705 lines
26 KiB
Plaintext
705 lines
26 KiB
Plaintext
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#import "base/message_loop/message_pump_mac.h"
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#import <Foundation/Foundation.h>
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#include <limits>
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#include "base/logging.h"
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#include "base/run_loop.h"
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#include "base/time/time.h"
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#if !defined(OS_IOS)
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#import <AppKit/AppKit.h>
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#endif // !defined(OS_IOS)
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namespace {
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void NoOp(void* info) {
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}
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const CFTimeInterval kCFTimeIntervalMax =
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std::numeric_limits<CFTimeInterval>::max();
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#if !defined(OS_IOS)
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// Set to true if MessagePumpMac::Create() is called before NSApp is
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// initialized. Only accessed from the main thread.
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bool g_not_using_cr_app = false;
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#endif
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} // namespace
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namespace base {
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// A scoper for autorelease pools created from message pump run loops.
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// Avoids dirtying up the ScopedNSAutoreleasePool interface for the rare
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// case where an autorelease pool needs to be passed in.
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class MessagePumpScopedAutoreleasePool {
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public:
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explicit MessagePumpScopedAutoreleasePool(MessagePumpCFRunLoopBase* pump) :
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pool_(pump->CreateAutoreleasePool()) {
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}
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~MessagePumpScopedAutoreleasePool() {
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[pool_ drain];
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}
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private:
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NSAutoreleasePool* pool_;
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DISALLOW_COPY_AND_ASSIGN(MessagePumpScopedAutoreleasePool);
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};
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// Must be called on the run loop thread.
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MessagePumpCFRunLoopBase::MessagePumpCFRunLoopBase()
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: delegate_(NULL),
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delayed_work_fire_time_(kCFTimeIntervalMax),
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nesting_level_(0),
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run_nesting_level_(0),
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deepest_nesting_level_(0),
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delegateless_work_(false),
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delegateless_idle_work_(false) {
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run_loop_ = CFRunLoopGetCurrent();
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CFRetain(run_loop_);
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// Set a repeating timer with a preposterous firing time and interval. The
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// timer will effectively never fire as-is. The firing time will be adjusted
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// as needed when ScheduleDelayedWork is called.
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CFRunLoopTimerContext timer_context = CFRunLoopTimerContext();
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timer_context.info = this;
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delayed_work_timer_ = CFRunLoopTimerCreate(NULL, // allocator
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kCFTimeIntervalMax, // fire time
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kCFTimeIntervalMax, // interval
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0, // flags
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0, // priority
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RunDelayedWorkTimer,
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&timer_context);
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CFRunLoopAddTimer(run_loop_, delayed_work_timer_, kCFRunLoopCommonModes);
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CFRunLoopSourceContext source_context = CFRunLoopSourceContext();
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source_context.info = this;
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source_context.perform = RunWorkSource;
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work_source_ = CFRunLoopSourceCreate(NULL, // allocator
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1, // priority
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&source_context);
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CFRunLoopAddSource(run_loop_, work_source_, kCFRunLoopCommonModes);
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source_context.perform = RunIdleWorkSource;
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idle_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
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2, // priority
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&source_context);
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CFRunLoopAddSource(run_loop_, idle_work_source_, kCFRunLoopCommonModes);
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source_context.perform = RunNestingDeferredWorkSource;
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nesting_deferred_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
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0, // priority
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&source_context);
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CFRunLoopAddSource(run_loop_, nesting_deferred_work_source_,
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kCFRunLoopCommonModes);
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CFRunLoopObserverContext observer_context = CFRunLoopObserverContext();
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observer_context.info = this;
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pre_wait_observer_ = CFRunLoopObserverCreate(NULL, // allocator
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kCFRunLoopBeforeWaiting,
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true, // repeat
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0, // priority
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PreWaitObserver,
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&observer_context);
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CFRunLoopAddObserver(run_loop_, pre_wait_observer_, kCFRunLoopCommonModes);
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pre_source_observer_ = CFRunLoopObserverCreate(NULL, // allocator
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kCFRunLoopBeforeSources,
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true, // repeat
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0, // priority
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PreSourceObserver,
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&observer_context);
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CFRunLoopAddObserver(run_loop_, pre_source_observer_, kCFRunLoopCommonModes);
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enter_exit_observer_ = CFRunLoopObserverCreate(NULL, // allocator
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kCFRunLoopEntry |
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kCFRunLoopExit,
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true, // repeat
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0, // priority
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EnterExitObserver,
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&observer_context);
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CFRunLoopAddObserver(run_loop_, enter_exit_observer_, kCFRunLoopCommonModes);
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}
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// Ideally called on the run loop thread. If other run loops were running
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// lower on the run loop thread's stack when this object was created, the
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// same number of run loops must be running when this object is destroyed.
