shaka-packager/packager/mpd/base/adaptation_set.h

322 lines
13 KiB
C++

// Copyright 2017 Google LLC. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
//
/// All the methods that are virtual are virtual for mocking.
#ifndef PACKAGER_MPD_BASE_ADAPTATION_SET_H_
#define PACKAGER_MPD_BASE_ADAPTATION_SET_H_
#include <stdint.h>
#include <list>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <vector>
#include "packager/mpd/base/xml/xml_node.h"
namespace shaka {
class MediaInfo;
class Representation;
struct ContentProtectionElement;
struct MpdOptions;
/// AdaptationSet class provides methods to add Representations and
/// <ContentProtection> elements to the AdaptationSet element.
class AdaptationSet {
public:
// The role for this AdaptationSet. These values are used to add a Role
// element to the AdaptationSet with schemeIdUri=urn:mpeg:dash:role:2011.
// See ISO/IEC 23009-1:2012 section 5.8.5.5.
enum Role {
kRoleUnknown,
kRoleCaption,
kRoleSubtitle,
kRoleMain,
kRoleAlternate,
kRoleSupplementary,
kRoleCommentary,
kRoleDub,
kRoleDescription
};
virtual ~AdaptationSet();
/// Create a Representation instance using @a media_info.
/// @param media_info is a MediaInfo object used to initialize the returned
/// Representation instance. It may contain only one of VideoInfo,
/// AudioInfo, or TextInfo, i.e. VideoInfo XOR AudioInfo XOR TextInfo.
/// @return On success, returns a pointer to Representation. Otherwise returns
/// NULL. The returned pointer is owned by the AdaptationSet instance.
virtual Representation* AddRepresentation(const MediaInfo& media_info);
/// Copy a Representation instance from @a representation in another
/// AdaptationSet. One use case is to duplicate Representation in different
/// periods.
/// @param representation is an existing Representation to be cloned from.
/// @return On success, returns a pointer to Representation. Otherwise returns
/// NULL. The returned pointer is owned by the AdaptationSet instance.
virtual Representation* CopyRepresentation(
const Representation& representation);
/// Add a ContenProtection element to the adaptation set.
/// AdaptationSet does not add <ContentProtection> elements
/// automatically to itself even if @a media_info.protected_content is
/// populated. This is because some MPDs should have the elements at
/// AdaptationSet level and some at Representation level.
/// @param element contains the ContentProtection element contents.
/// If @a element has {value, schemeIdUri} set and has
/// {“value”, “schemeIdUri”} as key for @a additional_attributes,
/// then the former is used.
virtual void AddContentProtectionElement(
const ContentProtectionElement& element);
/// Update the 'cenc:pssh' element for @a drm_uuid ContentProtection element.
/// If the element does not exist, this will add one.
/// @param drm_uuid is the UUID of the DRM for encryption.
/// @param pssh is the content of <cenc:pssh> element.
/// Note that DASH IF IOP mentions that this should be base64 encoded
/// string of the whole pssh box.
/// @attention This might get removed once DASH IF IOP specification makes a
/// a clear guideline on how to handle key rotation. Also to get
/// this working with shaka-player, this method *DOES NOT* update
/// the PSSH element. Instead, it removes the element regardless of
/// the content of @a pssh.
virtual void UpdateContentProtectionPssh(const std::string& drm_uuid,
const std::string& pssh);
/// Set the Accessibility element for this AdaptationSet.
/// See ISO/IEC 23009-1:2012 section 5.8.4.3.
/// @param scheme is the schemeIdUri of the accessibility element.
/// @param value is the value of the accessibility element.
virtual void AddAccessibility(const std::string& scheme,
const std::string& value);
/// Set the Role element for this AdaptationSet.
/// The Role element's is schemeIdUri='urn:mpeg:dash:role:2011'.
/// See ISO/IEC 23009-1:2012 section 5.8.5.5.
/// @param role of this AdaptationSet.
virtual void AddRole(Role role);
/// Makes a copy of AdaptationSet xml element with its child Representation
/// and ContentProtection elements.
