140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
// Copyright 2014 Google LLC. All rights reserved.
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//
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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#ifndef PACKAGER_STATUS_H_
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#define PACKAGER_STATUS_H_
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#include <iostream>
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#include <string>
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#include "packager/macros.h"
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namespace shaka {
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namespace error {
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/// Error codes for the packager APIs.
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enum Code {
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// Not an error; returned on success
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OK,
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// Unknown error. An example of where this error may be returned is
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// errors raised by APIs that do not return enough error information
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// may be converted to this error.
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UNKNOWN,
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// The operation was cancelled (typically by the caller).
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CANCELLED,
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// Client specified an invalid argument. INVALID_ARGUMENT indicates
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// arguments that are problematic regardless of the state of the system
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// (e.g. a malformed file name).
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INVALID_ARGUMENT,
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// Operation is not implemented or not supported/enabled.
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UNIMPLEMENTED,
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// Cannot open file.
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FILE_FAILURE,
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// End of stream.
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END_OF_STREAM,
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// Failure to get HTTP response successfully,
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HTTP_FAILURE,
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// Unable to parse the media file.
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PARSER_FAILURE,
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// Failed to do the encryption.
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ENCRYPTION_FAILURE,
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// Error when trying to do chunking.
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CHUNKING_ERROR,
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// Fail to mux the media file.
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MUXER_FAILURE,
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// This track fragment is finalized.
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FRAGMENT_FINALIZED,
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// Server errors. Receives malformed response from server.
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SERVER_ERROR,
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// Internal errors. Some invariants have been broken.
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INTERNAL_ERROR,
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// The operation was stopped.
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STOPPED,
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// The operation timed out.
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TIME_OUT,
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// Value was not found.
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NOT_FOUND,
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// The entity that a client attempted to create (e.g., file or directory)
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// already exists.
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ALREADY_EXISTS,
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// Error when trying to generate trick play stream.
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TRICK_PLAY_ERROR,
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};
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} // namespace error
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class SHAKA_EXPORT Status {
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public:
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/// Creates a "successful" status.
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Status() : error_code_(error::OK) {}
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/// Create a status with the specified code, and error message.
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/// If "error_code == error::OK", error_message is ignored and a Status
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/// object identical to Status::OK is constructed.
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Status(error::Code error_code, const std::string& error_message);
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/// @name Some pre-defined Status objects.
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/// @{
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static const Status OK; // Identical to 0-arg constructor.
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static const Status UNKNOWN;
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/// @}
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/// If "ok()", stores "new_status" into *this. If "!ok()", preserves
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/// the current "error_code()/error_message()",
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///
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/// Convenient way of keeping track of the first error encountered.
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/// Instead of:
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/// if (overall_status.ok()) overall_status = new_status
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/// Use:
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/// overall_status.Update(new_status);
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void Update(Status new_status);
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bool ok() const { return error_code_ == error::OK; }
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error::Code error_code() const { return error_code_; }
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const std::string& error_message() const { return error_message_; }
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bool operator==(const Status& x) const {
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return error_code_ == x.error_code() && error_message_ == x.error_message();
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}
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bool operator!=(const Status& x) const { return !(*this == x); }
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/// @return A combination of the error code name and message.
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std::string ToString() const;
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private:
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error::Code error_code_;
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std::string error_message_;
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// Not using DISALLOW_COPY_AND_ASSIGN here intentionally to allow the compiler
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// generated copy constructor and assignment operator.
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};
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std::ostream& operator<<(std::ostream& os, const Status& x);
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} // namespace shaka
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#endif // PACKAGER_STATUS_H_
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