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MessagePumpCFRunLoopBase::~MessagePumpCFRunLoopBase() {
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CFRunLoopRemoveObserver(run_loop_, enter_exit_observer_,
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kCFRunLoopCommonModes);
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CFRelease(enter_exit_observer_);
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CFRunLoopRemoveObserver(run_loop_, pre_source_observer_,
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kCFRunLoopCommonModes);
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CFRelease(pre_source_observer_);
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CFRunLoopRemoveObserver(run_loop_, pre_wait_observer_,
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kCFRunLoopCommonModes);
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CFRelease(pre_wait_observer_);
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CFRunLoopRemoveSource(run_loop_, nesting_deferred_work_source_,
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kCFRunLoopCommonModes);
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CFRelease(nesting_deferred_work_source_);
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CFRunLoopRemoveSource(run_loop_, idle_work_source_, kCFRunLoopCommonModes);
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CFRelease(idle_work_source_);
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CFRunLoopRemoveSource(run_loop_, work_source_, kCFRunLoopCommonModes);
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CFRelease(work_source_);
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CFRunLoopRemoveTimer(run_loop_, delayed_work_timer_, kCFRunLoopCommonModes);
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CFRelease(delayed_work_timer_);
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CFRelease(run_loop_);
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}
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// Must be called on the run loop thread.
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void MessagePumpCFRunLoopBase::Run(Delegate* delegate) {
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// nesting_level_ will be incremented in EnterExitRunLoop, so set
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// run_nesting_level_ accordingly.
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int last_run_nesting_level = run_nesting_level_;
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run_nesting_level_ = nesting_level_ + 1;
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Delegate* last_delegate = delegate_;
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SetDelegate(delegate);
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DoRun(delegate);
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// Restore the previous state of the object.
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SetDelegate(last_delegate);
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run_nesting_level_ = last_run_nesting_level;
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}
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void MessagePumpCFRunLoopBase::SetDelegate(Delegate* delegate) {
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delegate_ = delegate;
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if (delegate) {
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// If any work showed up but could not be dispatched for want of a
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// delegate, set it up for dispatch again now that a delegate is
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// available.
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if (delegateless_work_) {
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CFRunLoopSourceSignal(work_source_);
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delegateless_work_ = false;
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}
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if (delegateless_idle_work_) {
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CFRunLoopSourceSignal(idle_work_source_);
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delegateless_idle_work_ = false;
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}
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}
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}
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// May be called on any thread.
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void MessagePumpCFRunLoopBase::ScheduleWork() {
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CFRunLoopSourceSignal(work_source_);
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CFRunLoopWakeUp(run_loop_);
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}
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// Must be called on the run loop thread.
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void MessagePumpCFRunLoopBase::ScheduleDelayedWork(
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const TimeTicks& delayed_work_time) {
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TimeDelta delta = delayed_work_time - TimeTicks::Now();
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delayed_work_fire_time_ = CFAbsoluteTimeGetCurrent() + delta.InSecondsF();
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CFRunLoopTimerSetNextFireDate(delayed_work_timer_, delayed_work_fire_time_);
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::RunDelayedWorkTimer(CFRunLoopTimerRef timer,
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void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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// The timer won't fire again until it's reset.
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self->delayed_work_fire_time_ = kCFTimeIntervalMax;
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// CFRunLoopTimers fire outside of the priority scheme for CFRunLoopSources.
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// In order to establish the proper priority in which work and delayed work
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// are processed one for one, the timer used to schedule delayed work must
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// signal a CFRunLoopSource used to dispatch both work and delayed work.
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CFRunLoopSourceSignal(self->work_source_);
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::RunWorkSource(void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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self->RunWork();
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}
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// Called by MessagePumpCFRunLoopBase::RunWorkSource.
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bool MessagePumpCFRunLoopBase::RunWork() {
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if (!delegate_) {
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// This point can be reached with a NULL delegate_ if Run is not on the
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// stack but foreign code is spinning the CFRunLoop. Arrange to come back
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// here when a delegate is available.
