720 lines
26 KiB
C++
720 lines
26 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_MESSAGE_LOOP_MESSAGE_LOOP_H_
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#define BASE_MESSAGE_LOOP_MESSAGE_LOOP_H_
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#include <queue>
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#include <string>
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#include "base/base_export.h"
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#include "base/basictypes.h"
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#include "base/callback_forward.h"
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#include "base/location.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/scoped_ptr.h"
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#include "base/message_loop/incoming_task_queue.h"
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#include "base/message_loop/message_loop_proxy.h"
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#include "base/message_loop/message_loop_proxy_impl.h"
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#include "base/message_loop/message_pump.h"
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#include "base/observer_list.h"
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#include "base/pending_task.h"
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#include "base/sequenced_task_runner_helpers.h"
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#include "base/synchronization/lock.h"
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#include "base/time/time.h"
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#include "base/tracking_info.h"
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#if defined(OS_WIN)
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// We need this to declare base::MessagePumpWin::Dispatcher, which we should
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// really just eliminate.
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#include "base/message_loop/message_pump_win.h"
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#elif defined(OS_IOS)
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#include "base/message_loop/message_pump_io_ios.h"
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#elif defined(OS_POSIX)
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#include "base/message_loop/message_pump_libevent.h"
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#if !defined(OS_MACOSX) && !defined(OS_ANDROID)
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#if defined(USE_AURA) && defined(USE_X11) && !defined(OS_NACL)
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#include "base/message_loop/message_pump_aurax11.h"
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#elif defined(USE_OZONE) && !defined(OS_NACL)
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#include "base/message_loop/message_pump_ozone.h"
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#else
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#include "base/message_loop/message_pump_gtk.h"
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#endif
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#endif
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#endif
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namespace base {
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class HistogramBase;
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class RunLoop;
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class ThreadTaskRunnerHandle;
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#if defined(OS_ANDROID)
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class MessagePumpForUI;
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#endif
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class WaitableEvent;
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// A MessageLoop is used to process events for a particular thread. There is
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// at most one MessageLoop instance per thread.
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//
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// Events include at a minimum Task instances submitted to PostTask and its
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// variants. Depending on the type of message pump used by the MessageLoop
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// other events such as UI messages may be processed. On Windows APC calls (as
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// time permits) and signals sent to a registered set of HANDLEs may also be
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// processed.
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//
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// NOTE: Unless otherwise specified, a MessageLoop's methods may only be called
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// on the thread where the MessageLoop's Run method executes.
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//
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// NOTE: MessageLoop has task reentrancy protection. This means that if a
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// task is being processed, a second task cannot start until the first task is
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// finished. Reentrancy can happen when processing a task, and an inner
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// message pump is created. That inner pump then processes native messages
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// which could implicitly start an inner task. Inner message pumps are created
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// with dialogs (DialogBox), common dialogs (GetOpenFileName), OLE functions
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// (DoDragDrop), printer functions (StartDoc) and *many* others.
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//
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// Sample workaround when inner task processing is needed:
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// HRESULT hr;
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// {
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// MessageLoop::ScopedNestableTaskAllower allow(MessageLoop::current());
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// hr = DoDragDrop(...); // Implicitly runs a modal message loop.
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// }
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// // Process |hr| (the result returned by DoDragDrop()).
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//
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// Please be SURE your task is reentrant (nestable) and all global variables
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// are stable and accessible before calling SetNestableTasksAllowed(true).
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//
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class BASE_EXPORT MessageLoop : public MessagePump::Delegate {
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public:
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#if !defined(OS_MACOSX) && !defined(OS_ANDROID)
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typedef MessagePumpDispatcher Dispatcher;
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typedef MessagePumpObserver Observer;
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#endif
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// A MessageLoop has a particular type, which indicates the set of
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// asynchronous events it may process in addition to tasks and timers.
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//
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// TYPE_DEFAULT
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// This type of ML only supports tasks and timers.
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//
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// TYPE_UI
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// This type of ML also supports native UI events (e.g., Windows messages).
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// See also MessageLoopForUI.
