shaka-packager/packager/media/codecs/ac3_audio_util_unittest.cc

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// Copyright 2018 Google LLC. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#include <gtest/gtest.h>
#include <packager/media/codecs/ac3_audio_util.h>
namespace shaka {
namespace media {
TEST(Ac3AudioUtilTest, ChannelTest1) {
// audio_coding_mode is 7, which is Left, Center, Right, Left surround, Right
// surround. LFE channel on.
const std::vector<uint8_t> ac3_data = {0x10, 0x3d, 0xc0};
EXPECT_EQ(6u, GetAc3NumChannels(ac3_data));
}
TEST(Ac3AudioUtilTest, ChannelTest2) {
// audio_coding_mode is 2, which is Left and Right. LFE channel off.
const std::vector<uint8_t> ac3_data = {0x10, 0x11, 0xc0};
EXPECT_EQ(2u, GetAc3NumChannels(ac3_data));
}
} // namespace media
} // namespace shaka