670 lines
26 KiB
C++
670 lines
26 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "base/synchronization/condition_variable.h"
|
|
|
|
#include <windows.h>
|
|
#include <stack>
|
|
|
|
#include "base/compiler_specific.h"
|
|
#include "base/logging.h"
|
|
#include "base/synchronization/lock.h"
|
|
#include "base/threading/thread_restrictions.h"
|
|
#include "base/time/time.h"
|
|
|
|
namespace {
|
|
// We can't use the linker supported delay-load for kernel32 so all this
|
|
// cruft here is to manually late-bind the needed functions.
|
|
typedef void (WINAPI *InitializeConditionVariableFn)(PCONDITION_VARIABLE);
|
|
typedef BOOL (WINAPI *SleepConditionVariableCSFn)(PCONDITION_VARIABLE,
|
|
PCRITICAL_SECTION, DWORD);
|
|
typedef void (WINAPI *WakeConditionVariableFn)(PCONDITION_VARIABLE);
|
|
typedef void (WINAPI *WakeAllConditionVariableFn)(PCONDITION_VARIABLE);
|
|
|
|
InitializeConditionVariableFn initialize_condition_variable_fn;
|
|
SleepConditionVariableCSFn sleep_condition_variable_fn;
|
|
WakeConditionVariableFn wake_condition_variable_fn;
|
|
WakeAllConditionVariableFn wake_all_condition_variable_fn;
|
|
|
|
bool BindVistaCondVarFunctions() {
|
|
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
|
|
initialize_condition_variable_fn =
|
|
reinterpret_cast<InitializeConditionVariableFn>(
|
|
GetProcAddress(kernel32, "InitializeConditionVariable"));
|
|
if (!initialize_condition_variable_fn)
|
|
return false;
|
|
sleep_condition_variable_fn =
|
|
reinterpret_cast<SleepConditionVariableCSFn>(
|
|
GetProcAddress(kernel32, "SleepConditionVariableCS"));
|
|
if (!sleep_condition_variable_fn)
|
|
return false;
|
|
wake_condition_variable_fn =
|
|
reinterpret_cast<WakeConditionVariableFn>(
|
|
GetProcAddress(kernel32, "WakeConditionVariable"));
|
|
if (!wake_condition_variable_fn)
|
|
return false;
|
|
wake_all_condition_variable_fn =
|
|
reinterpret_cast<WakeAllConditionVariableFn>(
|
|
GetProcAddress(kernel32, "WakeAllConditionVariable"));
|
|
if (!wake_all_condition_variable_fn)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
} // namespace.
|
|
|
|
namespace base {
|
|
// Abstract base class of the pimpl idiom.
|
|
class ConditionVarImpl {
|
|
public:
|
|
virtual ~ConditionVarImpl() {};
|
|
virtual void Wait() = 0;
|
|
virtual void TimedWait(const TimeDelta& max_time) = 0;
|
|
virtual void Broadcast() = 0;
|
|
virtual void Signal() = 0;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Windows Vista and Win7 implementation.
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
class WinVistaCondVar: public ConditionVarImpl {
|
|
public:
|
|
WinVistaCondVar(Lock* user_lock);
|
|
~WinVistaCondVar() {};
|
|
// Overridden from ConditionVarImpl.
|
|
virtual void Wait() OVERRIDE;
|
|
virtual void TimedWait(const TimeDelta& max_time) OVERRIDE;
|
|
virtual void Broadcast() OVERRIDE;
|
|
virtual void Signal() OVERRIDE;
|
|
|
|
private:
|
|
base::Lock& user_lock_;
|
|
CONDITION_VARIABLE cv_;
|
|
};
|
|
|
|
WinVistaCondVar::WinVistaCondVar(Lock* user_lock)
|
|
: user_lock_(*user_lock) {
|
|
initialize_condition_variable_fn(&cv_);
|
|
DCHECK(user_lock);
|
|
}
|
|
|
|
void WinVistaCondVar::Wait() {
|
|
TimedWait(TimeDelta::FromMilliseconds(INFINITE));
|
|
}
|
|
|
|
void WinVistaCondVar::TimedWait(const TimeDelta& max_time) {
|
|
base::ThreadRestrictions::AssertWaitAllowed();
|
|
DWORD timeout = static_cast<DWORD>(max_time.InMilliseconds());
|
|
CRITICAL_SECTION* cs = user_lock_.lock_.os_lock();
|
|
|
|
#if !defined(NDEBUG)
|
|
user_lock_.CheckHeldAndUnmark();
|
|
#endif
|
|
|
|
if (FALSE == sleep_condition_variable_fn(&cv_, cs, timeout)) {
|
|
DCHECK(GetLastError() != WAIT_TIMEOUT);
|
|
}
|
|
|
|
#if !defined(NDEBUG)
|
|
user_lock_.CheckUnheldAndMark();
|
|
#endif
|
|
}
|
|
|
|
void WinVistaCondVar::Broadcast() {
|
|
wake_all_condition_variable_fn(&cv_);
|
|
}
|
|
|
|
void WinVistaCondVar::Signal() {
|
|
wake_condition_variable_fn(&cv_);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Windows XP implementation.