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//
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// TYPE_IO
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// This type of ML also supports asynchronous IO. See also
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// MessageLoopForIO.
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//
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// TYPE_JAVA
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// This type of ML is backed by a Java message handler which is responsible
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// for running the tasks added to the ML. This is only for use on Android.
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// TYPE_JAVA behaves in essence like TYPE_UI, except during construction
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// where it does not use the main thread specific pump factory.
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//
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enum Type {
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TYPE_DEFAULT,
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TYPE_UI,
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TYPE_IO,
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#if defined(OS_ANDROID)
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TYPE_JAVA,
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#endif // defined(OS_ANDROID)
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};
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// Normally, it is not necessary to instantiate a MessageLoop. Instead, it
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// is typical to make use of the current thread's MessageLoop instance.
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explicit MessageLoop(Type type = TYPE_DEFAULT);
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virtual ~MessageLoop();
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// Returns the MessageLoop object for the current thread, or null if none.
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static MessageLoop* current();
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static void EnableHistogrammer(bool enable_histogrammer);
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typedef MessagePump* (MessagePumpFactory)();
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// Uses the given base::MessagePumpForUIFactory to override the default
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// MessagePump implementation for 'TYPE_UI'. Returns true if the factory
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// was successfully registered.
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static bool InitMessagePumpForUIFactory(MessagePumpFactory* factory);
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// A DestructionObserver is notified when the current MessageLoop is being
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// destroyed. These observers are notified prior to MessageLoop::current()
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// being changed to return NULL. This gives interested parties the chance to
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// do final cleanup that depends on the MessageLoop.
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//
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// NOTE: Any tasks posted to the MessageLoop during this notification will
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// not be run. Instead, they will be deleted.
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//
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class BASE_EXPORT DestructionObserver {
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public:
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virtual void WillDestroyCurrentMessageLoop() = 0;
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protected:
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virtual ~DestructionObserver();
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};
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// Add a DestructionObserver, which will start receiving notifications
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// immediately.
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void AddDestructionObserver(DestructionObserver* destruction_observer);
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// Remove a DestructionObserver. It is safe to call this method while a
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// DestructionObserver is receiving a notification callback.
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void RemoveDestructionObserver(DestructionObserver* destruction_observer);
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// The "PostTask" family of methods call the task's Run method asynchronously
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// from within a message loop at some point in the future.
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//
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// With the PostTask variant, tasks are invoked in FIFO order, inter-mixed
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// with normal UI or IO event processing. With the PostDelayedTask variant,
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// tasks are called after at least approximately 'delay_ms' have elapsed.
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//
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// The NonNestable variants work similarly except that they promise never to
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// dispatch the task from a nested invocation of MessageLoop::Run. Instead,
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// such tasks get deferred until the top-most MessageLoop::Run is executing.
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//
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// The MessageLoop takes ownership of the Task, and deletes it after it has
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// been Run().
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//
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// PostTask(from_here, task) is equivalent to
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// PostDelayedTask(from_here, task, 0).
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//
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// The TryPostTask is meant for the cases where the calling thread cannot
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// block. If posting the task will block, the call returns false, the task
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// is not posted but the task is consumed anyways.
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//
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// NOTE: These methods may be called on any thread. The Task will be invoked
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// on the thread that executes MessageLoop::Run().
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void PostTask(const tracked_objects::Location& from_here,
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const Closure& task);
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bool TryPostTask(const tracked_objects::Location& from_here,
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const Closure& task);
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void PostDelayedTask(const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay);
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void PostNonNestableTask(const tracked_objects::Location& from_here,
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const Closure& task);
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void PostNonNestableDelayedTask(const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay);
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// A variant on PostTask that deletes the given object. This is useful
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// if the object needs to live until the next run of the MessageLoop (for
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// example, deleting a RenderProcessHost from within an IPC callback is not
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// good).
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//
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// NOTE: This method may be called on any thread. The object will be deleted
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// on the thread that executes MessageLoop::Run(). If this is not the same
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// as the thread that calls PostDelayedTask(FROM_HERE, ), then T MUST inherit
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// from RefCountedThreadSafe<T>!
