shaka-packager/media/base/producer_consumer_queue.h

319 lines
10 KiB
C++

// Copyright 2014 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef MEDIA_BASE_PRODUCER_CONSUMER_QUEUE_H_
#define MEDIA_BASE_PRODUCER_CONSUMER_QUEUE_H_
#include <deque>
#include "base/strings/stringprintf.h"
#include "base/synchronization/condition_variable.h"
#include "base/synchronization/lock.h"
#include "base/timer/elapsed_timer.h"
#include "media/base/status.h"
namespace media {
static const size_t kUnlimitedCapacity = 0u;
static const int64 kInfiniteTimeout = -1;
/// A thread safe producer consumer queue implementation. It allows the standard
/// push and pop operations. It also maintains a monotonically-increasing
/// element position and allows peeking at the element at certain position.
template <class T>
class ProducerConsumerQueue {
public:
/// Create a ProducerConsumerQueue starting from position 0.
/// @param capacity is the maximum number of elements that the queue can hold
/// at once. A value of zero means unlimited capacity.
explicit ProducerConsumerQueue(size_t capacity);
/// Create a ProducerConsumerQueue starting from indicated position.
/// @param capacity is the maximum number of elements that the queue can hold
/// at once. A value of zero means unlimited capacity.
/// @param starting_pos is the starting head position.
ProducerConsumerQueue(size_t capacity, size_t starting_pos);
~ProducerConsumerQueue();
/// Push an element to the back of the queue. If the queue has reached its
/// capacity limit, block until spare capacity is available or time out or
/// stopped.
/// @param element refers the element to be pushed.
/// @param timeout_ms indicates timeout in milliseconds. A value of zero means
/// return immediately. A negative value means waiting indefinitely.
/// @return OK if the element was pushed successfully, STOPPED if Stop has
/// has been called, TIME_OUT if times out.
Status Push(const T& element, int64 timeout_ms);
/// Pop an element from the front of the queue. If the queue is empty, block
/// for an element to be available to be consumed or time out or stopped.
/// @param[out] element receives the popped element.
/// @param timeout_ms indicates timeout in milliseconds. A value of zero means
/// return immediately. A negative value means waiting indefinitely.
/// @return STOPPED if Stop has been called and the queue is completely empty,
/// TIME_OUT if times out, OK otherwise.
Status Pop(T* element, int64 timeout_ms);
/// Peek at the element at the specified position from the queue. If the
/// element is not available yet, block until it to be available or time out
/// or stopped.
/// NOTE: Elements before (pos - capacity/2) will be removed from the queue
/// after Peek operation.
/// @param pos refers to the element position.
/// @param[out] element receives the peeked element.
/// @param timeout_ms indicates timeout in milliseconds. A value of zero means
/// return immediately. A negative value means waiting indefinitely.
/// @return STOPPED if Stop has been called and @a pos is out of range,
/// INVALID_ARGUMENT if the pos < Head(), TIME_OUT if times out,
/// OK otherwise.
Status Peek(size_t pos, T* element, int64 timeout_ms);
/// Terminate Pop and Peek requests once the queue drains entirely.
/// Also terminate all waiting and future Push requests immediately.
/// Stop cannot stall.
void Stop() {
base::AutoLock l(lock_);
stop_requested_ = true;
not_empty_cv_.Broadcast();
not_full_cv_.Broadcast();
new_element_cv_.Broadcast();
}
/// @return true if there are no elements in the queue.
bool Empty() const {
base::AutoLock l(lock_);
return q_.empty();
}
/// @return The number of elements in the queue.
size_t Size() const {
base::AutoLock l(lock_);
return q_.size();
}
/// @return The position of the head element in the queue. Note that the
/// returned value may be meaningless if the queue is empty.
size_t HeadPos() const {
base::AutoLock l(lock_);
return head_pos_;
}
/// @return The position of the tail element in the queue. Note that the
/// returned value may be meaningless if the queue is empty.
size_t TailPos() const {
base::AutoLock l(lock_);
return head_pos_ + q_.size() - 1;
}
/// @return true if the queue has been stopped using Stop(). This allows
/// producers to check if they can add new elements to the queue.
bool Stopped() const {
base::AutoLock l(lock_);
return stop_requested_;
}
private:
// Move head_pos_ to center on pos.
void SlideHeadOnCenter(size_t pos);
const size_t capacity_; // Maximum number of elements; zero means unlimited.
mutable base::Lock lock_; // Lock protecting all other variables below.
size_t head_pos_; // Head position.
std::deque<T> q_; // Internal queue holding the elements.
base::ConditionVariable not_empty_cv_;
base::ConditionVariable not_full_cv_;
base::ConditionVariable new_element_cv_;
bool stop_requested_; // True after Stop has been called.
