201 lines
6.5 KiB
C++
201 lines
6.5 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/gn/item_tree.h"
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#include <algorithm>
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#include "base/stl_util.h"
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#include "tools/gn/err.h"
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#include "tools/gn/item.h"
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#include "tools/gn/item_node.h"
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namespace {
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// Recursively looks in the tree for a given node, returning true if it
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// was found in the dependecy graph. This is used to see if a given node
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// participates in a cycle.
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//
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// Note that "look_for" and "search_in" will be the same node when starting the
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// search, so we don't want to return true in that case.
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//
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// If a cycle is found, the return value will be true and the cycle vector will
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// be filled with the path (in reverse order).
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bool RecursiveFindCycle(const ItemNode* look_for,
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const ItemNode* search_in,
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std::vector<const ItemNode*>* cycle) {
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const ItemNode::ItemNodeMap& unresolved =
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search_in->unresolved_dependencies();
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for (ItemNode::ItemNodeMap::const_iterator i = unresolved.begin();
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i != unresolved.end(); ++i) {
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ItemNode* cur = i->first;
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if (cur == look_for) {
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cycle->push_back(cur);
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return true;
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}
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if (RecursiveFindCycle(look_for, cur, cycle)) {
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// Found a cycle inside this one, record our path and return.
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cycle->push_back(cur);
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return true;
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}
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}
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return false;
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}
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} // namespace
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ItemTree::ItemTree() {
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}
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ItemTree::~ItemTree() {
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STLDeleteContainerPairSecondPointers(items_.begin(), items_.end());
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}
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ItemNode* ItemTree::GetExistingNodeLocked(const Label& label) {
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lock_.AssertAcquired();
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StringToNodeHash::iterator found = items_.find(label);
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if (found == items_.end())
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return NULL;
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return found->second;
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}
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void ItemTree::AddNodeLocked(ItemNode* node) {
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lock_.AssertAcquired();
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DCHECK(items_.find(node->item()->label()) == items_.end());
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items_[node->item()->label()] = node;
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}
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bool ItemTree::MarkItemDefinedLocked(const BuildSettings* build_settings,
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const Label& label,
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Err* err) {
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lock_.AssertAcquired();
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DCHECK(items_.find(label) != items_.end());
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ItemNode* node = items_[label];
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if (!node->unresolved_dependencies().empty()) {
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// Still some pending dependencies, wait for those to be resolved.
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if (!node->SetDefined(build_settings, err))
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return false;
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return true;
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}
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// No more pending deps.
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MarkItemResolvedLocked(node);
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return true;
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}
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void ItemTree::GetAllItemsLocked(std::vector<const Item*>* dest) const {
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lock_.AssertAcquired();
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dest->reserve(items_.size());
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for (StringToNodeHash::const_iterator i = items_.begin();
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i != items_.end(); ++i) {
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dest->push_back(i->second->item());
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}
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}
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Err ItemTree::CheckForBadItems() const {
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base::AutoLock lock(lock_);
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// Look for errors where we find a GENERATED node that refers to a REFERENCED
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// one. There may be other nodes depending on the GENERATED one, but listing
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// all of those isn't helpful, we want to find the broken link.
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//
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// This finds normal "missing dependency" errors but does not find circular
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// dependencies because in this case all items in the cycle will be GENERATED
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// but none will be resolved. If this happens, we'll check explicitly for
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// that below.
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std::vector<const ItemNode*> bad_nodes;
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std::string depstring;
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for (StringToNodeHash::const_iterator i = items_.begin();
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i != items_.end(); ++i) {
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const ItemNode* src = i->second;
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if (!src->should_generate())
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continue; // Skip ungenerated nodes.
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if (src->state() == ItemNode::DEFINED ||
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src->state() == ItemNode::PENDING_DEPS) {
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bad_nodes.push_back(src);
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// Check dependencies.
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for (ItemNode::ItemNodeMap::const_iterator dest =
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src->unresolved_dependencies().begin();
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dest != src->unresolved_dependencies().end();
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++dest) {
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const ItemNode* dest_node = dest->first;
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if (dest_node->state() == ItemNode::REFERENCED) {
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depstring += "\"" + src->item()->label().GetUserVisibleName(false) +
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"\" needs " + dest_node->item()->GetItemTypeName() +
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" \"" + dest_node->item()->label().GetUserVisibleName(false) +
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"\"\n";
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}
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}
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}
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}
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if (!bad_nodes.empty() && depstring.empty()) {
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// Our logic above found a bad node but didn't identify the problem. This
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// normally means a circular dependency.
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depstring = CheckForCircularDependenciesLocked(bad_nodes);
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if (depstring.empty()) {
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// Something's very wrong, just dump out the bad nodes.
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depstring = "I have no idea what went wrong, but these are unresolved, "
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"possible due to an\ninternal error:";
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for (size_t i = 0; i < bad_nodes.size(); i++) {
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depstring += "\n\"" +
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bad_nodes[i]->item()->label().GetUserVisibleName(false) + "\"";
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}
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}
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}
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if (depstring.empty())
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return Err();
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return Err(Location(), "Unresolved dependencies.", depstring);
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}
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void ItemTree::MarkItemResolvedLocked(ItemNode* node) {
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node->SetResolved();
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node->item()->OnResolved();
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// Now update our waiters, pushing the "resolved" bit.
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ItemNode::ItemNodeMap waiting;
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node->SwapOutWaitingDependencySet(&waiting);
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for (ItemNode::ItemNodeMap::iterator i = waiting.begin();
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i != waiting.end(); ++i) {
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ItemNode* waiter = i->first;
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// Our node should be unresolved in the waiter.
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DCHECK(waiter->unresolved_dependencies().find(node) !=
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waiter->unresolved_dependencies().end());
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waiter->MarkDirectDependencyResolved(node);
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// Recursively mark nodes as resolved.
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if ((waiter->state() == ItemNode::DEFINED ||
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waiter->state() == ItemNode::PENDING_DEPS) &&
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waiter->unresolved_dependencies().empty())
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MarkItemResolvedLocked(waiter);
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}
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}
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std::string ItemTree::CheckForCircularDependenciesLocked(
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const std::vector<const ItemNode*>& bad_nodes) const {
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std::vector<const ItemNode*> cycle;
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if (!RecursiveFindCycle(bad_nodes[0], bad_nodes[0], &cycle))
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return std::string(); // Didn't find a cycle, something else is wrong.
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cycle.push_back(bad_nodes[0]);
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std::string ret = "There is a dependency cycle:";
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// Walk backwards since the dependency arrows point in the reverse direction.
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for (int i = static_cast<int>(cycle.size()) - 1; i >= 0; i--) {
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ret += "\n \"" + cycle[i]->item()->label().GetUserVisibleName(false) +
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"\"";
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if (i != 0)
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ret += " ->";
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}
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return ret;
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}
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