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template <class T>
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void DeleteSoon(const tracked_objects::Location& from_here, const T* object) {
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base::subtle::DeleteHelperInternal<T, void>::DeleteViaSequencedTaskRunner(
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this, from_here, object);
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}
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// A variant on PostTask that releases the given reference counted object
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// (by calling its Release method). This is useful if the object needs to
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// live until the next run of the MessageLoop, or if the object needs to be
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// released on a particular thread.
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//
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// NOTE: This method may be called on any thread. The object will be
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// released (and thus possibly deleted) on the thread that executes
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// MessageLoop::Run(). If this is not the same as the thread that calls
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// PostDelayedTask(FROM_HERE, ), then T MUST inherit from
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// RefCountedThreadSafe<T>!
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template <class T>
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void ReleaseSoon(const tracked_objects::Location& from_here,
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const T* object) {
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base::subtle::ReleaseHelperInternal<T, void>::ReleaseViaSequencedTaskRunner(
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this, from_here, object);
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}
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// Deprecated: use RunLoop instead.
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// Run the message loop.
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void Run();
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// Deprecated: use RunLoop instead.
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// Process all pending tasks, windows messages, etc., but don't wait/sleep.
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// Return as soon as all items that can be run are taken care of.
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void RunUntilIdle();
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// TODO(jbates) remove this. crbug.com/131220. See QuitWhenIdle().
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void Quit() { QuitWhenIdle(); }
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// Deprecated: use RunLoop instead.
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//
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// Signals the Run method to return when it becomes idle. It will continue to
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// process pending messages and future messages as long as they are enqueued.
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// Warning: if the MessageLoop remains busy, it may never quit. Only use this
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// Quit method when looping procedures (such as web pages) have been shut
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// down.
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//
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// This method may only be called on the same thread that called Run, and Run
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// must still be on the call stack.
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//
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// Use QuitClosure variants if you need to Quit another thread's MessageLoop,
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// but note that doing so is fairly dangerous if the target thread makes
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// nested calls to MessageLoop::Run. The problem being that you won't know
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// which nested run loop you are quitting, so be careful!
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void QuitWhenIdle();
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// Deprecated: use RunLoop instead.
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//
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// This method is a variant of Quit, that does not wait for pending messages
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// to be processed before returning from Run.
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void QuitNow();
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// TODO(jbates) remove this. crbug.com/131220. See QuitWhenIdleClosure().
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static Closure QuitClosure() { return QuitWhenIdleClosure(); }
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// Deprecated: use RunLoop instead.
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// Construct a Closure that will call QuitWhenIdle(). Useful to schedule an
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// arbitrary MessageLoop to QuitWhenIdle.
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static Closure QuitWhenIdleClosure();
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// Returns true if this loop is |type|. This allows subclasses (especially
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// those in tests) to specialize how they are identified.
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virtual bool IsType(Type type) const;
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// Returns the type passed to the constructor.
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Type type() const { return type_; }
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// Optional call to connect the thread name with this loop.
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void set_thread_name(const std::string& thread_name) {
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DCHECK(thread_name_.empty()) << "Should not rename this thread!";
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thread_name_ = thread_name;
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}
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const std::string& thread_name() const { return thread_name_; }
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// Gets the message loop proxy associated with this message loop.
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scoped_refptr<MessageLoopProxy> message_loop_proxy() {
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return message_loop_proxy_;
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}
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// Enables or disables the recursive task processing. This happens in the case
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// of recursive message loops. Some unwanted message loop may occurs when
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// using common controls or printer functions. By default, recursive task
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// processing is disabled.
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//
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// Please utilize |ScopedNestableTaskAllower| instead of calling these methods
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// directly. In general nestable message loops are to be avoided. They are
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// dangerous and difficult to get right, so please use with extreme caution.
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//
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// The specific case where tasks get queued is:
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// - The thread is running a message loop.
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// - It receives a task #1 and execute it.
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// - The task #1 implicitly start a message loop, like a MessageBox in the
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// unit test. This can also be StartDoc or GetSaveFileName.
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// - The thread receives a task #2 before or while in this second message
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// loop.
