47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
// Copyright 2016 Google LLC. All rights reserved.
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//
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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//
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// Enhanced AC3 audio utility functions.
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#ifndef PACKAGER_MEDIA_CODECS_EC3_AUDIO_UTIL_H_
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#define PACKAGER_MEDIA_CODECS_EC3_AUDIO_UTIL_H_
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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namespace shaka {
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namespace media {
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/// Parse data from EC3Specific box and calculate EC3 channel map value based on
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/// ETSI TS 102 366 V1.3.1 Digital Audio Compression (AC-3, Enhanced AC-3)
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/// Standard E.1.3.1.8.
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bool CalculateEC3ChannelMap(const std::vector<uint8_t>& ec3_data,
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uint32_t* channel_map);
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/// Parse data from EC3Specific box and calculate number of channels.
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/// @return The number of channels associated with the input ec3 data on
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/// success; otherwise 0 is returned.
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size_t GetEc3NumChannels(const std::vector<uint8_t>& ec3_data);
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/// Parse data from EC3Specific box, calculate EC3 channel map and then
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/// obtain channel configuration descriptor value with MPEG scheme based on
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/// ETSI TS 102 366 V1.4.1 Digital Audio Compression (AC-3, Enhanced AC-3)
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/// Standard, Table I.1.1.
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bool CalculateEC3ChannelMPEGValue(const std::vector<uint8_t>& ec3_data,
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uint32_t* ec3_channel_mpeg_value);
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/// Parse data from EC3Specific box and obtain Dolby Digital Plus JOC
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/// decoding complexity based on ETSI TS 103 420 v1.2.1 Backwards-compatible
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/// object audio carriage using Enhanced AC-3 Standard chapter C.3.1.
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bool GetEc3JocComplexity(const std::vector<uint8_t>& ec3_data,
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uint32_t* ec3_joc_complexity);
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} // namespace media
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} // namespace shaka
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#endif // PACKAGER_MEDIA_CODECS_EC3_AUDIO_UTIL_H_
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