FFmpeg4/tests/dnn/dnn-layer-mathunary-test.c

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2023-07-02 12:20:28 +00:00
/*
* Copyright (c) 2020
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "libavfilter/dnn/dnn_backend_native_layer_mathunary.h"
#include "libavutil/avassert.h"
#define EPS 0.00001
static float get_expected(float f, DNNMathUnaryOperation op)
{
switch (op)
{
case DMUO_ABS:
return (f >= 0) ? f : -f;
default:
av_assert0(!"not supported yet");
return 0.f;
}
}
static int test(DNNMathUnaryOperation op)
{
DnnLayerMathUnaryParams params;
DnnOperand operands[2];
int32_t input_indexes[1];
float input[1*1*2*3] = {
-3, 2.5, 2, -2.1, 7.8, 100};
float *output;
params.un_op = op;
operands[0].data = input;
operands[0].dims[0] = 1;
operands[0].dims[1] = 1;
operands[0].dims[2] = 2;
operands[0].dims[3] = 3;
operands[1].data = NULL;
input_indexes[0] = 0;
dnn_execute_layer_math_unary(operands, input_indexes, 1, &params);
output = operands[1].data;
for (int i = 0; i < sizeof(input) / sizeof(float); ++i) {
float expected_output = get_expected(input[i], op);
if(fabs(output[i] - expected_output) > EPS) {
printf("at index %d, output: %f, expected_output: %f\n", i, output[i], expected_output);
av_freep(&output);
return 1;
}
}
av_freep(&output);
return 0;
}
int main(int agrc, char **argv)
{
if (test(DMUO_ABS))
return 1;
return 0;
}