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
class WinXPCondVar : public ConditionVarImpl {
|
|
public:
|
|
WinXPCondVar(Lock* user_lock);
|
|
~WinXPCondVar();
|
|
// Overridden from ConditionVarImpl.
|
|
virtual void Wait() OVERRIDE;
|
|
virtual void TimedWait(const TimeDelta& max_time) OVERRIDE;
|
|
virtual void Broadcast() OVERRIDE;
|
|
virtual void Signal() OVERRIDE;
|
|
|
|
// Define Event class that is used to form circularly linked lists.
|
|
// The list container is an element with NULL as its handle_ value.
|
|
// The actual list elements have a non-zero handle_ value.
|
|
// All calls to methods MUST be done under protection of a lock so that links
|
|
// can be validated. Without the lock, some links might asynchronously
|
|
// change, and the assertions would fail (as would list change operations).
|
|
class Event {
|
|
public:
|
|
// Default constructor with no arguments creates a list container.
|
|
Event();
|
|
~Event();
|
|
|
|
// InitListElement transitions an instance from a container, to an element.
|
|
void InitListElement();
|
|
|
|
// Methods for use on lists.
|
|
bool IsEmpty() const;
|
|
void PushBack(Event* other);
|
|
Event* PopFront();
|
|
Event* PopBack();
|
|
|
|
// Methods for use on list elements.
|
|
// Accessor method.
|
|
HANDLE handle() const;
|
|
// Pull an element from a list (if it's in one).
|
|
Event* Extract();
|
|
|
|
// Method for use on a list element or on a list.
|
|
bool IsSingleton() const;
|
|
|
|
private:
|
|
// Provide pre/post conditions to validate correct manipulations.
|
|
bool ValidateAsDistinct(Event* other) const;
|
|
bool ValidateAsItem() const;
|
|
bool ValidateAsList() const;
|
|
bool ValidateLinks() const;
|
|
|
|
HANDLE handle_;
|
|
Event* next_;
|
|
Event* prev_;
|
|
DISALLOW_COPY_AND_ASSIGN(Event);
|
|
};
|
|
|
|
// Note that RUNNING is an unlikely number to have in RAM by accident.
|
|
// This helps with defensive destructor coding in the face of user error.
|
|
enum RunState { SHUTDOWN = 0, RUNNING = 64213 };
|
|
|
|
// Internal implementation methods supporting Wait().
|
|
Event* GetEventForWaiting();
|
|
void RecycleEvent(Event* used_event);
|
|
|
|
RunState run_state_;
|
|
|
|
// Private critical section for access to member data.
|
|
base::Lock internal_lock_;
|
|
|
|
// Lock that is acquired before calling Wait().
|
|
base::Lock& user_lock_;
|
|
|
|
// Events that threads are blocked on.
|
|
Event waiting_list_;
|
|
|
|
// Free list for old events.
|
|
Event recycling_list_;
|
|
int recycling_list_size_;
|
|
|
|
// The number of allocated, but not yet deleted events.
|
|
int allocation_counter_;
|
|
};
|
|
|
|
WinXPCondVar::WinXPCondVar(Lock* user_lock)
|
|
: user_lock_(*user_lock),
|
|
run_state_(RUNNING),
|
|
allocation_counter_(0),
|
|
recycling_list_size_(0) {
|
|
DCHECK(user_lock);
|
|
}
|
|
|
|
WinXPCondVar::~WinXPCondVar() {
|
|
AutoLock auto_lock(internal_lock_);
|
|
run_state_ = SHUTDOWN; // Prevent any more waiting.
