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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">// Copyright 2014 The Chromium Authors. All rights reserved.</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Use of this source code is governed by a BSD-style license that can be</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// found in the LICENSE file.</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;</div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#include &quot;packager/base/logging.h&quot;</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="preprocessor">#include &quot;packager/media/filters/h264_bit_reader.h&quot;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;</div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="keyword">namespace </span>edash_packager {</div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="keyword">namespace </span>media {</div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;H264BitReader::H264BitReader()</div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160; : data_(NULL),</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; bytes_left_(0),</div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160; curr_byte_(0),</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160; num_remaining_bits_in_curr_byte_(0),</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; prev_two_bytes_(0),</div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; emulation_prevention_bytes_(0) {}</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;H264BitReader::~H264BitReader() {}</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="keywordtype">bool</span> H264BitReader::Initialize(<span class="keyword">const</span> uint8_t* data, off_t size) {</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; DCHECK(data);</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; <span class="keywordflow">if</span> (size &lt; 1)</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; data_ = data;</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; bytes_left_ = size;</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; num_remaining_bits_in_curr_byte_ = 0;</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; <span class="comment">// Initially set to 0xffff to accept all initial two-byte sequences.</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; prev_two_bytes_ = 0xffff;</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; emulation_prevention_bytes_ = 0;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;}</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="keywordtype">bool</span> H264BitReader::UpdateCurrByte() {</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keywordflow">if</span> (bytes_left_ &lt; 1)</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <span class="comment">// Emulation prevention three-byte detection.</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="comment">// If a sequence of 0x000003 is found, skip (ignore) the last byte (0x03).</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <span class="keywordflow">if</span> (*data_ == 0x03 &amp;&amp; (prev_two_bytes_ &amp; 0xffff) == 0) {</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <span class="comment">// Detected 0x000003, skip last byte.</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; ++data_;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; --bytes_left_;</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; ++emulation_prevention_bytes_;</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; <span class="comment">// Need another full three bytes before we can detect the sequence again.</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; prev_two_bytes_ = 0xffff;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="keywordflow">if</span> (bytes_left_ &lt; 1)</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; }</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; <span class="comment">// Load a new byte and advance pointers.</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; curr_byte_ = *data_++ &amp; 0xff;</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; --bytes_left_;</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; num_remaining_bits_in_curr_byte_ = 8;</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; prev_two_bytes_ = (prev_two_bytes_ &lt;&lt; 8) | curr_byte_;</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;}</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="comment">// Read |num_bits| (1 to 31 inclusive) from the stream and return them</span></div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="comment">// in |out|, with first bit in the stream as MSB in |out| at position</span></div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment">// (|num_bits| - 1).</span></div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="keywordtype">bool</span> H264BitReader::ReadBits(<span class="keywordtype">int</span> num_bits, <span class="keywordtype">int</span>* out) {</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="keywordtype">int</span> bits_left = num_bits;</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; *out = 0;</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; DCHECK(num_bits &lt;= 31);</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keywordflow">while</span> (num_remaining_bits_in_curr_byte_ &lt; bits_left) {</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="comment">// Take all that&#39;s left in current byte, shift to make space for the rest.</span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; *out |= (curr_byte_ &lt;&lt; (bits_left - num_remaining_bits_in_curr_byte_));</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; bits_left -= num_remaining_bits_in_curr_byte_;</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <span class="keywordflow">if</span> (!UpdateCurrByte())</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; }</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; *out |= (curr_byte_ &gt;&gt; (num_remaining_bits_in_curr_byte_ - bits_left));</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; *out &amp;= ((1 &lt;&lt; num_bits) - 1);</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; num_remaining_bits_in_curr_byte_ -= bits_left;</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;}</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="keywordtype">bool</span> H264BitReader::ReadUE(<span class="keywordtype">int</span>* val) {</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; <span class="keywordtype">int</span> num_bits = -1;</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; <span class="keywordtype">int</span> bit;</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keywordtype">int</span> rest;</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="comment">// Count the number of contiguous zero bits.</span></div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="keywordflow">do</span> {</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="keywordflow">if</span> (!ReadBits(1, &amp;bit))</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; num_bits++;</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; } <span class="keywordflow">while</span> (bit == 0);</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="keywordflow">if</span> (num_bits &gt; 31)</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="comment">// Calculate exp-Golomb code value of size num_bits.</span></div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; *val = (1 &lt;&lt; num_bits) - 1;</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; <span class="keywordflow">if</span> (num_bits &gt; 0) {</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <span class="keywordflow">if</span> (!ReadBits(num_bits, &amp;rest))</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; *val += rest;</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; }</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;}</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;</div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="keywordtype">bool</span> H264BitReader::ReadSE(<span class="keywordtype">int</span>* val) {</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="keywordtype">int</span> ue;</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <span class="comment">// See Chapter 9 in the spec.</span></div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; <span class="keywordflow">if</span> (!ReadUE(&amp;ue))</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;</div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; <span class="keywordflow">if</span> (ue % 2 == 0)</div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; *val = -(ue / 2);</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; <span class="keywordflow">else</span></div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; *val = ue / 2 + 1;</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;</div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;}</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;</div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;off_t H264BitReader::NumBitsLeft() {</div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; <span class="keywordflow">return</span> (num_remaining_bits_in_curr_byte_ + bytes_left_ * 8);</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;}</div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;</div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="keywordtype">bool</span> H264BitReader::HasMoreRBSPData() {</div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; <span class="comment">// Make sure we have more bits, if we are at 0 bits in current byte</span></div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <span class="comment">// and updating current byte fails, we don&#39;t have more data anyway.</span></div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <span class="keywordflow">if</span> (num_remaining_bits_in_curr_byte_ == 0 &amp;&amp; !UpdateCurrByte())</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; <span class="comment">// On last byte?</span></div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; <span class="keywordflow">if</span> (bytes_left_)</div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;</div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; <span class="comment">// Last byte, look for stop bit;</span></div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="comment">// We have more RBSP data if the last non-zero bit we find is not the</span></div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; <span class="comment">// first available bit.</span></div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; <span class="keywordflow">return</span> (curr_byte_ &amp;</div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; ((1 &lt;&lt; (num_remaining_bits_in_curr_byte_ - 1)) - 1)) != 0;</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;}</div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;</div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="keywordtype">size_t</span> H264BitReader::NumEmulationPreventionBytesRead() {</div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; <span class="keywordflow">return</span> emulation_prevention_bytes_;</div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;}</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;} <span class="comment">// namespace media</span></div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;} <span class="comment">// namespace edash_packager</span></div>
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