258 lines
7.2 KiB
C++
258 lines
7.2 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_ID_MAP_H_
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#define BASE_ID_MAP_H_
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#include <set>
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#include "base/basictypes.h"
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#include "base/containers/hash_tables.h"
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#include "base/logging.h"
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#include "base/threading/non_thread_safe.h"
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// Ownership semantics - own pointer means the pointer is deleted in Remove()
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// & during destruction
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enum IDMapOwnershipSemantics {
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IDMapExternalPointer,
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IDMapOwnPointer
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};
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// This object maintains a list of IDs that can be quickly converted to
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// pointers to objects. It is implemented as a hash table, optimized for
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// relatively small data sets (in the common case, there will be exactly one
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// item in the list).
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//
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// Items can be inserted into the container with arbitrary ID, but the caller
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// must ensure they are unique. Inserting IDs and relying on automatically
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// generated ones is not allowed because they can collide.
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//
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// This class does not have a virtual destructor, do not inherit from it when
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// ownership semantics are set to own because pointers will leak.
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template<typename T, IDMapOwnershipSemantics OS = IDMapExternalPointer>
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class IDMap : public base::NonThreadSafe {
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private:
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typedef int32 KeyType;
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typedef base::hash_map<KeyType, T*> HashTable;
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public:
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IDMap() : iteration_depth_(0), next_id_(1), check_on_null_data_(false) {
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// A number of consumers of IDMap create it on one thread but always access
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// it from a different, but consitent, thread post-construction.
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DetachFromThread();
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}
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~IDMap() {
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// Many IDMap's are static, and hence will be destroyed on the main thread.
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// However, all the accesses may take place on another thread, such as the
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// IO thread. Detaching again to clean this up.
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DetachFromThread();
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Releaser<OS, 0>::release_all(&data_);
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}
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// Sets whether Add should CHECK if passed in NULL data. Default is false.
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void set_check_on_null_data(bool value) { check_on_null_data_ = value; }
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// Adds a view with an automatically generated unique ID. See AddWithID.
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KeyType Add(T* data) {
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DCHECK(CalledOnValidThread());
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CHECK(!check_on_null_data_ || data);
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KeyType this_id = next_id_;
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DCHECK(data_.find(this_id) == data_.end()) << "Inserting duplicate item";
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data_[this_id] = data;
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next_id_++;
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return this_id;
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}
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// Adds a new data member with the specified ID. The ID must not be in
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// the list. The caller either must generate all unique IDs itself and use
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// this function, or allow this object to generate IDs and call Add. These
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// two methods may not be mixed, or duplicate IDs may be generated
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void AddWithID(T* data, KeyType id) {
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DCHECK(CalledOnValidThread());
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CHECK(!check_on_null_data_ || data);
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DCHECK(data_.find(id) == data_.end()) << "Inserting duplicate item";
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data_[id] = data;
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}
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void Remove(KeyType id) {
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DCHECK(CalledOnValidThread());
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typename HashTable::iterator i = data_.find(id);
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if (i == data_.end()) {
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NOTREACHED() << "Attempting to remove an item not in the list";
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return;
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}
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if (iteration_depth_ == 0) {
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Releaser<OS, 0>::release(i->second);
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data_.erase(i);
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} else {
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removed_ids_.insert(id);
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}
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}
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void Clear() {
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DCHECK(CalledOnValidThread());
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if (iteration_depth_ == 0) {
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Releaser<OS, 0>::release_all(&data_);
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} else {
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for (typename HashTable::iterator i = data_.begin();
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i != data_.end(); ++i)
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removed_ids_.insert(i->first);
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}
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}
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bool IsEmpty() const {
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DCHECK(CalledOnValidThread());
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return size() == 0u;
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}
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T* Lookup(KeyType id) const {
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DCHECK(CalledOnValidThread());
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typename HashTable::const_iterator i = data_.find(id);
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if (i == data_.end())
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return NULL;
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return i->second;
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}
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size_t size() const {
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DCHECK(CalledOnValidThread());
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return data_.size() - removed_ids_.size();
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}
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#if defined(UNIT_TEST)
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int iteration_depth() const {
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return iteration_depth_;
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}
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#endif // defined(UNIT_TEST)
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// It is safe to remove elements from the map during iteration. All iterators
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// will remain valid.
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template<class ReturnType>
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class Iterator {
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public:
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Iterator(IDMap<T, OS>* map)
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: map_(map),
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iter_(map_->data_.begin()) {
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Init();
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}
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Iterator(const Iterator& iter)
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: map_(iter.map_),
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iter_(iter.iter_) {
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Init();
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}
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const Iterator& operator=(const Iterator& iter) {
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map_ = iter.map;
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iter_ = iter.iter;
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Init();
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return *this;
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}
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~Iterator() {
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DCHECK(map_->CalledOnValidThread());
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// We're going to decrement iteration depth. Make sure it's greater than
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// zero so that it doesn't become negative.
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DCHECK_LT(0, map_->iteration_depth_);
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if (--map_->iteration_depth_ == 0)
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map_->Compact();
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}
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bool IsAtEnd() const {
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DCHECK(map_->CalledOnValidThread());
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return iter_ == map_->data_.end();
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}
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KeyType GetCurrentKey() const {
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DCHECK(map_->CalledOnValidThread());
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return iter_->first;
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}
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ReturnType* GetCurrentValue() const {
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DCHECK(map_->CalledOnValidThread());
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return iter_->second;
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}
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void Advance() {
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DCHECK(map_->CalledOnValidThread());
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++iter_;
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SkipRemovedEntries();
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}
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private:
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void Init() {
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DCHECK(map_->CalledOnValidThread());
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++map_->iteration_depth_;
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SkipRemovedEntries();
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}
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void SkipRemovedEntries() {
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while (iter_ != map_->data_.end() &&
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map_->removed_ids_.find(iter_->first) !=
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map_->removed_ids_.end()) {
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++iter_;
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}
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}
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IDMap<T, OS>* map_;
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typename HashTable::const_iterator iter_;
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};
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typedef Iterator<T> iterator;
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typedef Iterator<const T> const_iterator;
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private:
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// The dummy parameter is there because C++ standard does not allow
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// explicitly specialized templates inside classes
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template<IDMapOwnershipSemantics OI, int dummy> struct Releaser {
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static inline void release(T* ptr) {}
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static inline void release_all(HashTable* table) {}
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};
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template<int dummy> struct Releaser<IDMapOwnPointer, dummy> {
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static inline void release(T* ptr) { delete ptr;}
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static inline void release_all(HashTable* table) {
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for (typename HashTable::iterator i = table->begin();
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i != table->end(); ++i) {
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delete i->second;
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}
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table->clear();
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}
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};
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void Compact() {
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DCHECK_EQ(0, iteration_depth_);
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for (std::set<KeyType>::const_iterator i = removed_ids_.begin();
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i != removed_ids_.end(); ++i) {
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Remove(*i);
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}
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removed_ids_.clear();
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}
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// Keep track of how many iterators are currently iterating on us to safely
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// handle removing items during iteration.
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int iteration_depth_;
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// Keep set of IDs that should be removed after the outermost iteration has
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// finished. This way we manage to not invalidate the iterator when an element
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// is removed.
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std::set<KeyType> removed_ids_;
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// The next ID that we will return from Add()
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KeyType next_id_;
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HashTable data_;
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// See description above setter.
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bool check_on_null_data_;
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DISALLOW_COPY_AND_ASSIGN(IDMap);
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};
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#endif // BASE_ID_MAP_H_
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