493 lines
15 KiB
C++
493 lines
15 KiB
C++
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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/process/kill.h"
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#include <signal.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#include "base/file_util.h"
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#include "base/logging.h"
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#include "base/posix/eintr_wrapper.h"
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#include "base/process/process_iterator.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
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#include "base/threading/platform_thread.h"
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namespace base {
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namespace {
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int WaitpidWithTimeout(ProcessHandle handle,
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int64 wait_milliseconds,
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bool* success) {
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// This POSIX version of this function only guarantees that we wait no less
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// than |wait_milliseconds| for the process to exit. The child process may
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// exit sometime before the timeout has ended but we may still block for up
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// to 256 milliseconds after the fact.
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//
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// waitpid() has no direct support on POSIX for specifying a timeout, you can
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// either ask it to block indefinitely or return immediately (WNOHANG).
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// When a child process terminates a SIGCHLD signal is sent to the parent.
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// Catching this signal would involve installing a signal handler which may
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// affect other parts of the application and would be difficult to debug.
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//
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// Our strategy is to call waitpid() once up front to check if the process
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// has already exited, otherwise to loop for wait_milliseconds, sleeping for
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// at most 256 milliseconds each time using usleep() and then calling
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// waitpid(). The amount of time we sleep starts out at 1 milliseconds, and
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// we double it every 4 sleep cycles.
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//
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// usleep() is speced to exit if a signal is received for which a handler
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// has been installed. This means that when a SIGCHLD is sent, it will exit
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// depending on behavior external to this function.
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//
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// This function is used primarily for unit tests, if we want to use it in
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// the application itself it would probably be best to examine other routes.
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int status = -1;
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pid_t ret_pid = HANDLE_EINTR(waitpid(handle, &status, WNOHANG));
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static const int64 kMaxSleepInMicroseconds = 1 << 18; // ~256 milliseconds.
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int64 max_sleep_time_usecs = 1 << 10; // ~1 milliseconds.
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int64 double_sleep_time = 0;
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// If the process hasn't exited yet, then sleep and try again.
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TimeTicks wakeup_time = TimeTicks::Now() +
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TimeDelta::FromMilliseconds(wait_milliseconds);
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while (ret_pid == 0) {
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TimeTicks now = TimeTicks::Now();
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if (now > wakeup_time)
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break;
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// Guaranteed to be non-negative!
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int64 sleep_time_usecs = (wakeup_time - now).InMicroseconds();
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// Sleep for a bit while we wait for the process to finish.
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if (sleep_time_usecs > max_sleep_time_usecs)
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sleep_time_usecs = max_sleep_time_usecs;
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// usleep() will return 0 and set errno to EINTR on receipt of a signal
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// such as SIGCHLD.
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usleep(sleep_time_usecs);
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ret_pid = HANDLE_EINTR(waitpid(handle, &status, WNOHANG));
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if ((max_sleep_time_usecs < kMaxSleepInMicroseconds) &&
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(double_sleep_time++ % 4 == 0)) {
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max_sleep_time_usecs *= 2;
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}
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}
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if (success)
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*success = (ret_pid != -1);
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return status;
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}
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TerminationStatus GetTerminationStatusImpl(ProcessHandle handle,
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bool can_block,
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int* exit_code) {
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int status = 0;
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const pid_t result = HANDLE_EINTR(waitpid(handle, &status,
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can_block ? 0 : WNOHANG));
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if (result == -1) {
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DPLOG(ERROR) << "waitpid(" << handle << ")";
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if (exit_code)
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*exit_code = 0;
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return TERMINATION_STATUS_NORMAL_TERMINATION;
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} else if (result == 0) {
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// the child hasn't exited yet.
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if (exit_code)
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*exit_code = 0;
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return TERMINATION_STATUS_STILL_RUNNING;
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}
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if (exit_code)
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*exit_code = status;
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if (WIFSIGNALED(status)) {
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switch (WTERMSIG(status)) {
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case SIGABRT:
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case SIGBUS:
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case SIGFPE:
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case SIGILL:
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case SIGSEGV:
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return TERMINATION_STATUS_PROCESS_CRASHED;
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case SIGINT:
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case SIGKILL:
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case SIGTERM:
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return TERMINATION_STATUS_PROCESS_WAS_KILLED;
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default:
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break;
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}
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}
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if (WIFEXITED(status) && WEXITSTATUS(status) != 0)
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return TERMINATION_STATUS_ABNORMAL_TERMINATION;
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return TERMINATION_STATUS_NORMAL_TERMINATION;
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}
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} // namespace
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// Attempts to kill the process identified by the given process
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// entry structure. Ignores specified exit_code; posix can't force that.
