136 lines
3.0 KiB
C++
136 lines
3.0 KiB
C++
// Copyright 2017 Google LLC. All rights reserved.
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//
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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#include "packager/app/job_manager.h"
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#include <set>
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#include "packager/media/chunking/sync_point_queue.h"
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#include "packager/media/origin/origin_handler.h"
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namespace shaka {
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namespace media {
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Job::Job(const std::string& name,
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std::shared_ptr<OriginHandler> work,
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OnCompleteFunction on_complete)
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: name_(name),
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work_(std::move(work)),
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on_complete_(on_complete),
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status_(error::Code::UNKNOWN, "Job uninitialized") {
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DCHECK(work_);
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}
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const Status& Job::Initialize() {
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status_ = work_->Initialize();
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return status_;
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}
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void Job::Start() {
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thread_.reset(new std::thread(&Job::Run, this));
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}
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void Job::Cancel() {
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work_->Cancel();
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}
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const Status& Job::Run() {
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if (status_.ok()) // initialized correctly
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status_ = work_->Run();
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on_complete_(this);
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return status_;
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}
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void Job::Join() {
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if (thread_) {
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thread_->join();
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thread_ = nullptr;
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}
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}
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JobManager::JobManager(std::unique_ptr<SyncPointQueue> sync_points)
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: sync_points_(std::move(sync_points)) {}
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void JobManager::Add(const std::string& name,
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std::shared_ptr<OriginHandler> handler) {
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jobs_.emplace_back(new Job(
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name, std::move(handler),
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std::bind(&JobManager::OnJobComplete, this, std::placeholders::_1)));
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}
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Status JobManager::InitializeJobs() {
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Status status;
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for (auto& job : jobs_)
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status.Update(job->Initialize());
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return status;
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}
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Status JobManager::RunJobs() {
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std::set<Job*> active_jobs;
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// Start every job and add it to the active jobs list so that we can wait
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// on each one.
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for (auto& job : jobs_) {
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job->Start();
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active_jobs.insert(job.get());
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}
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// Wait for all jobs to complete or any job to error.
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Status status;
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{
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absl::MutexLock lock(&mutex_);
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while (status.ok() && active_jobs.size()) {
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// any_job_complete_ is protected by mutex_.
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any_job_complete_.Wait(&mutex_);
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// complete_ is protected by mutex_.
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for (const auto& entry : complete_) {
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Job* job = entry.first;
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bool complete = entry.second;
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if (complete) {
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job->Join();
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status.Update(job->status());
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active_jobs.erase(job);
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}
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}
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}
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}
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// If the main loop has exited and there are still jobs running,
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// we need to cancel them and clean-up.
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if (sync_points_)
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sync_points_->Cancel();
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for (auto& job : active_jobs)
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job->Cancel();
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for (auto& job : active_jobs)
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job->Join();
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return status;
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}
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void JobManager::OnJobComplete(Job* job) {
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absl::MutexLock lock(&mutex_);
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// These are both protected by mutex_.
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complete_[job] = true;
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any_job_complete_.Signal();
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}
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void JobManager::CancelJobs() {
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if (sync_points_)
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sync_points_->Cancel();
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for (auto& job : jobs_)
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job->Cancel();
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}
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} // namespace media
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} // namespace shaka
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