/// @return On success returns a non-NULL scoped_xml_ptr. Otherwise returns a
/// NULL scoped_xml_ptr.
std::optional<xml::XmlNode> GetXml();
/// Forces the (sub)segmentAlignment field to be set to @a segment_alignment.
/// Use this if you are certain that the (sub)segments are alinged/unaligned
/// for the AdaptationSet.
/// @param segment_alignment is the value used for (sub)segmentAlignment
/// attribute.
virtual void ForceSetSegmentAlignment(bool segment_alignment);
/// Adds the adaptation set this adaptation set can switch to.
/// @param adaptation_set points to the switchable adaptation set.
virtual void AddAdaptationSetSwitching(const AdaptationSet* adaptation_set);
/// @return true if id is set, false otherwise.
bool has_id() const { return static_cast<bool>(id_); }
// Must be unique in the Period.
uint32_t id() const { return id_.value(); }
/// Set AdaptationSet@id.
/// @param id is the new ID to be set.
void set_id(uint32_t id) { id_ = id; }
/// Notifies the AdaptationSet instance that a new (sub)segment was added to
/// the Representation with @a representation_id.
/// This must be called every time a (sub)segment is added to a
/// Representation in this AdaptationSet.
/// If a Representation is constructed using AddRepresentation() this
/// is called automatically whenever Representation::AddNewSegment() is
/// is called.
/// @param representation_id is the id of the Representation with a new
/// segment.
/// @param start_time is the start time of the new segment.
/// @param duration is the duration of the new segment.
void OnNewSegmentForRepresentation(uint32_t representation_id,
int64_t start_time,
int64_t duration);
/// Notifies the AdaptationSet instance that the sample duration for the
/// Representation was set.
/// The frame duration for a video Representation might not be specified when
/// a Representation is created (by calling AddRepresentation()).
/// This should be used to notify this instance that the frame rate for a
/// Represenatation has been set.
/// This method is called automatically when
/// Represenatation::SetSampleDuration() is called if the Represenatation
/// instance was created using AddRepresentation().
/// @param representation_id is the id of the Representation.
/// @frame_duration is the duration of a frame in the Representation.
/// @param timescale is the timescale of the Representation.
void OnSetFrameRateForRepresentation(uint32_t representation_id,
int32_t frame_duration,
int32_t timescale);
/// Add the adaptation set this trick play adaptation set belongs to.
/// @param adaptation_set points to the reference (or main) adapation set.
virtual void AddTrickPlayReference(const AdaptationSet* adaptation_set);
// Return the list of Representations in this AdaptationSet.
const std::list<Representation*> GetRepresentations() const;
/// @return true if it is a video AdaptationSet.
bool IsVideo() const;
/// @return codec.
const std::string& codec() const { return codec_; }
/// Set AdaptationSet@codec.
/// @param codec is the new codec to be set.
void set_codec(const std::string& codec) { codec_ = codec; };
protected:
/// @param language is the language of this AdaptationSet. Mainly relevant for
/// audio.
/// @param mpd_options is the options for this MPD.
/// @param mpd_type is the type of this MPD.
/// @param representation_counter is a Counter for assigning ID numbers to
/// Representation. It can not be NULL.
AdaptationSet(const std::string& language,
const MpdOptions& mpd_options,
uint32_t* representation_counter);
private:
AdaptationSet(const AdaptationSet&) = delete;
AdaptationSet& operator=(const AdaptationSet&) = delete;
friend class Period;
friend class AdaptationSetTest;
// kSegmentAlignmentUnknown means that it is uncertain if the
// (sub)segments are aligned or not.
// kSegmentAlignmentTrue means that it is certain that the all the (current)
// segments added to the adaptation set are aligned.
// kSegmentAlignmentFalse means that it is it is certain that some segments
// are not aligned. This is useful to disable the computation for
// segment alignment, once it is certain that some segments are not aligned.
enum SegmentAligmentStatus {
kSegmentAlignmentUnknown,
kSegmentAlignmentTrue,
kSegmentAlignmentFalse
};
// This maps Representations (IDs) to a list of start times of the segments.