|
|
|
|
DCHECK_EQ(recycling_list_size_, allocation_counter_);
|
|
if (recycling_list_size_ != allocation_counter_) { // Rare shutdown problem.
|
|
// There are threads of execution still in this->TimedWait() and yet the
|
|
// caller has instigated the destruction of this instance :-/.
|
|
// A common reason for such "overly hasty" destruction is that the caller
|
|
// was not willing to wait for all the threads to terminate. Such hasty
|
|
// actions are a violation of our usage contract, but we'll give the
|
|
// waiting thread(s) one last chance to exit gracefully (prior to our
|
|
// destruction).
|
|
// Note: waiting_list_ *might* be empty, but recycling is still pending.
|
|
AutoUnlock auto_unlock(internal_lock_);
|
|
Broadcast(); // Make sure all waiting threads have been signaled.
|
|
Sleep(10); // Give threads a chance to grab internal_lock_.
|
|
// All contained threads should be blocked on user_lock_ by now :-).
|
|
} // Reacquire internal_lock_.
|
|
|
|
DCHECK_EQ(recycling_list_size_, allocation_counter_);
|
|
}
|
|
|
|
void WinXPCondVar::Wait() {
|
|
// Default to "wait forever" timing, which means have to get a Signal()
|
|
// or Broadcast() to come out of this wait state.
|
|
TimedWait(TimeDelta::FromMilliseconds(INFINITE));
|
|
}
|
|
|
|
void WinXPCondVar::TimedWait(const TimeDelta& max_time) {
|
|
base::ThreadRestrictions::AssertWaitAllowed();
|
|
Event* waiting_event;
|
|
HANDLE handle;
|
|
{
|
|
AutoLock auto_lock(internal_lock_);
|
|
if (RUNNING != run_state_) return; // Destruction in progress.
|
|
waiting_event = GetEventForWaiting();
|
|
handle = waiting_event->handle();
|
|
DCHECK(handle);
|
|
} // Release internal_lock.
|
|
|
|
{
|
|
AutoUnlock unlock(user_lock_); // Release caller's lock
|
|
WaitForSingleObject(handle, static_cast<DWORD>(max_time.InMilliseconds()));
|
|
// Minimize spurious signal creation window by recycling asap.
|
|
AutoLock auto_lock(internal_lock_);
|
|
RecycleEvent(waiting_event);
|
|
// Release internal_lock_
|
|
} // Reacquire callers lock to depth at entry.
|
|
}
|
|
|
|
// Broadcast() is guaranteed to signal all threads that were waiting (i.e., had
|
|
// a cv_event internally allocated for them) before Broadcast() was called.
|
|
void WinXPCondVar::Broadcast() {
|
|
std::stack<HANDLE> handles; // See FAQ-question-10.
|
|
{
|
|
AutoLock auto_lock(internal_lock_);
|
|
if (waiting_list_.IsEmpty())
|
|
return;
|
|
while (!waiting_list_.IsEmpty())
|
|
// This is not a leak from waiting_list_. See FAQ-question 12.
|
|
handles.push(waiting_list_.PopBack()->handle());
|
|
} // Release internal_lock_.
|
|
while (!handles.empty()) {
|
|
SetEvent(handles.top());
|
|
handles.pop();
|
|
}
|
|
}
|
|
|
|
// Signal() will select one of the waiting threads, and signal it (signal its
|
|
// cv_event). For better performance we signal the thread that went to sleep
|
|
// most recently (LIFO). If we want fairness, then we wake the thread that has
|
|
// been sleeping the longest (FIFO).
|
|
void WinXPCondVar::Signal() {
|
|
HANDLE handle;
|
|
{
|
|
AutoLock auto_lock(internal_lock_);
|
|
if (waiting_list_.IsEmpty())
|
|
return; // No one to signal.
|
|
// Only performance option should be used.
|
|
// This is not a leak from waiting_list. See FAQ-question 12.
|
|
handle = waiting_list_.PopBack()->handle(); // LIFO.
|
|
} // Release internal_lock_.
|
|
SetEvent(handle);
|
|
}
|
|
|
|
// GetEventForWaiting() provides a unique cv_event for any caller that needs to
|
|
// wait. This means that (worst case) we may over time create as many cv_event
|
|
// objects as there are threads simultaneously using this instance's Wait()
|
|
// functionality.
|
|
WinXPCondVar::Event* WinXPCondVar::GetEventForWaiting() {
|
|
// We hold internal_lock, courtesy of Wait().
