166 lines
6.5 KiB
C++
166 lines
6.5 KiB
C++
// Copyright 2014 Google Inc. All rights reserved.
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//
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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#ifndef PACKAGER_FILE_FILE_H_
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#define PACKAGER_FILE_FILE_H_
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#include <stdint.h>
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#include <string>
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#include "packager/base/macros.h"
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namespace shaka {
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extern const char* kLocalFilePrefix;
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extern const char* kMemoryFilePrefix;
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const int64_t kWholeFile = -1;
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/// Define an abstract file interface.
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class File {
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public:
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/// Open the specified file.
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/// This is a file factory method, it opens a proper file automatically
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/// based on prefix, e.g. "file://" for LocalFile.
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/// @param file_name contains the name of the file to be accessed.
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/// @param mode contains file access mode. Implementation dependent.
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/// @return A File pointer on success, false otherwise.
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static File* Open(const char* file_name, const char* mode);
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/// Open the specified file in direct-access mode (no buffering).
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/// This is a file factory method, it opens a proper file automatically
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/// based on prefix, e.g. "file://" for LocalFile.
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/// @param file_name contains the name of the file to be accessed.
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/// @param mode contains file access mode. Implementation dependent.
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/// @return A File pointer on success, false otherwise.
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static File* OpenWithNoBuffering(const char* file_name, const char* mode);
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/// Delete the specified file.
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/// @param file_name contains the path of the file to be deleted.
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/// @return true if successful, false otherwise.
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static bool Delete(const char* file_name);
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/// Flush() and de-allocate resources associated with this file, and
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/// delete this File object. THIS IS THE ONE TRUE WAY TO DEALLOCATE
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/// THIS OBJECT.
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/// @return true on success. For writable files, returning false MAY
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/// INDICATE DATA LOSS.
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virtual bool Close() = 0;
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/// Read data and return it in buffer.
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/// @param[out] buffer points to a block of memory with a size of at least
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/// @a length bytes.
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/// @param length indicates number of bytes to be read.
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/// @return Number of bytes read, or a value < 0 on error.
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/// Zero on end-of-file, or if 'length' is zero.
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virtual int64_t Read(void* buffer, uint64_t length) = 0;
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/// Write block of data.
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/// @param buffer points to a block of memory with at least @a length bytes.
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/// @param length indicates number of bytes to write.
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/// @return Number of bytes written, or a value < 0 on error.
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virtual int64_t Write(const void* buffer, uint64_t length) = 0;
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/// @return Size of the file in bytes. A return value less than zero
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/// indicates a problem getting the size.
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virtual int64_t Size() = 0;
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/// Flush the file so that recently written data will survive an
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/// application crash (but not necessarily an OS crash). For
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/// instance, in LocalFile the data is flushed into the OS but not
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/// necessarily to disk.
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/// @return true on success, false otherwise.
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virtual bool Flush() = 0;
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/// Seek to the specifield position in the file.
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/// @param position is the position to seek to.
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/// @return true on success, false otherwise.
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virtual bool Seek(uint64_t position) = 0;
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/// Get the current file position.
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/// @param position is a pointer to contain the current file position upon
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/// successful return.
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/// @return true on succcess, false otherwise.
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virtual bool Tell(uint64_t* position) = 0;
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/// @return The file name.
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const std::string& file_name() const { return file_name_; }
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// ************************************************************
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// * Static Methods: File-on-the-filesystem status
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// ************************************************************
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/// @return The size of a file in bytes on success, a value < 0 otherwise.
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/// The file will be opened and closed in the process.
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static int64_t GetFileSize(const char* file_name);
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/// Read the contents of a file into string.
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/// @param file_name is the file to be read. It should be a valid file.
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/// @param contents[out] points to the output string. Should not be NULL.
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/// @return true on success, false otherwise.
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static bool ReadFileToString(const char* file_name, std::string* contents);
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/// Writes the data to file.
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/// @param file_name is the file to write to.
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/// @param contents is the data to write.
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/// @return true on success, false otherwise.
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static bool WriteStringToFile(const char* file_name,
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const std::string& contents);
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/// Save `contents` to `file_name` in an atomic manner.
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/// @param file_name is the destination file name.
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/// @param contents is the data to be saved.
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/// @return true on success, false otherwise.
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static bool WriteFileAtomically(const char* file_name,
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const std::string& contents);
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/// Copies files. This is not good for copying huge files. Although not
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/// recommended, it is safe to have source file and destination file name be
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/// the same.
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/// @param from_file_name is the source file name.
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/// @param to_file_name is the destination file name.
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/// @return true on success, false otherwise.
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static bool Copy(const char* from_file_name, const char* to_file_name);
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/// Copies the contents from source to destination.
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/// @param source The file to copy from.
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/// @param destination The file to copy to.
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/// @return Number of bytes written, or a value < 0 on error.
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static int64_t CopyFile(File* source, File* destination);
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/// Copies the contents from source to destination.
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/// @param source The file to copy from.
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/// @param destination The file to copy to.
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/// @param max_copy The maximum number of bytes to copy; < 0 to copy to EOF.
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/// @return Number of bytes written, or a value < 0 on error.
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static int64_t CopyFile(File* source, File* destination, int64_t max_copy);
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protected:
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explicit File(const std::string& file_name) : file_name_(file_name) {}
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/// Do *not* call the destructor directly (with the "delete" keyword)
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/// nor use std::unique_ptr; instead use Close().
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virtual ~File() {}
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/// Internal open. Should not be used directly.
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virtual bool Open() = 0;
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private:
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friend class ThreadedIoFile;
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// This is a file factory method, it creates a proper file, e.g.
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// LocalFile, MemFile based on prefix.
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static File* Create(const char* file_name, const char* mode);
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static File* CreateInternalFile(const char* file_name, const char* mode);
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std::string file_name_;
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DISALLOW_COPY_AND_ASSIGN(File);
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};
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} // namespace shaka
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#endif // PACKAGER_FILE_FILE_H_
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