FFmpeg4/libavcodec/xbmenc.c

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2023-07-02 12:20:28 +00:00
/*
* XBM image format
*
* Copyright (c) 2012 Paul B Mahol
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "avcodec.h"
#include "internal.h"
#include "mathops.h"
static int xbm_encode_frame(AVCodecContext *avctx, AVPacket *pkt,
const AVFrame *p, int *got_packet)
{
int i, j, ret, size, linesize;
uint8_t *ptr, *buf;
linesize = (avctx->width + 7) / 8;
size = avctx->height * (linesize * 7 + 2) + 110;
if ((ret = ff_alloc_packet2(avctx, pkt, size, 0)) < 0)
return ret;
buf = pkt->data;
ptr = p->data[0];
buf += snprintf(buf, 32, "#define image_width %u\n", avctx->width);
buf += snprintf(buf, 33, "#define image_height %u\n", avctx->height);
buf += snprintf(buf, 40, "static unsigned char image_bits[] = {\n");
for (i = 0; i < avctx->height; i++) {
for (j = 0; j < linesize; j++)
buf += snprintf(buf, 7, " 0x%02X,", ff_reverse[*ptr++]);
ptr += p->linesize[0] - linesize;
buf += snprintf(buf, 2, "\n");
}
buf += snprintf(buf, 5, " };\n");
pkt->size = buf - pkt->data;
pkt->flags |= AV_PKT_FLAG_KEY;
*got_packet = 1;
return 0;
}
AVCodec ff_xbm_encoder = {
.name = "xbm",
.long_name = NULL_IF_CONFIG_SMALL("XBM (X BitMap) image"),
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_XBM,
.encode2 = xbm_encode_frame,
.pix_fmts = (const enum AVPixelFormat[]) { AV_PIX_FMT_MONOWHITE,
AV_PIX_FMT_NONE },
};