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delegateless_work_ = true;
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return false;
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}
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// The NSApplication-based run loop only drains the autorelease pool at each
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// UI event (NSEvent). The autorelease pool is not drained for each
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// CFRunLoopSource target that's run. Use a local pool for any autoreleased
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// objects if the app is not currently handling a UI event to ensure they're
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// released promptly even in the absence of UI events.
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MessagePumpScopedAutoreleasePool autorelease_pool(this);
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// Call DoWork and DoDelayedWork once, and if something was done, arrange to
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// come back here again as long as the loop is still running.
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bool did_work = delegate_->DoWork();
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bool resignal_work_source = did_work;
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TimeTicks next_time;
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delegate_->DoDelayedWork(&next_time);
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if (!did_work) {
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// Determine whether there's more delayed work, and if so, if it needs to
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// be done at some point in the future or if it's already time to do it.
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// Only do these checks if did_work is false. If did_work is true, this
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// function, and therefore any additional delayed work, will get another
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// chance to run before the loop goes to sleep.
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bool more_delayed_work = !next_time.is_null();
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if (more_delayed_work) {
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TimeDelta delay = next_time - TimeTicks::Now();
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if (delay > TimeDelta()) {
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// There's more delayed work to be done in the future.
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ScheduleDelayedWork(next_time);
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} else {
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// There's more delayed work to be done, and its time is in the past.
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// Arrange to come back here directly as long as the loop is still
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// running.
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resignal_work_source = true;
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}
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}
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}
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if (resignal_work_source) {
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CFRunLoopSourceSignal(work_source_);
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}
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return resignal_work_source;
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::RunIdleWorkSource(void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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self->RunIdleWork();
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}
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// Called by MessagePumpCFRunLoopBase::RunIdleWorkSource.
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bool MessagePumpCFRunLoopBase::RunIdleWork() {
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if (!delegate_) {
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// This point can be reached with a NULL delegate_ if Run is not on the
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// stack but foreign code is spinning the CFRunLoop. Arrange to come back
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// here when a delegate is available.
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delegateless_idle_work_ = true;
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return false;
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}
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// The NSApplication-based run loop only drains the autorelease pool at each
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// UI event (NSEvent). The autorelease pool is not drained for each
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// CFRunLoopSource target that's run. Use a local pool for any autoreleased
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// objects if the app is not currently handling a UI event to ensure they're
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// released promptly even in the absence of UI events.
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MessagePumpScopedAutoreleasePool autorelease_pool(this);
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// Call DoIdleWork once, and if something was done, arrange to come back here
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// again as long as the loop is still running.
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bool did_work = delegate_->DoIdleWork();
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if (did_work) {
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CFRunLoopSourceSignal(idle_work_source_);
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}
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return did_work;
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource(void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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self->RunNestingDeferredWork();
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}
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// Called by MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource.
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bool MessagePumpCFRunLoopBase::RunNestingDeferredWork() {
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if (!delegate_) {
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// This point can be reached with a NULL delegate_ if Run is not on the
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// stack but foreign code is spinning the CFRunLoop. There's no sense in
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// attempting to do any work or signalling the work sources because
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// without a delegate, work is not possible.
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return false;
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}
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// Immediately try work in priority order.
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if (!RunWork()) {
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if (!RunIdleWork()) {
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return false;
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}
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} else {
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// Work was done. Arrange for the loop to try non-nestable idle work on
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// a subsequent pass.
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CFRunLoopSourceSignal(idle_work_source_);
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}
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return true;
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}
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// Called before the run loop goes to sleep or exits, or processes sources.
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void MessagePumpCFRunLoopBase::MaybeScheduleNestingDeferredWork() {
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// deepest_nesting_level_ is set as run loops are entered. If the deepest
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// level encountered is deeper than the current level, a nested loop
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// (relative to the current level) ran since the last time nesting-deferred
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// work was scheduled. When that situation is encountered, schedule
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// nesting-deferred work in case any work was deferred because nested work
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// was disallowed.
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if (deepest_nesting_level_ > nesting_level_) {
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deepest_nesting_level_ = nesting_level_;
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CFRunLoopSourceSignal(nesting_deferred_work_source_);
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}
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::PreWaitObserver(CFRunLoopObserverRef observer,
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CFRunLoopActivity activity,
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void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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// Attempt to do some idle work before going to sleep.
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self->RunIdleWork();
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// The run loop is about to go to sleep. If any of the work done since it
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// started or woke up resulted in a nested run loop running,
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// nesting-deferred work may have accumulated. Schedule it for processing
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// if appropriate.
