110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_EVENT_RECORDER_H_
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#define BASE_EVENT_RECORDER_H_
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#include "base/base_export.h"
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#include "base/basictypes.h"
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#include "build/build_config.h"
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#if defined(OS_WIN)
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#include <stdio.h>
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#include <string.h>
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#include <windows.h>
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#endif
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namespace base {
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class FilePath;
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// A class for recording and playing back keyboard and mouse input events.
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//
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// Note - if you record events, and the playback with the windows in
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// different sizes or positions, the playback will fail. When
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// recording and playing, you should move the relevant windows
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// to constant sizes and locations.
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// TODO(mbelshe) For now this is a singleton. I believe that this class
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// could be easily modified to:
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// support two simultaneous recorders
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// be playing back events while already recording events.
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// Why? Imagine if the product had a "record a macro" feature.
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// You might be recording globally, while recording or playing back
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// a macro. I don't think two playbacks make sense.
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class BASE_EXPORT EventRecorder {
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public:
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// Get the singleton EventRecorder.
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// We can only handle one recorder/player at a time.
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static EventRecorder* current() {
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if (!current_)
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current_ = new EventRecorder();
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return current_;
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}
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// Starts recording events.
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// Will clobber the file if it already exists.
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// Returns true on success, or false if an error occurred.
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bool StartRecording(const FilePath& filename);
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// Stops recording.
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void StopRecording();
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// Is the EventRecorder currently recording.
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bool is_recording() const { return is_recording_; }
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// Plays events previously recorded.
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// Returns true on success, or false if an error occurred.
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bool StartPlayback(const FilePath& filename);
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// Stops playback.
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void StopPlayback();
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// Is the EventRecorder currently playing.
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bool is_playing() const { return is_playing_; }
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#if defined(OS_WIN)
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// C-style callbacks for the EventRecorder.
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// Used for internal purposes only.
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LRESULT RecordWndProc(int nCode, WPARAM wParam, LPARAM lParam);
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LRESULT PlaybackWndProc(int nCode, WPARAM wParam, LPARAM lParam);
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#endif
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private:
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// Create a new EventRecorder. Events are saved to the file filename.
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// If the file already exists, it will be deleted before recording
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// starts.
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EventRecorder()
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: is_recording_(false),
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is_playing_(false),
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#if defined(OS_WIN)
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journal_hook_(NULL),
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file_(NULL),
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#endif
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playback_first_msg_time_(0),
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playback_start_time_(0) {
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#if defined(OS_WIN)
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memset(&playback_msg_, 0, sizeof(playback_msg_));
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#endif
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}
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~EventRecorder();
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static EventRecorder* current_; // Our singleton.
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bool is_recording_;
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bool is_playing_;
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#if defined(OS_WIN)
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HHOOK journal_hook_;
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FILE* file_;
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EVENTMSG playback_msg_;
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#endif
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int playback_first_msg_time_;
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int playback_start_time_;
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DISALLOW_COPY_AND_ASSIGN(EventRecorder);
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};
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} // namespace base
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#endif // BASE_EVENT_RECORDER_H_
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