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// Returns true if this is successful, false otherwise.
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bool KillProcess(ProcessHandle process_id, int exit_code, bool wait) {
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DCHECK_GT(process_id, 1) << " tried to kill invalid process_id";
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if (process_id <= 1)
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return false;
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bool result = kill(process_id, SIGTERM) == 0;
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if (result && wait) {
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int tries = 60;
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if (RunningOnValgrind()) {
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// Wait for some extra time when running under Valgrind since the child
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// processes may take some time doing leak checking.
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tries *= 2;
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}
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unsigned sleep_ms = 4;
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// The process may not end immediately due to pending I/O
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bool exited = false;
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while (tries-- > 0) {
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pid_t pid = HANDLE_EINTR(waitpid(process_id, NULL, WNOHANG));
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if (pid == process_id) {
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exited = true;
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break;
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}
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if (pid == -1) {
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if (errno == ECHILD) {
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// The wait may fail with ECHILD if another process also waited for
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// the same pid, causing the process state to get cleaned up.
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exited = true;
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break;
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}
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DPLOG(ERROR) << "Error waiting for process " << process_id;
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}
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usleep(sleep_ms * 1000);
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const unsigned kMaxSleepMs = 1000;
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if (sleep_ms < kMaxSleepMs)
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sleep_ms *= 2;
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}
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// If we're waiting and the child hasn't died by now, force it
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// with a SIGKILL.
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if (!exited)
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result = kill(process_id, SIGKILL) == 0;
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}
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if (!result)
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DPLOG(ERROR) << "Unable to terminate process " << process_id;
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return result;
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}
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bool KillProcessGroup(ProcessHandle process_group_id) {
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bool result = kill(-1 * process_group_id, SIGKILL) == 0;
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if (!result)
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DPLOG(ERROR) << "Unable to terminate process group " << process_group_id;
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return result;
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}
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TerminationStatus GetTerminationStatus(ProcessHandle handle, int* exit_code) {
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return GetTerminationStatusImpl(handle, false /* can_block */, exit_code);
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}
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TerminationStatus WaitForTerminationStatus(ProcessHandle handle,
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int* exit_code) {
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return GetTerminationStatusImpl(handle, true /* can_block */, exit_code);
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}
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bool WaitForExitCode(ProcessHandle handle, int* exit_code) {
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int status;
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if (HANDLE_EINTR(waitpid(handle, &status, 0)) == -1) {
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NOTREACHED();
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return false;
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}
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if (WIFEXITED(status)) {
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*exit_code = WEXITSTATUS(status);
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return true;
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}
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// If it didn't exit cleanly, it must have been signaled.
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DCHECK(WIFSIGNALED(status));
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return false;
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}
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bool WaitForExitCodeWithTimeout(ProcessHandle handle,
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int* exit_code,
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base::TimeDelta timeout) {
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bool waitpid_success = false;
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int status = WaitpidWithTimeout(handle, timeout.InMilliseconds(),
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&waitpid_success);
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if (status == -1)
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return false;
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if (!waitpid_success)
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return false;
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if (WIFSIGNALED(status)) {
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*exit_code = -1;
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return true;
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}
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if (WIFEXITED(status)) {
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*exit_code = WEXITSTATUS(status);
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return true;
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}
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return false;
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}
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bool WaitForProcessesToExit(const FilePath::StringType& executable_name,
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base::TimeDelta wait,
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const ProcessFilter* filter) {
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bool result = false;
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// TODO(port): This is inefficient, but works if there are multiple procs.