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self->MaybeScheduleNestingDeferredWork();
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::PreSourceObserver(CFRunLoopObserverRef observer,
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CFRunLoopActivity activity,
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void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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// The run loop has reached the top of the loop and is about to begin
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// processing sources. If the last iteration of the loop at this nesting
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// level did not sleep or exit, nesting-deferred work may have accumulated
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// if a nested loop ran. Schedule nesting-deferred work for processing if
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// appropriate.
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self->MaybeScheduleNestingDeferredWork();
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}
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// Called from the run loop.
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// static
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void MessagePumpCFRunLoopBase::EnterExitObserver(CFRunLoopObserverRef observer,
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CFRunLoopActivity activity,
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void* info) {
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MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
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switch (activity) {
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case kCFRunLoopEntry:
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++self->nesting_level_;
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if (self->nesting_level_ > self->deepest_nesting_level_) {
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self->deepest_nesting_level_ = self->nesting_level_;
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}
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break;
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case kCFRunLoopExit:
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// Not all run loops go to sleep. If a run loop is stopped before it
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// goes to sleep due to a CFRunLoopStop call, or if the timeout passed
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// to CFRunLoopRunInMode expires, the run loop may proceed directly from
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// handling sources to exiting without any sleep. This most commonly
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// occurs when CFRunLoopRunInMode is passed a timeout of 0, causing it
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// to make a single pass through the loop and exit without sleep. Some
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// native loops use CFRunLoop in this way. Because PreWaitObserver will
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// not be called in these case, MaybeScheduleNestingDeferredWork needs
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// to be called here, as the run loop exits.
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//
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// MaybeScheduleNestingDeferredWork consults self->nesting_level_
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// to determine whether to schedule nesting-deferred work. It expects
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// the nesting level to be set to the depth of the loop that is going
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// to sleep or exiting. It must be called before decrementing the
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// value so that the value still corresponds to the level of the exiting
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// loop.
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self->MaybeScheduleNestingDeferredWork();
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--self->nesting_level_;
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break;
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default:
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break;
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}
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self->EnterExitRunLoop(activity);
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}
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// Called by MessagePumpCFRunLoopBase::EnterExitRunLoop. The default
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// implementation is a no-op.
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void MessagePumpCFRunLoopBase::EnterExitRunLoop(CFRunLoopActivity activity) {
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}
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// Base version returns a standard NSAutoreleasePool.
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NSAutoreleasePool* MessagePumpCFRunLoopBase::CreateAutoreleasePool() {
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return [[NSAutoreleasePool alloc] init];
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}
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MessagePumpCFRunLoop::MessagePumpCFRunLoop()
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: quit_pending_(false) {
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}
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MessagePumpCFRunLoop::~MessagePumpCFRunLoop() {}
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// Called by MessagePumpCFRunLoopBase::DoRun. If other CFRunLoopRun loops were
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// running lower on the run loop thread's stack when this object was created,
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// the same number of CFRunLoopRun loops must be running for the outermost call
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// to Run. Run/DoRun are reentrant after that point.
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void MessagePumpCFRunLoop::DoRun(Delegate* delegate) {
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// This is completely identical to calling CFRunLoopRun(), except autorelease
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// pool management is introduced.
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int result;
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do {
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MessagePumpScopedAutoreleasePool autorelease_pool(this);
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result = CFRunLoopRunInMode(kCFRunLoopDefaultMode,
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kCFTimeIntervalMax,
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false);
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} while (result != kCFRunLoopRunStopped && result != kCFRunLoopRunFinished);
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}
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// Must be called on the run loop thread.
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void MessagePumpCFRunLoop::Quit() {
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// Stop the innermost run loop managed by this MessagePumpCFRunLoop object.
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if (nesting_level() == run_nesting_level()) {
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// This object is running the innermost loop, just stop it.
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CFRunLoopStop(run_loop());
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} else {
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// There's another loop running inside the loop managed by this object.