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// - With NestableTasksAllowed set to true, the task #2 will run right away.
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// Otherwise, it will get executed right after task #1 completes at "thread
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// message loop level".
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void SetNestableTasksAllowed(bool allowed);
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bool NestableTasksAllowed() const;
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// Enables nestable tasks on |loop| while in scope.
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class ScopedNestableTaskAllower {
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public:
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explicit ScopedNestableTaskAllower(MessageLoop* loop)
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: loop_(loop),
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old_state_(loop_->NestableTasksAllowed()) {
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loop_->SetNestableTasksAllowed(true);
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}
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~ScopedNestableTaskAllower() {
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loop_->SetNestableTasksAllowed(old_state_);
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}
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private:
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MessageLoop* loop_;
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bool old_state_;
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};
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// Enables or disables the restoration during an exception of the unhandled
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// exception filter that was active when Run() was called. This can happen
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// if some third party code call SetUnhandledExceptionFilter() and never
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// restores the previous filter.
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void set_exception_restoration(bool restore) {
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exception_restoration_ = restore;
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}
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// Returns true if we are currently running a nested message loop.
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bool IsNested();
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// A TaskObserver is an object that receives task notifications from the
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// MessageLoop.
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//
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// NOTE: A TaskObserver implementation should be extremely fast!
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class BASE_EXPORT TaskObserver {
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public:
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TaskObserver();
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// This method is called before processing a task.
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virtual void WillProcessTask(const PendingTask& pending_task) = 0;
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// This method is called after processing a task.
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virtual void DidProcessTask(const PendingTask& pending_task) = 0;
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protected:
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virtual ~TaskObserver();
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};
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// These functions can only be called on the same thread that |this| is
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// running on.
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void AddTaskObserver(TaskObserver* task_observer);
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void RemoveTaskObserver(TaskObserver* task_observer);
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// When we go into high resolution timer mode, we will stay in hi-res mode
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// for at least 1s.
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static const int kHighResolutionTimerModeLeaseTimeMs = 1000;
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#if defined(OS_WIN)
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void set_os_modal_loop(bool os_modal_loop) {
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os_modal_loop_ = os_modal_loop;
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}
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bool os_modal_loop() const {
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return os_modal_loop_;
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}
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#endif // OS_WIN
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// Can only be called from the thread that owns the MessageLoop.
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bool is_running() const;
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// Returns true if the message loop has high resolution timers enabled.
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// Provided for testing.
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bool IsHighResolutionTimerEnabledForTesting();
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// Returns true if the message loop is "idle". Provided for testing.
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bool IsIdleForTesting();
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// Takes the incoming queue lock, signals |caller_wait| and waits until
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// |caller_signal| is signalled.
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void LockWaitUnLockForTesting(WaitableEvent* caller_wait,
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WaitableEvent* caller_signal);
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//----------------------------------------------------------------------------
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protected:
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#if defined(OS_WIN)
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MessagePumpWin* pump_win() {
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return static_cast<MessagePumpWin*>(pump_.get());
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}
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#elif defined(OS_POSIX) && !defined(OS_IOS)
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MessagePumpLibevent* pump_libevent() {
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return static_cast<MessagePumpLibevent*>(pump_.get());
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}
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#endif
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scoped_ptr<MessagePump> pump_;
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private:
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friend class internal::IncomingTaskQueue;
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friend class RunLoop;
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// A function to encapsulate all the exception handling capability in the
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// stacks around the running of a main message loop. It will run the message
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// loop in a SEH try block or not depending on the set_SEH_restoration()
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// flag invoking respectively RunInternalInSEHFrame() or RunInternal().
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void RunHandler();
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#if defined(OS_WIN)
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__declspec(noinline) void RunInternalInSEHFrame();
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#endif
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// A surrounding stack frame around the running of the message loop that
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// supports all saving and restoring of state, as is needed for any/all (ugly)
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// recursive calls.
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void RunInternal();
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// Called to process any delayed non-nestable tasks.
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bool ProcessNextDelayedNonNestableTask();
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// Runs the specified PendingTask.