DISALLOW_COPY_AND_ASSIGN(ProducerConsumerQueue);
};
// Implementations of non-inline functions.
template <class T>
ProducerConsumerQueue<T>::ProducerConsumerQueue(size_t capacity)
: capacity_(capacity),
head_pos_(0),
not_empty_cv_(&lock_),
not_full_cv_(&lock_),
new_element_cv_(&lock_),
stop_requested_(false) {}
template <class T>
ProducerConsumerQueue<T>::ProducerConsumerQueue(size_t capacity,
size_t starting_pos)
: capacity_(capacity),
head_pos_(starting_pos),
not_empty_cv_(&lock_),
not_full_cv_(&lock_),
new_element_cv_(&lock_),
stop_requested_(false) {
}
template <class T>
ProducerConsumerQueue<T>::~ProducerConsumerQueue() {}
template <class T>
Status ProducerConsumerQueue<T>::Push(const T& element, int64 timeout_ms) {
base::AutoLock l(lock_);
bool woken = false;
// Check for queue shutdown.
if (stop_requested_)
return Status(error::STOPPED, "");
base::ElapsedTimer timer;
base::TimeDelta timeout_delta = base::TimeDelta::FromMilliseconds(timeout_ms);
if (capacity_) {
while (q_.size() == capacity_) {
if (timeout_ms < 0) {
// Wait forever, or until Stop.
not_full_cv_.Wait();
} else {
base::TimeDelta elapsed = timer.Elapsed();
if (elapsed < timeout_delta) {
// Wait with timeout, or until Stop.
not_full_cv_.TimedWait(timeout_delta - elapsed);
} else {
// We're through waiting.
return Status(error::TIME_OUT, "Time out on pushing.");
}
}
// Re-check for queue shutdown after waking from Wait.
if (stop_requested_)
return Status(error::STOPPED, "");
woken = true;
}
DCHECK_LT(q_.size(), capacity_);
}
// Signal consumer to proceed if we are going to create some elements.
if (q_.empty())
not_empty_cv_.Signal();
new_element_cv_.Signal();
q_.push_back(element);
// Signal other producers if we just acquired more capacity.
if (woken && q_.size() != capacity_)
not_full_cv_.Signal();
return Status::OK;
}
template <class T>
Status ProducerConsumerQueue<T>::Pop(T* element, int64 timeout_ms) {
base::AutoLock l(lock_);
bool woken = false;
base::ElapsedTimer timer;
base::TimeDelta timeout_delta = base::TimeDelta::FromMilliseconds(timeout_ms);
while (q_.empty()) {
if (stop_requested_)
return Status(error::STOPPED, "");
if (timeout_ms < 0) {
// Wait forever, or until Stop.
not_empty_cv_.Wait();
} else {
base::TimeDelta elapsed = timer.Elapsed();
if (elapsed < timeout_delta) {
// Wait with timeout, or until Stop.
not_empty_cv_.TimedWait(timeout_delta - elapsed);
} else {
// We're through waiting.
return Status(error::TIME_OUT, "Time out on popping.");
}
}
woken = true;
}
// Signal producer to proceed if we are going to create some capacity.
if (q_.size() == capacity_)
not_full_cv_.Signal();
*element = q_.front();
q_.pop_front();
++head_pos_;
// Signal other consumers if we have more elements.
if (woken && !q_.empty())
not_empty_cv_.Signal();
return Status::OK;
}
template <class T>
Status ProducerConsumerQueue<T>::Peek(size_t pos,
T* element,
int64 timeout_ms) {
base::AutoLock l(lock_);
if (pos < head_pos_) {
return Status(
error::INVALID_ARGUMENT,
base::StringPrintf(
"pos (%zu) is too small; head is at %zu.", pos, head_pos_));
}
bool woken = false;
base::ElapsedTimer timer;
base::TimeDelta timeout_delta = base::TimeDelta::FromMilliseconds(timeout_ms);
// Move head to create some space (move the sliding window centered @ pos).
SlideHeadOnCenter(pos);
while (pos >= head_pos_ + q_.size()) {
if (stop_requested_)
return Status(error::STOPPED, "");
if (timeout_ms < 0) {
// Wait forever, or until Stop.
new_element_cv_.Wait();
} else {
base::TimeDelta elapsed = timer.Elapsed();
if (elapsed < timeout_delta) {
// Wait with timeout, or until Stop.
new_element_cv_.TimedWait(timeout_delta - elapsed);
} else {
// We're through waiting.
return Status(error::TIME_OUT, "Time out on peeking.");
}
}
// Move head to create some space (move the sliding window centered @ pos).
SlideHeadOnCenter(pos);
woken = true;
}
*element = q_[pos - head_pos_];
// Signal other consumers if we have more elements.
if (woken && !q_.empty())
new_element_cv_.Signal();
return Status::OK;
}
template <class T>
void ProducerConsumerQueue<T>::SlideHeadOnCenter(size_t pos) {
lock_.AssertAcquired();
if (capacity_) {
// Signal producer to proceed if we are going to create some capacity.
if (q_.size() == capacity_ && pos > head_pos_ + capacity_ / 2)
not_full_cv_.Signal();
while (!q_.empty() && pos > head_pos_ + capacity_ / 2) {
++head_pos_;
q_.pop_front();
}
}
}
} // namespace media
#endif // MEDIA_BASE_PRODUCER_CONSUMER_QUEUE_H_