|
|
Event* cv_event;
|
|
if (0 == recycling_list_size_) {
|
|
DCHECK(recycling_list_.IsEmpty());
|
|
cv_event = new Event();
|
|
cv_event->InitListElement();
|
|
allocation_counter_++;
|
|
DCHECK(cv_event->handle());
|
|
} else {
|
|
cv_event = recycling_list_.PopFront();
|
|
recycling_list_size_--;
|
|
}
|
|
waiting_list_.PushBack(cv_event);
|
|
return cv_event;
|
|
}
|
|
|
|
// RecycleEvent() takes a cv_event that was previously used for Wait()ing, and
|
|
// recycles it for use in future Wait() calls for this or other threads.
|
|
// Note that there is a tiny chance that the cv_event is still signaled when we
|
|
// obtain it, and that can cause spurious signals (if/when we re-use the
|
|
// cv_event), but such is quite rare (see FAQ-question-5).
|
|
void WinXPCondVar::RecycleEvent(Event* used_event) {
|
|
// We hold internal_lock, courtesy of Wait().
|
|
// If the cv_event timed out, then it is necessary to remove it from
|
|
// waiting_list_. If it was selected by Broadcast() or Signal(), then it is
|
|
// already gone.
|
|
used_event->Extract(); // Possibly redundant
|
|
recycling_list_.PushBack(used_event);
|
|
recycling_list_size_++;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
// The next section provides the implementation for the private Event class.
|
|
//------------------------------------------------------------------------------
|
|
|
|
// Event provides a doubly-linked-list of events for use exclusively by the
|
|
// ConditionVariable class.
|
|
|
|
// This custom container was crafted because no simple combination of STL
|
|
// classes appeared to support the functionality required. The specific
|
|
// unusual requirement for a linked-list-class is support for the Extract()
|
|
// method, which can remove an element from a list, potentially for insertion
|
|
// into a second list. Most critically, the Extract() method is idempotent,
|
|
// turning the indicated element into an extracted singleton whether it was
|
|
// contained in a list or not. This functionality allows one (or more) of
|
|
// threads to do the extraction. The iterator that identifies this extractable
|
|
// element (in this case, a pointer to the list element) can be used after
|
|
// arbitrary manipulation of the (possibly) enclosing list container. In
|
|
// general, STL containers do not provide iterators that can be used across
|
|
// modifications (insertions/extractions) of the enclosing containers, and
|
|
// certainly don't provide iterators that can be used if the identified
|
|
// element is *deleted* (removed) from the container.
|
|
|
|
// It is possible to use multiple redundant containers, such as an STL list,
|
|
// and an STL map, to achieve similar container semantics. This container has
|
|
// only O(1) methods, while the corresponding (multiple) STL container approach
|
|
// would have more complex O(log(N)) methods (yeah... N isn't that large).
|
|
// Multiple containers also makes correctness more difficult to assert, as
|
|
// data is redundantly stored and maintained, which is generally evil.
|
|
|
|
WinXPCondVar::Event::Event() : handle_(0) {
|
|
next_ = prev_ = this; // Self referencing circular.
|
|
}
|
|
|
|
WinXPCondVar::Event::~Event() {
|
|
if (0 == handle_) {
|
|
// This is the list holder
|
|
while (!IsEmpty()) {
|
|
Event* cv_event = PopFront();
|
|
DCHECK(cv_event->ValidateAsItem());
|
|
delete cv_event;
|
|
}
|
|
}
|
|
DCHECK(IsSingleton());
|
|
if (0 != handle_) {
|
|
int ret_val = CloseHandle(handle_);
|
|
DCHECK(ret_val);
|
|
}
|
|
}
|
|
|
|
// Change a container instance permanently into an element of a list.
|
|
void WinXPCondVar::Event::InitListElement() {
|
|
DCHECK(!handle_);
|
|
handle_ = CreateEvent(NULL, false, false, NULL);
|
|
DCHECK(handle_);
|
|
}
|
|
|
|
// Methods for use on lists.
|
|
bool WinXPCondVar::Event::IsEmpty() const {
|
|
DCHECK(ValidateAsList());
|
|
return IsSingleton();
|
|
}
|
|
|
|
void WinXPCondVar::Event::PushBack(Event* other) {
|
|
DCHECK(ValidateAsList());
|
|
DCHECK(other->ValidateAsItem());
|
|
DCHECK(other->IsSingleton());
|
|
// Prepare other for insertion.
