Implement ChunkingHandler
This handler is a multi-in multi-out handler. If more than one input is
provided, there should be one and only one video stream; also, all inputs
should come from the same thread and are synchronized.
There can be multiple chunking handler running in different threads or even
different processes, we use the "consistent chunking algorithm" to make sure
the chunks in different streams are aligned without explicit communcating
with each other - which is not efficient and often difficult.
Consistent Chunking Algorithm:
1. Find the consistent chunkable boundary
Let the timestamps for video frames be (t1, t2, t3, ...). Then a
consistent chunkable boundary is simply the first chunkable boundary after
(tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the
intended chunk duration.
2. Chunk only at the consistent chunkable boundary
This algorithm will make sure the chunks from different video streams are
aligned if they have aligned GoPs. However, this algorithm will only work
for video streams. To be able to chunk non video streams at similar
positions as video streams, ChunkingHandler is designed to accept one video
input and multiple non video inputs, the non video inputs are chunked when
the video input is chunked. If the inputs are synchronized - which is true
if the inputs come from the same demuxer, the video and non video chunks
are aligned.
Change-Id: Id3bad51ab14f311efdb8713b6cd36d36cf9e4639
2017-02-07 18:58:47 +00:00
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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#ifndef PACKAGER_MEDIA_CHUNKING_CHUNKING_HANDLER_
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#define PACKAGER_MEDIA_CHUNKING_CHUNKING_HANDLER_
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#include <atomic>
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#include "packager/media/base/media_handler.h"
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namespace shaka {
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namespace media {
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struct ChunkingOptions {
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/// Segment duration in seconds.
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double segment_duration_in_seconds = 0;
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/// Subsegment duration in seconds. Should not be larger than the segment
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/// duration.
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double subsegment_duration_in_seconds = 0;
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/// Force segments to begin with stream access points. Actual segment duration
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/// may not be exactly what is specified by segment_duration.
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bool segment_sap_aligned = true;
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/// Force subsegments to begin with stream access points. Actual subsegment
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/// duration may not be exactly what is specified by subsegment_duration.
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/// Setting to true implies that segment_sap_aligned is true as well.
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bool subsegment_sap_aligned = true;
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};
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/// ChunkingHandler splits the samples into segments / subsegments based on the
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/// specified chunking options.
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/// This handler is a multi-in multi-out handler. If more than one input is
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/// provided, there should be one and only one video stream; also, all inputs
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/// should come from the same thread and are synchronized.
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/// There can be multiple chunking handler running in different threads or even
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/// different processes, we use the "consistent chunking algorithm" to make sure
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/// the chunks in different streams are aligned without explicit communcating
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/// with each other - which is not efficient and often difficult.
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///
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/// Consistent Chunking Algorithm:
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/// 1. Find the consistent chunkable boundary
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/// Let the timestamps for video frames be (t1, t2, t3, ...). Then a
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/// consistent chunkable boundary is simply the first chunkable boundary after
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/// (tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the
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/// intended chunk duration.
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/// 2. Chunk only at the consistent chunkable boundary
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///
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/// This algorithm will make sure the chunks from different video streams are
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/// aligned if they have aligned GoPs. However, this algorithm will only work
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/// for video streams. To be able to chunk non video streams at similar
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/// positions as video streams, ChunkingHandler is designed to accept one video
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/// input and multiple non video inputs, the non video inputs are chunked when
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/// the video input is chunked. If the inputs are synchronized - which is true
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/// if the inputs come from the same demuxer, the video and non video chunks
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/// are aligned.
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class ChunkingHandler : public MediaHandler {
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public:
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explicit ChunkingHandler(const ChunkingOptions& chunking_options);
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~ChunkingHandler() override;
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protected:
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/// @name MediaHandler implementation overrides.
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/// @{
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Status InitializeInternal() override;
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Status Process(std::unique_ptr<StreamData> stream_data) override;
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2017-02-22 20:14:26 +00:00
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Status OnFlushRequest(int input_stream_index) override;
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Implement ChunkingHandler
This handler is a multi-in multi-out handler. If more than one input is
provided, there should be one and only one video stream; also, all inputs
should come from the same thread and are synchronized.