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// TODO(port): use waitpid to avoid leaving zombies around
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base::TimeTicks end_time = base::TimeTicks::Now() + wait;
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do {
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NamedProcessIterator iter(executable_name, filter);
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if (!iter.NextProcessEntry()) {
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result = true;
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break;
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}
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base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(100));
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} while ((end_time - base::TimeTicks::Now()) > base::TimeDelta());
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return result;
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}
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#if defined(OS_MACOSX)
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// Using kqueue on Mac so that we can wait on non-child processes.
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// We can't use kqueues on child processes because we need to reap
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// our own children using wait.
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static bool WaitForSingleNonChildProcess(ProcessHandle handle,
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base::TimeDelta wait) {
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DCHECK_GT(handle, 0);
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DCHECK(wait.InMilliseconds() == base::kNoTimeout || wait > base::TimeDelta());
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int kq = kqueue();
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if (kq == -1) {
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DPLOG(ERROR) << "kqueue";
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return false;
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}
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file_util::ScopedFD kq_closer(&kq);
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struct kevent change = {0};
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EV_SET(&change, handle, EVFILT_PROC, EV_ADD, NOTE_EXIT, 0, NULL);
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int result = HANDLE_EINTR(kevent(kq, &change, 1, NULL, 0, NULL));
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if (result == -1) {
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if (errno == ESRCH) {
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// If the process wasn't found, it must be dead.
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return true;
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}
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DPLOG(ERROR) << "kevent (setup " << handle << ")";
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return false;
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}
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// Keep track of the elapsed time to be able to restart kevent if it's
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// interrupted.
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bool wait_forever = wait.InMilliseconds() == base::kNoTimeout;
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base::TimeDelta remaining_delta;
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base::TimeTicks deadline;
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if (!wait_forever) {
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remaining_delta = wait;
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deadline = base::TimeTicks::Now() + remaining_delta;
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}
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result = -1;
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struct kevent event = {0};
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while (wait_forever || remaining_delta > base::TimeDelta()) {
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struct timespec remaining_timespec;
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struct timespec* remaining_timespec_ptr;
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if (wait_forever) {
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remaining_timespec_ptr = NULL;
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} else {
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remaining_timespec = remaining_delta.ToTimeSpec();
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remaining_timespec_ptr = &remaining_timespec;
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}
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result = kevent(kq, NULL, 0, &event, 1, remaining_timespec_ptr);
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if (result == -1 && errno == EINTR) {
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if (!wait_forever) {
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remaining_delta = deadline - base::TimeTicks::Now();
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}
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result = 0;
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} else {
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break;
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}
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}
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if (result < 0) {
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DPLOG(ERROR) << "kevent (wait " << handle << ")";
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return false;
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} else if (result > 1) {
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DLOG(ERROR) << "kevent (wait " << handle << "): unexpected result "
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<< result;
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return false;
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} else if (result == 0) {
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// Timed out.
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return false;
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}
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DCHECK_EQ(result, 1);
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if (event.filter != EVFILT_PROC ||
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(event.fflags & NOTE_EXIT) == 0 ||
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event.ident != static_cast<uintptr_t>(handle)) {
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DLOG(ERROR) << "kevent (wait " << handle
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<< "): unexpected event: filter=" << event.filter
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<< ", fflags=" << event.fflags
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<< ", ident=" << event.ident;
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return false;
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}
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return true;
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}
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#endif // OS_MACOSX
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bool WaitForSingleProcess(ProcessHandle handle, base::TimeDelta wait) {
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ProcessHandle parent_pid = GetParentProcessId(handle);
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ProcessHandle our_pid = Process::Current().handle();
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if (parent_pid != our_pid) {
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#if defined(OS_MACOSX)
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// On Mac we can wait on non child processes.
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return WaitForSingleNonChildProcess(handle, wait);
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#else
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// Currently on Linux we can't handle non child processes.
