|
// Convert the callstack to a string stored in output.
|
|
void CallStack::ToString(PrivateAllocatorString* output);
|
|
|
|
//
|
|
bool Valid() const { return valid_; }
|
|
|
|
private:
|
|
// The maximum number of frames to trace.
|
|
static const int kMaxTraceFrames = 32;
|
|
|
|
// Pushes a frame's program counter onto the CallStack.
|
|
void AddFrame(DWORD_PTR programcounter);
|
|
|
|
// Traces the stack, starting from this function, up to kMaxTraceFrames
|
|
// frames.
|
|
bool GetStackTrace();
|
|
|
|
// Functions for manipulating the frame list.
|
|
void ClearFrames();
|
|
|
|
// Dynamically load the DbgHelp library and supporting routines that we
|
|
// will use.
|
|
static bool LoadDbgHelp();
|
|
|
|
static void LockDbgHelp() {
|
|
dbghelp_lock_.Acquire();
|
|
active_thread_id_ = GetCurrentThreadId();
|
|
}
|
|
|
|
static void UnlockDbgHelp() {
|
|
active_thread_id_ = 0;
|
|
dbghelp_lock_.Release();
|
|
}
|
|
|
|
class AutoDbgHelpLock {
|
|
public:
|
|
AutoDbgHelpLock() {
|
|
CallStack::LockDbgHelp();
|
|
}
|
|
~AutoDbgHelpLock() {
|
|
CallStack::UnlockDbgHelp();
|
|
}
|
|
};
|
|
|
|
// Check to see if this thread is already processing a stack.
|
|
bool LockedRecursionDetected() const;
|
|
|
|
// According to http://msdn2.microsoft.com/en-us/library/ms680650(VS.85).aspx
|
|
// "All DbgHelp functions, such as this one, are single threaded. Therefore,
|
|
// calls from more than one thread to this function will likely result in
|
|
// unexpected behavior or memory corruption. To avoid this, you must
|
|
// synchromize all concurrent calls from one thread to this function."
|
|
//
|
|
// dbghelp_lock_ is used to serialize access across all calls to the DbgHelp
|
|
// library. This may be overly conservative (serializing them all together),
|
|
// but does guarantee correctness.
|
|
static base::Lock dbghelp_lock_;
|
|
|
|
// Record the fact that dbghelp has been loaded.
|
|
// Changes to this variable are protected by dbghelp_lock_.
|
|
// It will only changes once... from false to true.
|
|
static bool dbghelp_loaded_;
|
|
|
|
// To prevent infinite recursion due to unexpected side effects in libraries,
|
|
// we track the thread_id of the thread currently holding the dbghelp_lock_.
|
|
// We avoid re-aquiring said lock and return an !valid_ instance when we
|
|
// detect recursion.
|
|
static DWORD active_thread_id_;
|
|
|
|
int frame_count_; // Current size (in frames)
|
|
DWORD_PTR frames_[kMaxTraceFrames];
|
|
int32 hash_;
|
|
int32 id_;
|
|
|
|
// Indicate is this is a valid stack.
|
|
// This is false if recursion precluded a real stack generation.
|
|
bool valid_;
|
|
|
|
// Cache ProgramCounter -> Symbol lookups.
|
|
// This cache is not thread safe.
|
|
typedef std::map<int32, PrivateAllocatorString, std::less<int32>,
|
|
PrivateHookAllocator<int32> > SymbolCache;
|
|
static SymbolCache* symbol_cache_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(CallStack);
|
|
};
|
|
|
|
// An AllocationStack is a type of CallStack which represents a CallStack where
|
|
// memory has been allocated. This class is also a list item, so that it can
|
|
// be easilly allocated and deallocated from its static singly-linked-list of
|
|
// free instances.
|
|
class AllocationStack : public CallStack {
|
|
public:
|
|
explicit AllocationStack(int32 size)
|
|
: next_(NULL), size_(size), CallStack() {}
|
|
|
|
// We maintain a freelist of the AllocationStacks.
|
|
void* operator new(size_t s);
|
|
void operator delete(void*p);
|
|
|
|
int32 size() const { return size_; }
|
|
|
|
private:
|
|
AllocationStack* next_; // Pointer used when on the freelist.
|
|
int32 size_; // Size of block allocated.
|
|
static AllocationStack* freelist_;
|
|
static base::Lock freelist_lock_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(AllocationStack);
|
|
};
|
|
|
|
#endif // TOOLS_MEMORY_WATCHER_CALL_STACK_H_
|