182 lines
5.4 KiB
C++
182 lines
5.4 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// A "smart" pointer type with reference tracking. Every pointer to a
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// particular object is kept on a circular linked list. When the last pointer
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// to an object is destroyed or reassigned, the object is deleted.
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//
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// Used properly, this deletes the object when the last reference goes away.
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// There are several caveats:
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// - Like all reference counting schemes, cycles lead to leaks.
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// - Each smart pointer is actually two pointers (8 bytes instead of 4).
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// - Every time a pointer is released, the entire list of pointers to that
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// object is traversed. This class is therefore NOT SUITABLE when there
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// will often be more than two or three pointers to a particular object.
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// - References are only tracked as long as linked_ptr<> objects are copied.
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// If a linked_ptr<> is converted to a raw pointer and back, BAD THINGS
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// will happen (double deletion).
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//
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// A good use of this class is storing object references in STL containers.
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// You can safely put linked_ptr<> in a vector<>.
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// Other uses may not be as good.
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//
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// Note: If you use an incomplete type with linked_ptr<>, the class
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// *containing* linked_ptr<> must have a constructor and destructor (even
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// if they do nothing!).
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//
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// Thread Safety:
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// A linked_ptr is NOT thread safe. Copying a linked_ptr object is
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// effectively a read-write operation.
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//
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// Alternative: to linked_ptr is shared_ptr, which
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// - is also two pointers in size (8 bytes for 32 bit addresses)
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// - is thread safe for copying and deletion
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// - supports weak_ptrs
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#ifndef BASE_MEMORY_LINKED_PTR_H_
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#define BASE_MEMORY_LINKED_PTR_H_
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#include "base/logging.h" // for CHECK macros
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// This is used internally by all instances of linked_ptr<>. It needs to be
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// a non-template class because different types of linked_ptr<> can refer to
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// the same object (linked_ptr<Superclass>(obj) vs linked_ptr<Subclass>(obj)).
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// So, it needs to be possible for different types of linked_ptr to participate
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// in the same circular linked list, so we need a single class type here.
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//
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// DO NOT USE THIS CLASS DIRECTLY YOURSELF. Use linked_ptr<T>.
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class linked_ptr_internal {
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public:
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// Create a new circle that includes only this instance.
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void join_new() {
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next_ = this;
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}
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// Join an existing circle.
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void join(linked_ptr_internal const* ptr) {
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next_ = ptr->next_;
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ptr->next_ = this;
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}
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// Leave whatever circle we're part of. Returns true iff we were the
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// last member of the circle. Once this is done, you can join() another.
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bool depart() {
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if (next_ == this) return true;
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linked_ptr_internal const* p = next_;
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while (p->next_ != this) p = p->next_;
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p->next_ = next_;
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return false;
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}
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private:
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mutable linked_ptr_internal const* next_;
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};
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template <typename T>
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class linked_ptr {
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public:
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typedef T element_type;
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// Take over ownership of a raw pointer. This should happen as soon as
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// possible after the object is created.
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explicit linked_ptr(T* ptr = NULL) { capture(ptr); }
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~linked_ptr() { depart(); }
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// Copy an existing linked_ptr<>, adding ourselves to the list of references.
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template <typename U> linked_ptr(linked_ptr<U> const& ptr) { copy(&ptr); }
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linked_ptr(linked_ptr const& ptr) {
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DCHECK_NE(&ptr, this);
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copy(&ptr);
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}
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// Assignment releases the old value and acquires the new.
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template <typename U> linked_ptr& operator=(linked_ptr<U> const& ptr) {
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depart();
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copy(&ptr);
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return *this;
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}
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linked_ptr& operator=(linked_ptr const& ptr) {
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if (&ptr != this) {
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depart();
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copy(&ptr);
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}
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return *this;
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}
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// Smart pointer members.
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void reset(T* ptr = NULL) {
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depart();
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capture(ptr);
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}
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T* get() const { return value_; }
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T* operator->() const { return value_; }
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T& operator*() const { return *value_; }
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// Release ownership of the pointed object and returns it.
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// Sole ownership by this linked_ptr object is required.
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T* release() {
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bool last = link_.depart();
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CHECK(last);
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T* v = value_;
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value_ = NULL;
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return v;
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}
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bool operator==(const T* p) const { return value_ == p; }
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bool operator!=(const T* p) const { return value_ != p; }
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template <typename U>
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bool operator==(linked_ptr<U> const& ptr) const {
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return value_ == ptr.get();
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}
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template <typename U>
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bool operator!=(linked_ptr<U> const& ptr) const {
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return value_ != ptr.get();
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}
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private:
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template <typename U>
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friend class linked_ptr;
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T* value_;
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linked_ptr_internal link_;
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void depart() {
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if (link_.depart()) delete value_;
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}
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void capture(T* ptr) {
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value_ = ptr;
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link_.join_new();
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}
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template <typename U> void copy(linked_ptr<U> const* ptr) {
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value_ = ptr->get();
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if (value_)
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link_.join(&ptr->link_);
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else
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link_.join_new();
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}
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};
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template<typename T> inline
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bool operator==(T* ptr, const linked_ptr<T>& x) {
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return ptr == x.get();
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}
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template<typename T> inline
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bool operator!=(T* ptr, const linked_ptr<T>& x) {
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return ptr != x.get();
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}
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// A function to convert T* into linked_ptr<T>
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// Doing e.g. make_linked_ptr(new FooBarBaz<type>(arg)) is a shorter notation
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// for linked_ptr<FooBarBaz<type> >(new FooBarBaz<type>(arg))
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template <typename T>
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linked_ptr<T> make_linked_ptr(T* ptr) {
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return linked_ptr<T>(ptr);
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}
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#endif // BASE_MEMORY_LINKED_PTR_H_
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