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NOTIMPLEMENTED();
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#endif // OS_MACOSX
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}
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bool waitpid_success;
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int status = -1;
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if (wait.InMilliseconds() == base::kNoTimeout) {
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waitpid_success = (HANDLE_EINTR(waitpid(handle, &status, 0)) != -1);
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} else {
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status = WaitpidWithTimeout(
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handle, wait.InMilliseconds(), &waitpid_success);
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}
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if (status != -1) {
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DCHECK(waitpid_success);
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return WIFEXITED(status);
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} else {
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return false;
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}
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}
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bool CleanupProcesses(const FilePath::StringType& executable_name,
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base::TimeDelta wait,
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int exit_code,
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const ProcessFilter* filter) {
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bool exited_cleanly = WaitForProcessesToExit(executable_name, wait, filter);
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if (!exited_cleanly)
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KillProcesses(executable_name, exit_code, filter);
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return exited_cleanly;
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}
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#if !defined(OS_MACOSX)
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namespace {
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// Return true if the given child is dead. This will also reap the process.
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// Doesn't block.
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static bool IsChildDead(pid_t child) {
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const pid_t result = HANDLE_EINTR(waitpid(child, NULL, WNOHANG));
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if (result == -1) {
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DPLOG(ERROR) << "waitpid(" << child << ")";
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NOTREACHED();
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} else if (result > 0) {
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// The child has died.
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return true;
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}
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return false;
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}
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// A thread class which waits for the given child to exit and reaps it.
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// If the child doesn't exit within a couple of seconds, kill it.
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class BackgroundReaper : public PlatformThread::Delegate {
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public:
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BackgroundReaper(pid_t child, unsigned timeout)
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: child_(child),
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timeout_(timeout) {
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}
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// Overridden from PlatformThread::Delegate:
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virtual void ThreadMain() OVERRIDE {
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WaitForChildToDie();
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delete this;
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}
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void WaitForChildToDie() {
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// Wait forever case.
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if (timeout_ == 0) {
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pid_t r = HANDLE_EINTR(waitpid(child_, NULL, 0));
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if (r != child_) {
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DPLOG(ERROR) << "While waiting for " << child_
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<< " to terminate, we got the following result: " << r;
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}
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return;
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}
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||
|
// There's no good way to wait for a specific child to exit in a timed
|
||
|
// fashion. (No kqueue on Linux), so we just loop and sleep.
|
||
|
|
||
|
// Wait for 2 * timeout_ 500 milliseconds intervals.
|
||
|
for (unsigned i = 0; i < 2 * timeout_; ++i) {
|
||
|
PlatformThread::Sleep(TimeDelta::FromMilliseconds(500));
|
||
|
if (IsChildDead(child_))
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (kill(child_, SIGKILL) == 0) {
|
||
|
// SIGKILL is uncatchable. Since the signal was delivered, we can
|
||
|
// just wait for the process to die now in a blocking manner.
|
||
|
if (HANDLE_EINTR(waitpid(child_, NULL, 0)) < 0)
|
||
|
DPLOG(WARNING) << "waitpid";
|
||
|
} else {
|
||
|
DLOG(ERROR) << "While waiting for " << child_ << " to terminate we"
|
||
|
<< " failed to deliver a SIGKILL signal (" << errno << ").";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
const pid_t child_;
|
||
|
// Number of seconds to wait, if 0 then wait forever and do not attempt to
|
||
|
// kill |child_|.
|
||
|
const unsigned timeout_;
|
||
|
|
||
|
DISALLOW_COPY_AND_ASSIGN(BackgroundReaper);
|
||
|
};
|
||
|
|
||
|
} // namespace
|
||
|
|
||
|
void EnsureProcessTerminated(ProcessHandle process) {
|
||
|
// If the child is already dead, then there's nothing to do.
|
||
|
if (IsChildDead(process))
|
||
|
return;
|
||
|
|
||
|
const unsigned timeout = 2; // seconds
|
||
|
BackgroundReaper* reaper = new BackgroundReaper(process, timeout);
|
||
|
PlatformThread::CreateNonJoinable(0, reaper);
|
||
|
}
|
||
|
|
||
|
void EnsureProcessGetsReaped(ProcessHandle process) {
|
||
|
// If the child is already dead, then there's nothing to do.
|
||
|
if (IsChildDead(process))
|
||
|
return;
|
||
|
|
||
|
BackgroundReaper* reaper = new BackgroundReaper(process, 0);
|
||
|
PlatformThread::CreateNonJoinable(0, reaper);
|
||
|
}
|
||
|
|
||
|
#endif // !defined(OS_MACOSX)
|
||
|
|
||
|
} // namespace base
|