|
|
other->prev_ = prev_;
|
|
other->next_ = this;
|
|
// Cut into list.
|
|
prev_->next_ = other;
|
|
prev_ = other;
|
|
DCHECK(ValidateAsDistinct(other));
|
|
}
|
|
|
|
WinXPCondVar::Event* WinXPCondVar::Event::PopFront() {
|
|
DCHECK(ValidateAsList());
|
|
DCHECK(!IsSingleton());
|
|
return next_->Extract();
|
|
}
|
|
|
|
WinXPCondVar::Event* WinXPCondVar::Event::PopBack() {
|
|
DCHECK(ValidateAsList());
|
|
DCHECK(!IsSingleton());
|
|
return prev_->Extract();
|
|
}
|
|
|
|
// Methods for use on list elements.
|
|
// Accessor method.
|
|
HANDLE WinXPCondVar::Event::handle() const {
|
|
DCHECK(ValidateAsItem());
|
|
return handle_;
|
|
}
|
|
|
|
// Pull an element from a list (if it's in one).
|
|
WinXPCondVar::Event* WinXPCondVar::Event::Extract() {
|
|
DCHECK(ValidateAsItem());
|
|
if (!IsSingleton()) {
|
|
// Stitch neighbors together.
|
|
next_->prev_ = prev_;
|
|
prev_->next_ = next_;
|
|
// Make extractee into a singleton.
|
|
prev_ = next_ = this;
|
|
}
|
|
DCHECK(IsSingleton());
|
|
return this;
|
|
}
|
|
|
|
// Method for use on a list element or on a list.
|
|
bool WinXPCondVar::Event::IsSingleton() const {
|
|
DCHECK(ValidateLinks());
|
|
return next_ == this;
|
|
}
|
|
|
|
// Provide pre/post conditions to validate correct manipulations.
|
|
bool WinXPCondVar::Event::ValidateAsDistinct(Event* other) const {
|
|
return ValidateLinks() && other->ValidateLinks() && (this != other);
|
|
}
|
|
|
|
bool WinXPCondVar::Event::ValidateAsItem() const {
|
|
return (0 != handle_) && ValidateLinks();
|
|
}
|
|
|
|
bool WinXPCondVar::Event::ValidateAsList() const {
|
|
return (0 == handle_) && ValidateLinks();
|
|
}
|
|
|
|
bool WinXPCondVar::Event::ValidateLinks() const {
|
|
// Make sure both of our neighbors have links that point back to us.
|
|
// We don't do the O(n) check and traverse the whole loop, and instead only
|
|
// do a local check to (and returning from) our immediate neighbors.
|
|
return (next_->prev_ == this) && (prev_->next_ == this);
|
|
}
|
|
|
|
|
|
/*
|
|
FAQ On WinXPCondVar subtle implementation details:
|
|
|
|
1) What makes this problem subtle? Please take a look at "Strategies
|
|
for Implementing POSIX Condition Variables on Win32" by Douglas
|
|
C. Schmidt and Irfan Pyarali.
|
|
http://www.cs.wustl.edu/~schmidt/win32-cv-1.html It includes
|
|
discussions of numerous flawed strategies for implementing this
|
|
functionality. I'm not convinced that even the final proposed
|
|
implementation has semantics that are as nice as this implementation
|
|
(especially with regard to Broadcast() and the impact on threads that
|
|
try to Wait() after a Broadcast() has been called, but before all the
|
|
original waiting threads have been signaled).
|
|
|
|
2) Why can't you use a single wait_event for all threads that call
|
|
Wait()? See FAQ-question-1, or consider the following: If a single
|
|
event were used, then numerous threads calling Wait() could release
|
|
their cs locks, and be preempted just before calling
|
|
WaitForSingleObject(). If a call to Broadcast() was then presented on
|
|
a second thread, it would be impossible to actually signal all
|
|
waiting(?) threads. Some number of SetEvent() calls *could* be made,
|
|
but there could be no guarantee that those led to to more than one
|
|
signaled thread (SetEvent()'s may be discarded after the first!), and
|
|
there could be no guarantee that the SetEvent() calls didn't just
|
|
awaken "other" threads that hadn't even started waiting yet (oops).
|
|
Without any limit on the number of requisite SetEvent() calls, the
|
|
system would be forced to do many such calls, allowing many new waits
|
|
to receive spurious signals.
