172 lines
5.2 KiB
C++
172 lines
5.2 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/android/forwarder2/forwarder.h"
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#include "base/basictypes.h"
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#include "base/bind.h"
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#include "base/logging.h"
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#include "base/memory/ref_counted.h"
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#include "base/posix/eintr_wrapper.h"
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#include "base/single_thread_task_runner.h"
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#include "tools/android/forwarder2/socket.h"
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namespace forwarder2 {
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namespace {
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// Helper class to buffer reads and writes from one socket to another.
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class BufferedCopier {
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public:
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// Does NOT own the pointers.
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BufferedCopier(Socket* socket_from,
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Socket* socket_to)
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: socket_from_(socket_from),
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socket_to_(socket_to),
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bytes_read_(0),
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write_offset_(0) {
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}
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bool AddToReadSet(fd_set* read_fds) {
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if (bytes_read_ == 0)
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return socket_from_->AddFdToSet(read_fds);
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return false;
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}
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bool AddToWriteSet(fd_set* write_fds) {
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if (write_offset_ < bytes_read_)
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return socket_to_->AddFdToSet(write_fds);
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return false;
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}
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bool TryRead(const fd_set& read_fds) {
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if (!socket_from_->IsFdInSet(read_fds))
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return false;
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if (bytes_read_ != 0) // Can't read.
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return false;
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int ret = socket_from_->Read(buffer_, kBufferSize);
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if (ret > 0) {
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bytes_read_ = ret;
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return true;
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}
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return false;
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}
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bool TryWrite(const fd_set& write_fds) {
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if (!socket_to_->IsFdInSet(write_fds))
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return false;
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if (write_offset_ >= bytes_read_) // Nothing to write.
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return false;
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int ret = socket_to_->Write(buffer_ + write_offset_,
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bytes_read_ - write_offset_);
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if (ret > 0) {
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write_offset_ += ret;
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if (write_offset_ == bytes_read_) {
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write_offset_ = 0;
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bytes_read_ = 0;
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}
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return true;
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}
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return false;
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}
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private:
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// Not owned.
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Socket* socket_from_;
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Socket* socket_to_;
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// A big buffer to let our file-over-http bridge work more like real file.
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static const int kBufferSize = 1024 * 128;
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int bytes_read_;
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int write_offset_;
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char buffer_[kBufferSize];
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DISALLOW_COPY_AND_ASSIGN(BufferedCopier);
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};
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// Internal class that wraps a helper thread to forward traffic between
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// |socket1| and |socket2|. After creating a new instance, call its Start()
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// method to launch operations. Thread stops automatically if one of the socket
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// disconnects, but ensures that all buffered writes to the other, still alive,
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// socket, are written first. When this happens, the instance will delete itself
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// automatically.
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// Note that the instance will always be destroyed on the same thread that
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// created it.
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class Forwarder {
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public:
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Forwarder(scoped_ptr<Socket> socket1, scoped_ptr<Socket> socket2)
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: socket1_(socket1.Pass()),
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socket2_(socket2.Pass()),
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destructor_runner_(base::MessageLoopProxy::current()),
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thread_("ForwarderThread") {
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}
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void Start() {
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thread_.Start();
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thread_.message_loop_proxy()->PostTask(
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FROM_HERE,
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base::Bind(&Forwarder::ThreadHandler, base::Unretained(this)));
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}
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private:
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void ThreadHandler() {
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const int nfds = Socket::GetHighestFileDescriptor(*socket1_, *socket2_) + 1;
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fd_set read_fds;
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fd_set write_fds;
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// Copy from socket1 to socket2
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BufferedCopier buffer1(socket1_.get(), socket2_.get());
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// Copy from socket2 to socket1
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BufferedCopier buffer2(socket2_.get(), socket1_.get());
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bool run = true;
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while (run) {
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FD_ZERO(&read_fds);
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FD_ZERO(&write_fds);
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buffer1.AddToReadSet(&read_fds);
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buffer2.AddToReadSet(&read_fds);
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buffer1.AddToWriteSet(&write_fds);
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buffer2.AddToWriteSet(&write_fds);
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if (HANDLE_EINTR(select(nfds, &read_fds, &write_fds, NULL, NULL)) <= 0) {
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PLOG(ERROR) << "select";
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break;
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}
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// When a socket in the read set closes the connection, select() returns
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// with that socket descriptor set as "ready to read". When we call
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// TryRead() below, it will return false, but the while loop will continue
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// to run until all the write operations are finished, to make sure the
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// buffers are completely flushed out.
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// Keep running while we have some operation to do.
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run = buffer1.TryRead(read_fds);
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run = run || buffer2.TryRead(read_fds);
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run = run || buffer1.TryWrite(write_fds);
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run = run || buffer2.TryWrite(write_fds);
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}
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// Note that the thread that |destruction_runner_| runs tasks on could be
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// temporarily blocked on I/O (e.g. select()) therefore it is safer to close
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// the sockets now rather than relying on the destructor.
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socket1_.reset();
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socket2_.reset();
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// Note that base::Thread must be destroyed on the thread it was created on.
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destructor_runner_->DeleteSoon(FROM_HERE, this);
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}
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scoped_ptr<Socket> socket1_;
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scoped_ptr<Socket> socket2_;
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scoped_refptr<base::SingleThreadTaskRunner> destructor_runner_;
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base::Thread thread_;
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};
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} // namespace
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void StartForwarder(scoped_ptr<Socket> socket1, scoped_ptr<Socket> socket2) {
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(new Forwarder(socket1.Pass(), socket2.Pass()))->Start();
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}
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} // namespace forwarder2
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