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void RunTask(const PendingTask& pending_task);
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// Calls RunTask or queues the pending_task on the deferred task list if it
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// cannot be run right now. Returns true if the task was run.
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bool DeferOrRunPendingTask(const PendingTask& pending_task);
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// Adds the pending task to delayed_work_queue_.
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void AddToDelayedWorkQueue(const PendingTask& pending_task);
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// Delete tasks that haven't run yet without running them. Used in the
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// destructor to make sure all the task's destructors get called. Returns
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// true if some work was done.
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bool DeletePendingTasks();
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// Creates a process-wide unique ID to represent this task in trace events.
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// This will be mangled with a Process ID hash to reduce the likelyhood of
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// colliding with MessageLoop pointers on other processes.
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uint64 GetTaskTraceID(const PendingTask& task);
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// Loads tasks from the incoming queue to |work_queue_| if the latter is
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// empty.
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void ReloadWorkQueue();
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// Wakes up the message pump. Can be called on any thread. The caller is
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// responsible for synchronizing ScheduleWork() calls.
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void ScheduleWork(bool was_empty);
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// Start recording histogram info about events and action IF it was enabled
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// and IF the statistics recorder can accept a registration of our histogram.
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void StartHistogrammer();
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// Add occurrence of event to our histogram, so that we can see what is being
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// done in a specific MessageLoop instance (i.e., specific thread).
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// If message_histogram_ is NULL, this is a no-op.
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void HistogramEvent(int event);
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// MessagePump::Delegate methods:
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virtual bool DoWork() OVERRIDE;
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virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) OVERRIDE;
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virtual bool DoIdleWork() OVERRIDE;
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Type type_;
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// A list of tasks that need to be processed by this instance. Note that
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// this queue is only accessed (push/pop) by our current thread.
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TaskQueue work_queue_;
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// Contains delayed tasks, sorted by their 'delayed_run_time' property.
|
|
DelayedTaskQueue delayed_work_queue_;
|
|
|
|
// A recent snapshot of Time::Now(), used to check delayed_work_queue_.
|
|
TimeTicks recent_time_;
|
|
|
|
// A queue of non-nestable tasks that we had to defer because when it came
|
|
// time to execute them we were in a nested message loop. They will execute
|
|
// once we're out of nested message loops.
|
|
TaskQueue deferred_non_nestable_work_queue_;
|
|
|
|
ObserverList<DestructionObserver> destruction_observers_;
|
|
|
|
bool exception_restoration_;
|
|
|
|
// A recursion block that prevents accidentally running additional tasks when
|
|
// insider a (accidentally induced?) nested message pump.
|
|
bool nestable_tasks_allowed_;
|
|
|
|
#if defined(OS_WIN)
|
|
// Should be set to true before calling Windows APIs like TrackPopupMenu, etc
|
|
// which enter a modal message loop.
|
|
bool os_modal_loop_;
|
|
#endif
|
|
|
|
std::string thread_name_;
|
|
// A profiling histogram showing the counts of various messages and events.
|
|
HistogramBase* message_histogram_;
|
|
|
|
RunLoop* run_loop_;
|
|
|
|
ObserverList<TaskObserver> task_observers_;
|
|
|
|
scoped_refptr<internal::IncomingTaskQueue> incoming_task_queue_;
|
|
|
|
// The message loop proxy associated with this message loop.
|
|
scoped_refptr<internal::MessageLoopProxyImpl> message_loop_proxy_;
|
|
scoped_ptr<ThreadTaskRunnerHandle> thread_task_runner_handle_;
|
|
|
|
template <class T, class R> friend class base::subtle::DeleteHelperInternal;
|
|
template <class T, class R> friend class base::subtle::ReleaseHelperInternal;
|
|
|
|
void DeleteSoonInternal(const tracked_objects::Location& from_here,
|
|
void(*deleter)(const void*),
|
|
const void* object);
|
|
void ReleaseSoonInternal(const tracked_objects::Location& from_here,
|
|
void(*releaser)(const void*),
|
|
const void* object);
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(MessageLoop);
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// MessageLoopForUI extends MessageLoop with methods that are particular to a
|
|
// MessageLoop instantiated with TYPE_UI.