|
|
|
|
3) How does this implementation cause spurious signal events? The
|
|
cause in this implementation involves a race between a signal via
|
|
time-out and a signal via Signal() or Broadcast(). The series of
|
|
actions leading to this are:
|
|
|
|
a) Timer fires, and a waiting thread exits the line of code:
|
|
|
|
WaitForSingleObject(waiting_event, max_time.InMilliseconds());
|
|
|
|
b) That thread (in (a)) is randomly pre-empted after the above line,
|
|
leaving the waiting_event reset (unsignaled) and still in the
|
|
waiting_list_.
|
|
|
|
c) A call to Signal() (or Broadcast()) on a second thread proceeds, and
|
|
selects the waiting cv_event (identified in step (b)) as the event to revive
|
|
via a call to SetEvent().
|
|
|
|
d) The Signal() method (step c) calls SetEvent() on waiting_event (step b).
|
|
|
|
e) The waiting cv_event (step b) is now signaled, but no thread is
|
|
waiting on it.
|
|
|
|
f) When that waiting_event (step b) is reused, it will immediately
|
|
be signaled (spuriously).
|
|
|
|
|
|
4) Why do you recycle events, and cause spurious signals? First off,
|
|
the spurious events are very rare. They can only (I think) appear
|
|
when the race described in FAQ-question-3 takes place. This should be
|
|
very rare. Most(?) uses will involve only timer expiration, or only
|
|
Signal/Broadcast() actions. When both are used, it will be rare that
|
|
the race will appear, and it would require MANY Wait() and signaling
|
|
activities. If this implementation did not recycle events, then it
|
|
would have to create and destroy events for every call to Wait().
|
|
That allocation/deallocation and associated construction/destruction
|
|
would be costly (per wait), and would only be a rare benefit (when the
|
|
race was "lost" and a spurious signal took place). That would be bad
|
|
(IMO) optimization trade-off. Finally, such spurious events are
|
|
allowed by the specification of condition variables (such as
|
|
implemented in Vista), and hence it is better if any user accommodates
|
|
such spurious events (see usage note in condition_variable.h).
|
|
|
|
5) Why don't you reset events when you are about to recycle them, or
|
|
about to reuse them, so that the spurious signals don't take place?
|
|
The thread described in FAQ-question-3 step c may be pre-empted for an
|
|
arbitrary length of time before proceeding to step d. As a result,
|
|
the wait_event may actually be re-used *before* step (e) is reached.
|
|
As a result, calling reset would not help significantly.
|
|
|
|
6) How is it that the callers lock is released atomically with the
|
|
entry into a wait state? We commit to the wait activity when we
|
|
allocate the wait_event for use in a given call to Wait(). This
|
|
allocation takes place before the caller's lock is released (and
|
|
actually before our internal_lock_ is released). That allocation is
|
|
the defining moment when "the wait state has been entered," as that
|
|
thread *can* now be signaled by a call to Broadcast() or Signal().
|
|
Hence we actually "commit to wait" before releasing the lock, making
|
|
the pair effectively atomic.
|
|
|
|
8) Why do you need to lock your data structures during waiting, as the
|
|
caller is already in possession of a lock? We need to Acquire() and
|
|
Release() our internal lock during Signal() and Broadcast(). If we tried
|
|
to use a callers lock for this purpose, we might conflict with their
|
|
external use of the lock. For example, the caller may use to consistently
|
|
hold a lock on one thread while calling Signal() on another, and that would
|
|
block Signal().
|
|
|
|
9) Couldn't a more efficient implementation be provided if you
|
|
preclude using more than one external lock in conjunction with a
|
|
single ConditionVariable instance? Yes, at least it could be viewed
|
|
as a simpler API (since you don't have to reiterate the lock argument
|
|
in each Wait() call). One of the constructors now takes a specific
|
|
lock as an argument, and a there are corresponding Wait() calls that
|
|
don't specify a lock now. It turns that the resulting implmentation
|
|
can't be made more efficient, as the internal lock needs to be used by
|
|
Signal() and Broadcast(), to access internal data structures. As a
|
|
result, I was not able to utilize the user supplied lock (which is
|
|
being used by the user elsewhere presumably) to protect the private
|
|
member access.
|
|
|
|
9) Since you have a second lock, how can be be sure that there is no
|
|
possible deadlock scenario? Our internal_lock_ is always the last
|
|
lock acquired, and the first one released, and hence a deadlock (due
|
|
to critical section problems) is impossible as a consequence of our
|
|
lock.
