353 lines
11 KiB
C++
353 lines
11 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// A helper class that stays in sync with a preference (bool, int, real,
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// string or filepath). For example:
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//
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// class MyClass {
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// public:
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// MyClass(PrefService* prefs) {
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// my_string_.Init(prefs::kHomePage, prefs);
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// }
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// private:
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// StringPrefMember my_string_;
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// };
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//
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// my_string_ should stay in sync with the prefs::kHomePage pref and will
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// update if either the pref changes or if my_string_.SetValue is called.
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//
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// An optional observer can be passed into the Init method which can be used to
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// notify MyClass of changes. Note that if you use SetValue(), the observer
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// will not be notified.
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#ifndef BASE_PREFS_PREF_MEMBER_H_
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#define BASE_PREFS_PREF_MEMBER_H_
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#include <string>
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#include <vector>
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#include "base/basictypes.h"
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#include "base/bind.h"
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#include "base/callback_forward.h"
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#include "base/files/file_path.h"
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#include "base/logging.h"
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#include "base/memory/ref_counted.h"
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#include "base/message_loop/message_loop_proxy.h"
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#include "base/prefs/base_prefs_export.h"
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#include "base/prefs/pref_observer.h"
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#include "base/values.h"
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class PrefService;
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namespace subtle {
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class BASE_PREFS_EXPORT PrefMemberBase : public PrefObserver {
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public:
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// Type of callback you can register if you need to know the name of
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// the pref that is changing.
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typedef base::Callback<void(const std::string&)> NamedChangeCallback;
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PrefService* prefs() { return prefs_; }
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const PrefService* prefs() const { return prefs_; }
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protected:
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class BASE_PREFS_EXPORT Internal
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: public base::RefCountedThreadSafe<Internal> {
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public:
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Internal();
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// Update the value, either by calling |UpdateValueInternal| directly
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// or by dispatching to the right thread.
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// Takes ownership of |value|.
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void UpdateValue(base::Value* value,
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bool is_managed,
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bool is_user_modifiable,
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const base::Closure& callback) const;
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void MoveToThread(
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const scoped_refptr<base::MessageLoopProxy>& message_loop);
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// See PrefMember<> for description.
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bool IsManaged() const {
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return is_managed_;
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}
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bool IsUserModifiable() const {
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return is_user_modifiable_;
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}
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protected:
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friend class base::RefCountedThreadSafe<Internal>;
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virtual ~Internal();
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void CheckOnCorrectThread() const {
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DCHECK(IsOnCorrectThread());
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}
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private:
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// This method actually updates the value. It should only be called from
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// the thread the PrefMember is on.
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virtual bool UpdateValueInternal(const base::Value& value) const = 0;
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bool IsOnCorrectThread() const;
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scoped_refptr<base::MessageLoopProxy> thread_loop_;
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mutable bool is_managed_;
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mutable bool is_user_modifiable_;
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DISALLOW_COPY_AND_ASSIGN(Internal);
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};
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PrefMemberBase();
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virtual ~PrefMemberBase();
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// See PrefMember<> for description.
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void Init(const char* pref_name, PrefService* prefs,
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const NamedChangeCallback& observer);
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void Init(const char* pref_name, PrefService* prefs);
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virtual void CreateInternal() const = 0;
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// See PrefMember<> for description.
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void Destroy();
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void MoveToThread(const scoped_refptr<base::MessageLoopProxy>& message_loop);
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// PrefObserver
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virtual void OnPreferenceChanged(PrefService* service,
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const std::string& pref_name) OVERRIDE;
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void VerifyValuePrefName() const {
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DCHECK(!pref_name_.empty());
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}
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// This method is used to do the actual sync with the preference.
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// Note: it is logically const, because it doesn't modify the state
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// seen by the outside world. It is just doing a lazy load behind the scenes.
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void UpdateValueFromPref(const base::Closure& callback) const;
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// Verifies the preference name, and lazily loads the preference value if
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// it hasn't been loaded yet.