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// In other words, someone else called CFRunLoopRunInMode on the same
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// thread, deeper on the stack than the deepest Run call. Don't preempt
|
|
// other run loops, just mark this object to quit the innermost Run as
|
|
// soon as the other inner loops not managed by Run are done.
|
|
quit_pending_ = true;
|
|
}
|
|
}
|
|
|
|
// Called by MessagePumpCFRunLoopBase::EnterExitObserver.
|
|
void MessagePumpCFRunLoop::EnterExitRunLoop(CFRunLoopActivity activity) {
|
|
if (activity == kCFRunLoopExit &&
|
|
nesting_level() == run_nesting_level() &&
|
|
quit_pending_) {
|
|
// Quit was called while loops other than those managed by this object
|
|
// were running further inside a run loop managed by this object. Now
|
|
// that all unmanaged inner run loops are gone, stop the loop running
|
|
// just inside Run.
|
|
CFRunLoopStop(run_loop());
|
|
quit_pending_ = false;
|
|
}
|
|
}
|
|
|
|
MessagePumpNSRunLoop::MessagePumpNSRunLoop()
|
|
: keep_running_(true) {
|
|
CFRunLoopSourceContext source_context = CFRunLoopSourceContext();
|
|
source_context.perform = NoOp;
|
|
quit_source_ = CFRunLoopSourceCreate(NULL, // allocator
|
|
0, // priority
|
|
&source_context);
|
|
CFRunLoopAddSource(run_loop(), quit_source_, kCFRunLoopCommonModes);
|
|
}
|
|
|
|
MessagePumpNSRunLoop::~MessagePumpNSRunLoop() {
|
|
CFRunLoopRemoveSource(run_loop(), quit_source_, kCFRunLoopCommonModes);
|
|
CFRelease(quit_source_);
|
|
}
|
|
|
|
void MessagePumpNSRunLoop::DoRun(Delegate* delegate) {
|
|
while (keep_running_) {
|
|
// NSRunLoop manages autorelease pools itself.
|
|
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
|
|
beforeDate:[NSDate distantFuture]];
|
|
}
|
|
|
|
keep_running_ = true;
|
|
}
|
|
|
|
void MessagePumpNSRunLoop::Quit() {
|
|
keep_running_ = false;
|
|
CFRunLoopSourceSignal(quit_source_);
|
|
CFRunLoopWakeUp(run_loop());
|
|
}
|
|
|
|
#if defined(OS_IOS)
|
|
MessagePumpUIApplication::MessagePumpUIApplication()
|
|
: run_loop_(NULL) {
|
|
}
|
|
|
|
MessagePumpUIApplication::~MessagePumpUIApplication() {}
|
|
|
|
void MessagePumpUIApplication::DoRun(Delegate* delegate) {
|
|
NOTREACHED();
|
|
}
|
|
|
|
void MessagePumpUIApplication::Quit() {
|
|
NOTREACHED();
|
|
}
|
|
|
|
void MessagePumpUIApplication::Attach(Delegate* delegate) {
|
|
DCHECK(!run_loop_);
|
|
run_loop_ = new RunLoop();
|
|
CHECK(run_loop_->BeforeRun());
|
|
SetDelegate(delegate);
|
|
}
|
|
|
|
#else
|
|
|
|
MessagePumpNSApplication::MessagePumpNSApplication()
|
|
: keep_running_(true),
|
|
running_own_loop_(false) {
|
|
}
|
|
|
|
MessagePumpNSApplication::~MessagePumpNSApplication() {}
|
|
|
|
void MessagePumpNSApplication::DoRun(Delegate* delegate) {
|
|
bool last_running_own_loop_ = running_own_loop_;
|
|
|
|
// NSApp must be initialized by calling:
|
|
// [{some class which implements CrAppProtocol} sharedApplication]
|
|
// Most likely candidates are CrApplication or BrowserCrApplication.
|
|
// These can be initialized from C++ code by calling
|
|
// RegisterCrApp() or RegisterBrowserCrApp().
|
|
CHECK(NSApp);
|
|
|
|
if (![NSApp isRunning]) {
|
|
running_own_loop_ = false;
|
|
// NSApplication manages autorelease pools itself when run this way.
|
|
[NSApp run];
|
|
} else {
|
|
running_own_loop_ = true;
|
|
NSDate* distant_future = [NSDate distantFuture];
|
|
while (keep_running_) {
|
|
MessagePumpScopedAutoreleasePool autorelease_pool(this);
|
|
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
|
untilDate:distant_future
|
|
inMode:NSDefaultRunLoopMode
|
|
dequeue:YES];
|
|
if (event) {
|
|
[NSApp sendEvent:event];
|
|
}
|
|
}
|
|
keep_running_ = true;
|
|
}
|
|
|
|
running_own_loop_ = last_running_own_loop_;
|
|
}
|
|
|
|
void MessagePumpNSApplication::Quit() {
|
|
if (!running_own_loop_) {
|
|
[[NSApplication sharedApplication] stop:nil];
|
|
} else {
|
|
keep_running_ = false;
|
|
}
|
|
|
|
// Send a fake event to wake the loop up.