|
|
//
|
|
// This class is typically used like so:
|
|
// MessageLoopForUI::current()->...call some method...
|
|
//
|
|
class BASE_EXPORT MessageLoopForUI : public MessageLoop {
|
|
public:
|
|
#if defined(OS_WIN)
|
|
typedef MessagePumpForUI::MessageFilter MessageFilter;
|
|
#endif
|
|
|
|
MessageLoopForUI() : MessageLoop(TYPE_UI) {
|
|
}
|
|
|
|
// Returns the MessageLoopForUI of the current thread.
|
|
static MessageLoopForUI* current() {
|
|
MessageLoop* loop = MessageLoop::current();
|
|
DCHECK(loop);
|
|
DCHECK_EQ(MessageLoop::TYPE_UI, loop->type());
|
|
return static_cast<MessageLoopForUI*>(loop);
|
|
}
|
|
|
|
#if defined(OS_WIN)
|
|
void DidProcessMessage(const MSG& message);
|
|
#endif // defined(OS_WIN)
|
|
|
|
#if defined(OS_IOS)
|
|
// On iOS, the main message loop cannot be Run(). Instead call Attach(),
|
|
// which connects this MessageLoop to the UI thread's CFRunLoop and allows
|
|
// PostTask() to work.
|
|
void Attach();
|
|
#endif
|
|
|
|
#if defined(OS_ANDROID)
|
|
// On Android, the UI message loop is handled by Java side. So Run() should
|
|
// never be called. Instead use Start(), which will forward all the native UI
|
|
// events to the Java message loop.
|
|
void Start();
|
|
#elif !defined(OS_MACOSX)
|
|
|
|
// Please see message_pump_win/message_pump_glib for definitions of these
|
|
// methods.
|
|
void AddObserver(Observer* observer);
|
|
void RemoveObserver(Observer* observer);
|
|
|
|
#if defined(OS_WIN)
|
|
// Plese see MessagePumpForUI for definitions of this method.
|
|
void SetMessageFilter(scoped_ptr<MessageFilter> message_filter) {
|
|
pump_ui()->SetMessageFilter(message_filter.Pass());
|
|
}
|
|
#endif
|
|
|
|
protected:
|
|
#if defined(USE_AURA) && defined(USE_X11) && !defined(OS_NACL)
|
|
friend class MessagePumpAuraX11;
|
|
#endif
|
|
#if defined(USE_OZONE) && !defined(OS_NACL)
|
|
friend class MessagePumpOzone;
|
|
#endif
|
|
|
|
// TODO(rvargas): Make this platform independent.
|
|
MessagePumpForUI* pump_ui() {
|
|
return static_cast<MessagePumpForUI*>(pump_.get());
|
|
}
|
|
#endif // !defined(OS_MACOSX)
|
|
};
|
|
|
|
// Do not add any member variables to MessageLoopForUI! This is important b/c
|
|
// MessageLoopForUI is often allocated via MessageLoop(TYPE_UI). Any extra
|
|
// data that you need should be stored on the MessageLoop's pump_ instance.
|
|
COMPILE_ASSERT(sizeof(MessageLoop) == sizeof(MessageLoopForUI),
|
|
MessageLoopForUI_should_not_have_extra_member_variables);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// MessageLoopForIO extends MessageLoop with methods that are particular to a
|
|
// MessageLoop instantiated with TYPE_IO.
|
|
//
|
|
// This class is typically used like so:
|
|
// MessageLoopForIO::current()->...call some method...