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void VerifyPref() const;
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const std::string& pref_name() const { return pref_name_; }
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virtual Internal* internal() const = 0;
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// Used to allow registering plain base::Closure callbacks.
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static void InvokeUnnamedCallback(const base::Closure& callback,
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const std::string& pref_name);
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private:
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// Ordered the members to compact the class instance.
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std::string pref_name_;
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NamedChangeCallback observer_;
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PrefService* prefs_;
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protected:
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bool setting_value_;
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};
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// This function implements StringListPrefMember::UpdateValue().
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// It is exposed here for testing purposes.
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bool BASE_PREFS_EXPORT PrefMemberVectorStringUpdate(
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const base::Value& value,
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std::vector<std::string>* string_vector);
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} // namespace subtle
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template <typename ValueType>
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class PrefMember : public subtle::PrefMemberBase {
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public:
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// Defer initialization to an Init method so it's easy to make this class be
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// a member variable.
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PrefMember() {}
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virtual ~PrefMember() {}
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// Do the actual initialization of the class. Use the two-parameter
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// version if you don't want any notifications of changes. This
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// method should only be called on the UI thread.
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void Init(const char* pref_name, PrefService* prefs,
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const NamedChangeCallback& observer) {
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subtle::PrefMemberBase::Init(pref_name, prefs, observer);
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}
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void Init(const char* pref_name, PrefService* prefs,
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const base::Closure& observer) {
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subtle::PrefMemberBase::Init(
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pref_name, prefs,
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base::Bind(&PrefMemberBase::InvokeUnnamedCallback, observer));
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}
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void Init(const char* pref_name, PrefService* prefs) {
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subtle::PrefMemberBase::Init(pref_name, prefs);
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}
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// Unsubscribes the PrefMember from the PrefService. After calling this
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// function, the PrefMember may not be used any more on the UI thread.
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// Assuming |MoveToThread| was previously called, |GetValue|, |IsManaged|,
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// and |IsUserModifiable| can still be called from the other thread but
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// the results will no longer update from the PrefService.
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// This method should only be called on the UI thread.
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void Destroy() {
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subtle::PrefMemberBase::Destroy();
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}
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// Moves the PrefMember to another thread, allowing read accesses from there.
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// Changes from the PrefService will be propagated asynchronously
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// via PostTask.
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// This method should only be used from the thread the PrefMember is currently
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// on, which is the UI thread by default.
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void MoveToThread(const scoped_refptr<base::MessageLoopProxy>& message_loop) {
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subtle::PrefMemberBase::MoveToThread(message_loop);
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}
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// Check whether the pref is managed, i.e. controlled externally through
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// enterprise configuration management (e.g. windows group policy). Returns
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// false for unknown prefs.
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// This method should only be used from the thread the PrefMember is currently
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// on, which is the UI thread unless changed by |MoveToThread|.
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bool IsManaged() const {
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VerifyPref();
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return internal_->IsManaged();
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}
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// Checks whether the pref can be modified by the user. This returns false
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// when the pref is managed by a policy or an extension, and when a command
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// line flag overrides the pref.
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// This method should only be used from the thread the PrefMember is currently
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// on, which is the UI thread unless changed by |MoveToThread|.
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bool IsUserModifiable() const {
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VerifyPref();
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return internal_->IsUserModifiable();
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}
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// Retrieve the value of the member variable.
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// This method should only be used from the thread the PrefMember is currently
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// on, which is the UI thread unless changed by |MoveToThread|.
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ValueType GetValue() const {
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VerifyPref();
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return internal_->value();
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}
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// Provided as a convenience.
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ValueType operator*() const {
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return GetValue();
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}
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// Set the value of the member variable.
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// This method should only be called on the UI thread.
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void SetValue(const ValueType& value) {
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VerifyValuePrefName();
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setting_value_ = true;
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UpdatePref(value);
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setting_value_ = false;
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}
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// Returns the pref name.