|
|
|
|
10) When doing a Broadcast(), why did you copy all the events into
|
|
an STL queue, rather than making a linked-loop, and iterating over it?
|
|
The iterating during Broadcast() is done so outside the protection
|
|
of the internal lock. As a result, other threads, such as the thread
|
|
wherein a related event is waiting, could asynchronously manipulate
|
|
the links around a cv_event. As a result, the link structure cannot
|
|
be used outside a lock. Broadcast() could iterate over waiting
|
|
events by cycling in-and-out of the protection of the internal_lock,
|
|
but that appears more expensive than copying the list into an STL
|
|
stack.
|
|
|
|
11) Why did the lock.h file need to be modified so much for this
|
|
change? Central to a Condition Variable is the atomic release of a
|
|
lock during a Wait(). This places Wait() functionality exactly
|
|
mid-way between the two classes, Lock and Condition Variable. Given
|
|
that there can be nested Acquire()'s of locks, and Wait() had to
|
|
Release() completely a held lock, it was necessary to augment the Lock
|
|
class with a recursion counter. Even more subtle is the fact that the
|
|
recursion counter (in a Lock) must be protected, as many threads can
|
|
access it asynchronously. As a positive fallout of this, there are
|
|
now some DCHECKS to be sure no one Release()s a Lock more than they
|
|
Acquire()ed it, and there is ifdef'ed functionality that can detect
|
|
nested locks (legal under windows, but not under Posix).
|
|
|
|
12) Why is it that the cv_events removed from list in Broadcast() and Signal()
|
|
are not leaked? How are they recovered?? The cv_events that appear to leak are
|
|
taken from the waiting_list_. For each element in that list, there is currently
|
|
a thread in or around the WaitForSingleObject() call of Wait(), and those
|
|
threads have references to these otherwise leaked events. They are passed as
|
|
arguments to be recycled just aftre returning from WaitForSingleObject().
|
|
|
|
13) Why did you use a custom container class (the linked list), when STL has
|
|
perfectly good containers, such as an STL list? The STL list, as with any
|
|
container, does not guarantee the utility of an iterator across manipulation
|
|
(such as insertions and deletions) of the underlying container. The custom
|
|
double-linked-list container provided that assurance. I don't believe any
|
|
combination of STL containers provided the services that were needed at the same
|
|
O(1) efficiency as the custom linked list. The unusual requirement
|
|
for the container class is that a reference to an item within a container (an
|
|
iterator) needed to be maintained across an arbitrary manipulation of the
|
|
container. This requirement exposes itself in the Wait() method, where a
|
|
waiting_event must be selected prior to the WaitForSingleObject(), and then it
|
|
must be used as part of recycling to remove the related instance from the
|
|
waiting_list. A hash table (STL map) could be used, but I was embarrased to
|
|
use a complex and relatively low efficiency container when a doubly linked list
|
|
provided O(1) performance in all required operations. Since other operations
|
|
to provide performance-and/or-fairness required queue (FIFO) and list (LIFO)
|
|
containers, I would also have needed to use an STL list/queue as well as an STL
|
|
map. In the end I decided it would be "fun" to just do it right, and I
|
|
put so many assertions (DCHECKs) into the container class that it is trivial to
|
|
code review and validate its correctness.
|
|
|
|
*/
|
|
|
|
ConditionVariable::ConditionVariable(Lock* user_lock)
|
|
: impl_(NULL) {
|
|
static bool use_vista_native_cv = BindVistaCondVarFunctions();
|
|
if (use_vista_native_cv)
|
|
impl_= new WinVistaCondVar(user_lock);
|
|
else
|
|
impl_ = new WinXPCondVar(user_lock);
|
|
}
|
|
|
|
ConditionVariable::~ConditionVariable() {
|
|
delete impl_;
|
|
}
|
|
|
|
void ConditionVariable::Wait() {
|
|
impl_->Wait();
|
|
}
|
|
|
|
void ConditionVariable::TimedWait(const TimeDelta& max_time) {
|
|
impl_->TimedWait(max_time);
|
|
}
|
|
|
|
void ConditionVariable::Broadcast() {
|
|
impl_->Broadcast();
|
|
}
|
|
|
|
void ConditionVariable::Signal() {
|
|
impl_->Signal();
|
|
}
|
|
|
|
} // namespace base
|