shaka-packager/media/file/file.h

104 lines
3.7 KiB
C++

// Copyright 2014 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef PACKAGER_FILE_FILE_H_
#define PACKAGER_FILE_FILE_H_
#include <string>
#include "base/basictypes.h"
namespace edash_packager {
namespace media {
extern const char* kLocalFilePrefix;
/// Define an abstract file interface.
class File {
public:
/// Open the specified file.
/// This is a file factory method, it opens a proper file automatically
/// based on prefix, e.g. "file://" for LocalFile.
/// @param file_name contains the name of the file to be accessed.
/// @param mode contains file access mode. Implementation dependent.
/// @return A File pointer on success, false otherwise.
static File* Open(const char* file_name, const char* mode);
/// Flush() and de-allocate resources associated with this file, and
/// delete this File object. THIS IS THE ONE TRUE WAY TO DEALLOCATE
/// THIS OBJECT.
/// @return true on success. For writable files, returning false MAY
/// INDICATE DATA LOSS.
virtual bool Close() = 0;
/// Read data and return it in buffer.
/// @param[out] buffer points to a block of memory with a size of at least
/// @a length bytes.
/// @param length indicates number of bytes to be read.
/// @return Number of bytes read, or a value < 0 on error.
/// Zero on end-of-file, or if 'length' is zero.
virtual int64 Read(void* buffer, uint64 length) = 0;
/// Write block of data.
/// @param buffer points to a block of memory with at least @a length bytes.
/// @param length indicates number of bytes to write.
/// @return Number of bytes written, or a value < 0 on error.
virtual int64 Write(const void* buffer, uint64 length) = 0;
/// @return Size of the file in bytes. A return value less than zero
/// indicates a problem getting the size.
virtual int64 Size() = 0;
/// Flush the file so that recently written data will survive an
/// application crash (but not necessarily an OS crash). For
/// instance, in LocalFile the data is flushed into the OS but not
/// necessarily to disk.
/// @return true on success, false otherwise.
virtual bool Flush() = 0;
/// @return true if the file reaches eof, false otherwise.
virtual bool Eof() = 0;
/// @return The file name.
const std::string& file_name() const { return file_name_; }
// ************************************************************
// * Static Methods: File-on-the-filesystem status
// ************************************************************
/// @return The size of a file in bytes on success, a value < 0 otherwise.
/// The file will be opened and closed in the process.
static int64 GetFileSize(const char* file_name);
/// Read the file into string.
/// @param file_name is the file to be read. It should be a valid file.
/// @param contents[out] points to the output string. Should not be NULL.
/// @return true on success, false otherwise.
static bool ReadFileToString(const char* file_name, std::string* contents);
protected:
explicit File(const std::string& file_name) : file_name_(file_name) {}
/// Do *not* call the destructor directly (with the "delete" keyword)
/// nor use scoped_ptr; instead use Close().
virtual ~File() {}
/// Internal open. Should not be used directly.
virtual bool Open() = 0;
private:
// This is a file factory method, it creates a proper file, e.g.
// LocalFile, MemFile based on prefix.
static File* Create(const char* file_name, const char* mode);
std::string file_name_;
DISALLOW_COPY_AND_ASSIGN(File);
};
} // namespace media
} // namespace edash_packager
#endif // PACKAGER_FILE_FILE_H_