|
|
//
|
|
class BASE_EXPORT MessageLoopForIO : public MessageLoop {
|
|
public:
|
|
#if defined(OS_WIN)
|
|
typedef MessagePumpForIO::IOHandler IOHandler;
|
|
typedef MessagePumpForIO::IOContext IOContext;
|
|
typedef MessagePumpForIO::IOObserver IOObserver;
|
|
#elif defined(OS_IOS)
|
|
typedef MessagePumpIOSForIO::Watcher Watcher;
|
|
typedef MessagePumpIOSForIO::FileDescriptorWatcher
|
|
FileDescriptorWatcher;
|
|
typedef MessagePumpIOSForIO::IOObserver IOObserver;
|
|
|
|
enum Mode {
|
|
WATCH_READ = MessagePumpIOSForIO::WATCH_READ,
|
|
WATCH_WRITE = MessagePumpIOSForIO::WATCH_WRITE,
|
|
WATCH_READ_WRITE = MessagePumpIOSForIO::WATCH_READ_WRITE
|
|
};
|
|
#elif defined(OS_POSIX)
|
|
typedef MessagePumpLibevent::Watcher Watcher;
|
|
typedef MessagePumpLibevent::FileDescriptorWatcher
|
|
FileDescriptorWatcher;
|
|
typedef MessagePumpLibevent::IOObserver IOObserver;
|
|
|
|
enum Mode {
|
|
WATCH_READ = MessagePumpLibevent::WATCH_READ,
|
|
WATCH_WRITE = MessagePumpLibevent::WATCH_WRITE,
|
|
WATCH_READ_WRITE = MessagePumpLibevent::WATCH_READ_WRITE
|
|
};
|
|
|
|
#endif
|
|
|
|
MessageLoopForIO() : MessageLoop(TYPE_IO) {
|
|
}
|
|
|
|
// Returns the MessageLoopForIO of the current thread.
|
|
static MessageLoopForIO* current() {
|
|
MessageLoop* loop = MessageLoop::current();
|
|
DCHECK_EQ(MessageLoop::TYPE_IO, loop->type());
|
|
return static_cast<MessageLoopForIO*>(loop);
|
|
}
|
|
|
|
void AddIOObserver(IOObserver* io_observer) {
|
|
pump_io()->AddIOObserver(io_observer);
|
|
}
|
|
|
|
void RemoveIOObserver(IOObserver* io_observer) {
|
|
pump_io()->RemoveIOObserver(io_observer);
|
|
}
|
|
|
|
#if defined(OS_WIN)
|
|
// Please see MessagePumpWin for definitions of these methods.
|
|
void RegisterIOHandler(HANDLE file, IOHandler* handler);
|
|
bool RegisterJobObject(HANDLE job, IOHandler* handler);
|
|
bool WaitForIOCompletion(DWORD timeout, IOHandler* filter);
|
|
|
|
protected:
|
|
// TODO(rvargas): Make this platform independent.
|
|
MessagePumpForIO* pump_io() {
|
|
return static_cast<MessagePumpForIO*>(pump_.get());
|
|
}
|
|
|
|
#elif defined(OS_IOS)
|
|
// Please see MessagePumpIOSForIO for definition.
|
|
bool WatchFileDescriptor(int fd,
|
|
bool persistent,
|
|
Mode mode,
|
|
FileDescriptorWatcher *controller,
|
|
Watcher *delegate);
|
|
|
|
private:
|
|
MessagePumpIOSForIO* pump_io() {
|
|
return static_cast<MessagePumpIOSForIO*>(pump_.get());
|
|
}
|
|
|
|
#elif defined(OS_POSIX)
|
|
// Please see MessagePumpLibevent for definition.
|
|
bool WatchFileDescriptor(int fd,
|
|
bool persistent,
|
|
Mode mode,
|
|
FileDescriptorWatcher* controller,
|
|
Watcher* delegate);
|
|
|
|
private:
|
|
MessagePumpLibevent* pump_io() {
|
|
return static_cast<MessagePumpLibevent*>(pump_.get());
|
|
}
|
|
#endif // defined(OS_POSIX)
|
|
};
|
|
|
|
// Do not add any member variables to MessageLoopForIO! This is important b/c
|
|
// MessageLoopForIO is often allocated via MessageLoop(TYPE_IO). Any extra
|
|
// data that you need should be stored on the MessageLoop's pump_ instance.
|
|
COMPILE_ASSERT(sizeof(MessageLoop) == sizeof(MessageLoopForIO),
|
|
MessageLoopForIO_should_not_have_extra_member_variables);
|
|
|
|
} // namespace base
|
|
|
|
#endif // BASE_MESSAGE_LOOP_MESSAGE_LOOP_H_
|