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const std::string& GetPrefName() const {
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return pref_name();
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}
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private:
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class Internal : public subtle::PrefMemberBase::Internal {
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public:
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Internal() : value_(ValueType()) {}
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ValueType value() {
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CheckOnCorrectThread();
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return value_;
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}
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protected:
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virtual ~Internal() {}
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virtual BASE_PREFS_EXPORT bool UpdateValueInternal(
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const base::Value& value) const OVERRIDE;
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// We cache the value of the pref so we don't have to keep walking the pref
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// tree.
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mutable ValueType value_;
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DISALLOW_COPY_AND_ASSIGN(Internal);
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};
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virtual Internal* internal() const OVERRIDE { return internal_.get(); }
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virtual void CreateInternal() const OVERRIDE { internal_ = new Internal(); }
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// This method is used to do the actual sync with pref of the specified type.
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void BASE_PREFS_EXPORT UpdatePref(const ValueType& value);
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mutable scoped_refptr<Internal> internal_;
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DISALLOW_COPY_AND_ASSIGN(PrefMember);
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};
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// Declaration of template specialization need to be repeated here
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// specifically for each specialization (rather than just once above)
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// or at least one of our compilers won't be happy in all cases.
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// Specifically, it was failing on ChromeOS with a complaint about
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// PrefMember<FilePath>::UpdateValueInternal not being defined when
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// built in a chroot with the following parameters:
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//
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// FEATURES="noclean nostrip" USE="-chrome_debug -chrome_remoting
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// -chrome_internal -chrome_pdf component_build"
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// ~/trunk/goma/goma-wrapper cros_chrome_make --board=${BOARD}
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// --install --runhooks
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template <>
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BASE_PREFS_EXPORT void PrefMember<bool>::UpdatePref(const bool& value);
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template <>
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BASE_PREFS_EXPORT bool PrefMember<bool>::Internal::UpdateValueInternal(
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const base::Value& value) const;
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template <>
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BASE_PREFS_EXPORT void PrefMember<int>::UpdatePref(const int& value);
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template <>
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BASE_PREFS_EXPORT bool PrefMember<int>::Internal::UpdateValueInternal(
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const base::Value& value) const;
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template <>
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BASE_PREFS_EXPORT void PrefMember<double>::UpdatePref(const double& value);
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template <>
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BASE_PREFS_EXPORT bool PrefMember<double>::Internal::UpdateValueInternal(
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const base::Value& value) const;
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template <>
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BASE_PREFS_EXPORT void PrefMember<std::string>::UpdatePref(
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const std::string& value);
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template <>
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BASE_PREFS_EXPORT bool PrefMember<std::string>::Internal::UpdateValueInternal(
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const base::Value& value) const;
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template <>
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BASE_PREFS_EXPORT void PrefMember<base::FilePath>::UpdatePref(
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const base::FilePath& value);
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template <>
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BASE_PREFS_EXPORT bool
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PrefMember<base::FilePath>::Internal::UpdateValueInternal(
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const base::Value& value) const;
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template <>
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BASE_PREFS_EXPORT void PrefMember<std::vector<std::string> >::UpdatePref(
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const std::vector<std::string>& value);
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template <>
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BASE_PREFS_EXPORT bool
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PrefMember<std::vector<std::string> >::Internal::UpdateValueInternal(
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const base::Value& value) const;
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typedef PrefMember<bool> BooleanPrefMember;
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typedef PrefMember<int> IntegerPrefMember;
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typedef PrefMember<double> DoublePrefMember;
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typedef PrefMember<std::string> StringPrefMember;
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typedef PrefMember<base::FilePath> FilePathPrefMember;
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// This preference member is expensive for large string arrays.
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typedef PrefMember<std::vector<std::string> > StringListPrefMember;
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#endif // BASE_PREFS_PREF_MEMBER_H_
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