|
|
[NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined
|
|
location:NSZeroPoint
|
|
modifierFlags:0
|
|
timestamp:0
|
|
windowNumber:0
|
|
context:NULL
|
|
subtype:0
|
|
data1:0
|
|
data2:0]
|
|
atStart:NO];
|
|
}
|
|
|
|
MessagePumpCrApplication::MessagePumpCrApplication() {
|
|
}
|
|
|
|
MessagePumpCrApplication::~MessagePumpCrApplication() {
|
|
}
|
|
|
|
// Prevents an autorelease pool from being created if the app is in the midst of
|
|
// handling a UI event because various parts of AppKit depend on objects that
|
|
// are created while handling a UI event to be autoreleased in the event loop.
|
|
// An example of this is NSWindowController. When a window with a window
|
|
// controller is closed it goes through a stack like this:
|
|
// (Several stack frames elided for clarity)
|
|
//
|
|
// #0 [NSWindowController autorelease]
|
|
// #1 DoAClose
|
|
// #2 MessagePumpCFRunLoopBase::DoWork()
|
|
// #3 [NSRunLoop run]
|
|
// #4 [NSButton performClick:]
|
|
// #5 [NSWindow sendEvent:]
|
|
// #6 [NSApp sendEvent:]
|
|
// #7 [NSApp run]
|
|
//
|
|
// -performClick: spins a nested run loop. If the pool created in DoWork was a
|
|
// standard NSAutoreleasePool, it would release the objects that were
|
|
// autoreleased into it once DoWork released it. This would cause the window
|
|
// controller, which autoreleased itself in frame #0, to release itself, and
|
|
// possibly free itself. Unfortunately this window controller controls the
|
|
// window in frame #5. When the stack is unwound to frame #5, the window would
|
|
// no longer exists and crashes may occur. Apple gets around this by never
|
|
// releasing the pool it creates in frame #4, and letting frame #7 clean it up
|
|
// when it cleans up the pool that wraps frame #7. When an autorelease pool is
|
|
// released it releases all other pools that were created after it on the
|
|
// autorelease pool stack.
|
|
//
|
|
// CrApplication is responsible for setting handlingSendEvent to true just
|
|
// before it sends the event through the event handling mechanism, and
|
|
// returning it to its previous value once the event has been sent.
|
|
NSAutoreleasePool* MessagePumpCrApplication::CreateAutoreleasePool() {
|
|
if (MessagePumpMac::IsHandlingSendEvent())
|
|
return nil;
|
|
return MessagePumpNSApplication::CreateAutoreleasePool();
|
|
}
|
|
|
|
// static
|
|
bool MessagePumpMac::UsingCrApp() {
|
|
DCHECK([NSThread isMainThread]);
|
|
|
|
// If NSApp is still not initialized, then the subclass used cannot
|
|
// be determined.
|
|
DCHECK(NSApp);
|
|
|
|
// The pump was created using MessagePumpNSApplication.
|
|
if (g_not_using_cr_app)
|
|
return false;
|
|
|
|
return [NSApp conformsToProtocol:@protocol(CrAppProtocol)];
|
|
}
|
|
|
|
// static
|
|
bool MessagePumpMac::IsHandlingSendEvent() {
|
|
DCHECK([NSApp conformsToProtocol:@protocol(CrAppProtocol)]);
|
|
NSObject<CrAppProtocol>* app = static_cast<NSObject<CrAppProtocol>*>(NSApp);
|
|
return [app isHandlingSendEvent];
|
|
}
|
|
#endif // !defined(OS_IOS)
|
|
|
|
// static
|
|
MessagePump* MessagePumpMac::Create() {
|
|
if ([NSThread isMainThread]) {
|
|
#if defined(OS_IOS)
|
|
return new MessagePumpUIApplication;
|
|
#else
|
|
if ([NSApp conformsToProtocol:@protocol(CrAppProtocol)])
|
|
return new MessagePumpCrApplication;
|
|
|
|
// The main-thread MessagePump implementations REQUIRE an NSApp.
|
|
// Executables which have specific requirements for their
|
|
// NSApplication subclass should initialize appropriately before
|
|
// creating an event loop.
|
|
[NSApplication sharedApplication];
|
|
g_not_using_cr_app = true;
|
|
return new MessagePumpNSApplication;
|
|
#endif
|
|
}
|
|
|
|
return new MessagePumpNSRunLoop;
|
|
}
|
|
|
|
} // namespace base
|