61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
// Copyright 2014 Google Inc. All rights reserved.
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//
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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#ifndef MEDIA_FILE_UDP_FILE_H_
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#define MEDIA_FILE_UDP_FILE_H_
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#include <stdint.h>
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#include <string>
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#include "packager/file/file.h"
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#if defined(OS_WIN)
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#include <windows.h>
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#include <winsock2.h>
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#else
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typedef int SOCKET;
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#endif // defined(OS_WIN)
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namespace shaka {
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/// Implements UdpFile, which receives UDP unicast and multicast streams.
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class UdpFile : public File {
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public:
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/// @param file_name C string containing the address of the stream to receive.
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/// It should be of the form "<ip_address>:<port>".
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explicit UdpFile(const char* address_and_port);
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/// @name File implementation overrides.
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/// @{
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bool Close() override;
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int64_t Read(void* buffer, uint64_t length) override;
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int64_t Write(const void* buffer, uint64_t length) override;
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int64_t Size() override;
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bool Flush() override;
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bool Seek(uint64_t position) override;
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bool Tell(uint64_t* position) override;
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/// @}
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protected:
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~UdpFile() override;
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bool Open() override;
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private:
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SOCKET socket_;
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#if defined(OS_WIN)
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// For Winsock in Windows.
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bool wsa_started_ = false;
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#endif // defined(OS_WIN)
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DISALLOW_COPY_AND_ASSIGN(UdpFile);
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};
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} // namespace shaka
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#endif // MEDIA_FILE_UDP_FILE_H_
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