170 lines
5.3 KiB
C++
170 lines
5.3 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/message_loop/incoming_task_queue.h"
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#include "base/debug/trace_event.h"
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#include "base/location.h"
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#include "base/message_loop/message_loop.h"
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#include "base/synchronization/waitable_event.h"
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namespace base {
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namespace internal {
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IncomingTaskQueue::IncomingTaskQueue(MessageLoop* message_loop)
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: message_loop_(message_loop),
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next_sequence_num_(0) {
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}
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bool IncomingTaskQueue::AddToIncomingQueue(
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const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay,
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bool nestable) {
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AutoLock locked(incoming_queue_lock_);
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PendingTask pending_task(
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from_here, task, CalculateDelayedRuntime(delay), nestable);
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return PostPendingTask(&pending_task);
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}
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bool IncomingTaskQueue::TryAddToIncomingQueue(
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const tracked_objects::Location& from_here,
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const Closure& task) {
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if (!incoming_queue_lock_.Try()) {
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// Reset |task|.
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Closure local_task = task;
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return false;
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}
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AutoLock locked(incoming_queue_lock_, AutoLock::AlreadyAcquired());
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PendingTask pending_task(
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from_here, task, CalculateDelayedRuntime(TimeDelta()), true);
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return PostPendingTask(&pending_task);
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}
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bool IncomingTaskQueue::IsHighResolutionTimerEnabledForTesting() {
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#if defined(OS_WIN)
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return !high_resolution_timer_expiration_.is_null();
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#else
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return true;
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#endif
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}
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bool IncomingTaskQueue::IsIdleForTesting() {
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AutoLock lock(incoming_queue_lock_);
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return incoming_queue_.empty();
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}
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void IncomingTaskQueue::LockWaitUnLockForTesting(WaitableEvent* caller_wait,
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WaitableEvent* caller_signal) {
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AutoLock lock(incoming_queue_lock_);
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caller_wait->Signal();
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caller_signal->Wait();
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}
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void IncomingTaskQueue::ReloadWorkQueue(TaskQueue* work_queue) {
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// Make sure no tasks are lost.
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DCHECK(work_queue->empty());
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// Acquire all we can from the inter-thread queue with one lock acquisition.
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AutoLock lock(incoming_queue_lock_);
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if (!incoming_queue_.empty())
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incoming_queue_.Swap(work_queue); // Constant time
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DCHECK(incoming_queue_.empty());
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}
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void IncomingTaskQueue::WillDestroyCurrentMessageLoop() {
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#if defined(OS_WIN)
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// If we left the high-resolution timer activated, deactivate it now.
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// Doing this is not-critical, it is mainly to make sure we track
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// the high resolution timer activations properly in our unit tests.
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if (!high_resolution_timer_expiration_.is_null()) {
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Time::ActivateHighResolutionTimer(false);
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high_resolution_timer_expiration_ = TimeTicks();
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}
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#endif
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AutoLock lock(incoming_queue_lock_);
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message_loop_ = NULL;
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}
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IncomingTaskQueue::~IncomingTaskQueue() {
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// Verify that WillDestroyCurrentMessageLoop() has been called.
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DCHECK(!message_loop_);
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}
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TimeTicks IncomingTaskQueue::CalculateDelayedRuntime(TimeDelta delay) {
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TimeTicks delayed_run_time;
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if (delay > TimeDelta()) {
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delayed_run_time = TimeTicks::Now() + delay;
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#if defined(OS_WIN)
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if (high_resolution_timer_expiration_.is_null()) {
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// Windows timers are granular to 15.6ms. If we only set high-res
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// timers for those under 15.6ms, then a 18ms timer ticks at ~32ms,
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// which as a percentage is pretty inaccurate. So enable high
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// res timers for any timer which is within 2x of the granularity.
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// This is a tradeoff between accuracy and power management.
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bool needs_high_res_timers = delay.InMilliseconds() <
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(2 * Time::kMinLowResolutionThresholdMs);
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if (needs_high_res_timers) {
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if (Time::ActivateHighResolutionTimer(true)) {
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high_resolution_timer_expiration_ = TimeTicks::Now() +
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TimeDelta::FromMilliseconds(
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MessageLoop::kHighResolutionTimerModeLeaseTimeMs);
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}
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}
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}
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#endif
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} else {
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DCHECK_EQ(delay.InMilliseconds(), 0) << "delay should not be negative";
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}
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#if defined(OS_WIN)
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if (!high_resolution_timer_expiration_.is_null()) {
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if (TimeTicks::Now() > high_resolution_timer_expiration_) {
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Time::ActivateHighResolutionTimer(false);
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high_resolution_timer_expiration_ = TimeTicks();
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}
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}
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#endif
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return delayed_run_time;
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}
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bool IncomingTaskQueue::PostPendingTask(PendingTask* pending_task) {
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// Warning: Don't try to short-circuit, and handle this thread's tasks more
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// directly, as it could starve handling of foreign threads. Put every task
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// into this queue.
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// This should only be called while the lock is taken.
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incoming_queue_lock_.AssertAcquired();
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if (!message_loop_) {
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pending_task->task.Reset();
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return false;
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}
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// Initialize the sequence number. The sequence number is used for delayed
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// tasks (to faciliate FIFO sorting when two tasks have the same
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// delayed_run_time value) and for identifying the task in about:tracing.
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pending_task->sequence_num = next_sequence_num_++;
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TRACE_EVENT_FLOW_BEGIN0("task", "MessageLoop::PostTask",
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TRACE_ID_MANGLE(message_loop_->GetTaskTraceID(*pending_task)));
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bool was_empty = incoming_queue_.empty();
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incoming_queue_.push(*pending_task);
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pending_task->task.Reset();
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// Wake up the pump.
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message_loop_->ScheduleWork(was_empty);
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return true;
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}
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} // namespace internal
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} // namespace base
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