There can be multiple chunking handler running in different threads or even
different processes, we use the "consistent chunking algorithm" to make sure
the chunks in different streams are aligned without explicit communcating
with each other - which is not efficient and often difficult.
Consistent Chunking Algorithm:
1. Find the consistent chunkable boundary
Let the timestamps for video frames be (t1, t2, t3, ...). Then a
consistent chunkable boundary is simply the first chunkable boundary after
(tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the
intended chunk duration.
2. Chunk only at the consistent chunkable boundary
This algorithm will make sure the chunks from different video streams are
aligned if they have aligned GoPs. However, this algorithm will only work
for video streams. To be able to chunk non video streams at similar
positions as video streams, ChunkingHandler is designed to accept one video
input and multiple non video inputs, the non video inputs are chunked when
the video input is chunked. If the inputs are synchronized - which is true
if the inputs come from the same demuxer, the video and non video chunks
are aligned.
Change-Id: Id3bad51ab14f311efdb8713b6cd36d36cf9e4639
2017-02-07 18:58:47 +00:00
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/// @}
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private:
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friend class ChunkingHandlerTest;
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ChunkingHandler(const ChunkingHandler&) = delete;
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ChunkingHandler& operator=(const ChunkingHandler&) = delete;
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// Processes media sample and apply chunking if needed.
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Status ProcessMediaSample(const MediaSample* sample);
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// Dispatch cached non main stream samples before |timestamp_threshold|.
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Status DispatchNonMainSamples(int64_t timestamp_threshold);
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// The (sub)segments are aligned and dispatched together.
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Status DispatchSegmentInfoForAllStreams();
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Status DispatchSubsegmentInfoForAllStreams();
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const ChunkingOptions chunking_options_;
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// The inputs are expected to come from the same thread.
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std::atomic<int64_t> thread_id_;
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// The video stream is the main stream; if there is only one stream, it is the
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// main stream. The chunking is based on the main stream.
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int main_stream_index_ = -1;
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// Segment and subsegment duration in main stream's time scale.
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int64_t segment_duration_ = 0;
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int64_t subsegment_duration_ = 0;
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// The streams are expected to be synchronized. Cache non main (video) stream
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// samples so we can determine whether the next segment should include these
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// samples. The samples will be dispatched after seeing the next main stream
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// sample.
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std::deque<std::unique_ptr<StreamData>> non_main_samples_;
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// Current segment index, useful to determine where to do chunking.
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int64_t current_segment_index_ = -1;
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// Current subsegment index, useful to determine where to do chunking.
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int64_t current_subsegment_index_ = -1;
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2017-02-10 23:39:58 +00:00
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std::vector<std::shared_ptr<SegmentInfo>> segment_info_;
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std::vector<std::shared_ptr<SegmentInfo>> subsegment_info_;
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Implement ChunkingHandler
This handler is a multi-in multi-out handler. If more than one input is
provided, there should be one and only one video stream; also, all inputs
should come from the same thread and are synchronized.
There can be multiple chunking handler running in different threads or even
different processes, we use the "consistent chunking algorithm" to make sure
the chunks in different streams are aligned without explicit communcating
with each other - which is not efficient and often difficult.
Consistent Chunking Algorithm:
1. Find the consistent chunkable boundary
Let the timestamps for video frames be (t1, t2, t3, ...). Then a
consistent chunkable boundary is simply the first chunkable boundary after
(tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the
intended chunk duration.
2. Chunk only at the consistent chunkable boundary
This algorithm will make sure the chunks from different video streams are
aligned if they have aligned GoPs. However, this algorithm will only work
for video streams. To be able to chunk non video streams at similar
positions as video streams, ChunkingHandler is designed to accept one video
input and multiple non video inputs, the non video inputs are chunked when
the video input is chunked. If the inputs are synchronized - which is true
if the inputs come from the same demuxer, the video and non video chunks
are aligned.
Change-Id: Id3bad51ab14f311efdb8713b6cd36d36cf9e4639
2017-02-07 18:58:47 +00:00
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std::vector<uint32_t> time_scales_;
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// The end timestamp of the last dispatched sample.
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std::vector<int64_t> last_sample_end_timestamps_;
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};
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} // namespace media
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} // namespace shaka
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#endif // PACKAGER_MEDIA_CHUNKING_CHUNKING_HANDLER_
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