// e.g.
// If Representation 1 has start time 0, 100, 200 and Representation 2 has
// start times 0, 200, 400, then the map contains:
// 1 -> [0, 100, 200]
// 2 -> [0, 200, 400]
typedef std::map<uint32_t, std::list<int64_t>> RepresentationTimeline;
// Update AdaptationSet attributes for new MediaInfo.
void UpdateFromMediaInfo(const MediaInfo& media_info);
/// Called from OnNewSegmentForRepresentation(). Checks whether the segments
/// are aligned. Sets segments_aligned_.
/// This is only for dynamic MPD. For static MPD,
/// CheckStaticSegmentAlignment() should be used.
/// @param representation_id is the id of the Representation with a new
/// segment.
/// @param start_time is the start time of the new segment.
/// @param duration is the duration of the new segment.
void CheckDynamicSegmentAlignment(uint32_t representation_id,
int64_t start_time,
int64_t duration);
// Checks representation_segment_start_times_ and sets segments_aligned_.
// Use this for static MPD, do not use for dynamic MPD.
void CheckStaticSegmentAlignment();
// Records the framerate of a Representation.
void RecordFrameRate(int32_t frame_duration, int32_t timescale);
std::list<ContentProtectionElement> content_protection_elements_;
// representation_id => Representation map. It also keeps the representations_
// sorted by default.
std::map<uint32_t, std::unique_ptr<Representation>> representation_map_;
uint32_t* const representation_counter_;
std::optional<uint32_t> id_;
const std::string language_;
const MpdOptions& mpd_options_;
// An array of adaptation sets this adaptation set can switch to.
std::vector<const AdaptationSet*> switchable_adaptation_sets_;
// Video widths and heights of Representations. Note that this is a set; if
// there is only 1 resolution, then @width & @height should be set, otherwise
// @maxWidth & @maxHeight should be set for DASH IOP.
std::set<uint32_t> video_widths_;
std::set<uint32_t> video_heights_;
// Video representations' frame rates.
// The frame rate notation for MPD is <integer>/<integer> (where the
// denominator is optional). This means the frame rate could be non-whole
// rational value, therefore the key is of type double.
// Value is <integer>/<integer> in string form.
// So, key == CalculatedValue(value)
std::map<double, std::string> video_frame_rates_;
// contentType attribute of AdaptationSet.
// Determined by examining the MediaInfo passed to AddRepresentation().
std::string content_type_;
// Codec of AdaptationSet.
std::string codec_;
// This does not have to be a set, it could be a list or vector because all we
// really care is whether there is more than one entry.
// Contains one entry if all the Representations have the same picture aspect
// ratio (@par attribute for AdaptationSet).
// There will be more than one entry if there are multiple picture aspect
// ratios.
// The @par attribute should only be set if there is exactly one entry
// in this set.
std::set<std::string> picture_aspect_ratio_;
// accessibilities of this AdaptationSet.
struct Accessibility {
std::string scheme;
std::string value;
};
std::vector<Accessibility> accessibilities_;
// The roles of this AdaptationSet.
std::set<Role> roles_;
// True iff all the segments are aligned.
SegmentAligmentStatus segments_aligned_;
bool force_set_segment_alignment_;
// Keeps track of segment start times of Representations.
// For static MPD, this will not be cleared, all the segment start times are
// stored in this. This should not out-of-memory for a reasonable length
// video and reasonable subsegment length.
// For dynamic MPD, the entries are deleted (see
// CheckDynamicSegmentAlignment() implementation comment) because storing the
// entire timeline is not reasonable and may cause an out-of-memory problem.
RepresentationTimeline representation_segment_start_times_;
// Record the original AdaptationSets the trick play stream belongs to. There
// can be more than one reference AdaptationSets as multiple streams e.g. SD
// and HD videos in different AdaptationSets can share the same trick play
// stream.
std::vector<const AdaptationSet*> trick_play_references_;
};
} // namespace shaka
#endif // PACKAGER_MPD_BASE_ADAPTATION_SET_H_