272 lines
9.2 KiB
C++
272 lines
9.2 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/synchronization/waitable_event_watcher.h"
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#include "base/bind.h"
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#include "base/location.h"
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#include "base/message_loop/message_loop.h"
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#include "base/synchronization/lock.h"
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#include "base/synchronization/waitable_event.h"
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namespace base {
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// -----------------------------------------------------------------------------
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// WaitableEventWatcher (async waits).
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//
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// The basic design is that we add an AsyncWaiter to the wait-list of the event.
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// That AsyncWaiter has a pointer to MessageLoop, and a Task to be posted to it.
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// The MessageLoop ends up running the task, which calls the delegate.
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//
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// Since the wait can be canceled, we have a thread-safe Flag object which is
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// set when the wait has been canceled. At each stage in the above, we check the
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// flag before going onto the next stage. Since the wait may only be canceled in
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// the MessageLoop which runs the Task, we are assured that the delegate cannot
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// be called after canceling...
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// -----------------------------------------------------------------------------
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// A thread-safe, reference-counted, write-once flag.
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// -----------------------------------------------------------------------------
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class Flag : public RefCountedThreadSafe<Flag> {
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public:
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Flag() { flag_ = false; }
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void Set() {
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AutoLock locked(lock_);
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flag_ = true;
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}
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bool value() const {
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AutoLock locked(lock_);
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return flag_;
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}
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private:
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friend class RefCountedThreadSafe<Flag>;
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~Flag() {}
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mutable Lock lock_;
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bool flag_;
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DISALLOW_COPY_AND_ASSIGN(Flag);
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};
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// -----------------------------------------------------------------------------
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// This is an asynchronous waiter which posts a task to a MessageLoop when
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// fired. An AsyncWaiter may only be in a single wait-list.
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// -----------------------------------------------------------------------------
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class AsyncWaiter : public WaitableEvent::Waiter {
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public:
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AsyncWaiter(MessageLoop* message_loop,
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const base::Closure& callback,
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Flag* flag)
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: message_loop_(message_loop),
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callback_(callback),
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flag_(flag) { }
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virtual bool Fire(WaitableEvent* event) OVERRIDE {
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// Post the callback if we haven't been cancelled.
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if (!flag_->value()) {
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message_loop_->PostTask(FROM_HERE, callback_);
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}
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// We are removed from the wait-list by the WaitableEvent itself. It only
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// remains to delete ourselves.
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delete this;
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// We can always return true because an AsyncWaiter is never in two
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// different wait-lists at the same time.
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return true;
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}
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// See StopWatching for discussion
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virtual bool Compare(void* tag) OVERRIDE {
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return tag == flag_.get();
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}
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private:
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MessageLoop *const message_loop_;
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base::Closure callback_;
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scoped_refptr<Flag> flag_;
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};
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// -----------------------------------------------------------------------------
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// For async waits we need to make a callback in a MessageLoop thread. We do
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// this by posting a callback, which calls the delegate and keeps track of when
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// the event is canceled.
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// -----------------------------------------------------------------------------
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void AsyncCallbackHelper(Flag* flag,
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const WaitableEventWatcher::EventCallback& callback,
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WaitableEvent* event) {
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// Runs in MessageLoop thread.
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if (!flag->value()) {
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// This is to let the WaitableEventWatcher know that the event has occured
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// because it needs to be able to return NULL from GetWatchedObject
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flag->Set();
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callback.Run(event);
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}
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}
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WaitableEventWatcher::WaitableEventWatcher()
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: message_loop_(NULL),
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cancel_flag_(NULL),
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waiter_(NULL),
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event_(NULL) {
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}
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WaitableEventWatcher::~WaitableEventWatcher() {
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StopWatching();
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}
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// -----------------------------------------------------------------------------
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// The Handle is how the user cancels a wait. After deleting the Handle we
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// insure that the delegate cannot be called.
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// -----------------------------------------------------------------------------
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bool WaitableEventWatcher::StartWatching(
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WaitableEvent* event,
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const EventCallback& callback) {
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MessageLoop *const current_ml = MessageLoop::current();
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DCHECK(current_ml) << "Cannot create WaitableEventWatcher without a "
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"current MessageLoop";
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// A user may call StartWatching from within the callback function. In this
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// case, we won't know that we have finished watching, expect that the Flag
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// will have been set in AsyncCallbackHelper().
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if (cancel_flag_.get() && cancel_flag_->value()) {
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if (message_loop_) {
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message_loop_->RemoveDestructionObserver(this);
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message_loop_ = NULL;
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}
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cancel_flag_ = NULL;
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}
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DCHECK(!cancel_flag_.get()) << "StartWatching called while still watching";
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cancel_flag_ = new Flag;
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callback_ = callback;
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internal_callback_ =
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base::Bind(&AsyncCallbackHelper, cancel_flag_, callback_, event);
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WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get();
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AutoLock locked(kernel->lock_);
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event_ = event;
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if (kernel->signaled_) {
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if (!kernel->manual_reset_)
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kernel->signaled_ = false;
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// No hairpinning - we can't call the delegate directly here. We have to
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// enqueue a task on the MessageLoop as normal.
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current_ml->PostTask(FROM_HERE, internal_callback_);
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return true;
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}
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message_loop_ = current_ml;
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current_ml->AddDestructionObserver(this);
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kernel_ = kernel;
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waiter_ = new AsyncWaiter(current_ml, internal_callback_, cancel_flag_.get());
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event->Enqueue(waiter_);
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return true;
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}
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void WaitableEventWatcher::StopWatching() {
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callback_.Reset();
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if (message_loop_) {
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message_loop_->RemoveDestructionObserver(this);
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message_loop_ = NULL;
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}
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if (!cancel_flag_.get()) // if not currently watching...
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return;
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if (cancel_flag_->value()) {
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// In this case, the event has fired, but we haven't figured that out yet.
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// The WaitableEvent may have been deleted too.
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cancel_flag_ = NULL;
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return;
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}
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if (!kernel_.get()) {
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// We have no kernel. This means that we never enqueued a Waiter on an
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// event because the event was already signaled when StartWatching was
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// called.
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//
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// In this case, a task was enqueued on the MessageLoop and will run.
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// We set the flag in case the task hasn't yet run. The flag will stop the
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// delegate getting called. If the task has run then we have the last
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// reference to the flag and it will be deleted immedately after.
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cancel_flag_->Set();
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cancel_flag_ = NULL;
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return;
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}
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AutoLock locked(kernel_->lock_);
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// We have a lock on the kernel. No one else can signal the event while we
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// have it.
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// We have a possible ABA issue here. If Dequeue was to compare only the
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// pointer values then it's possible that the AsyncWaiter could have been
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// fired, freed and the memory reused for a different Waiter which was
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// enqueued in the same wait-list. We would think that that waiter was our
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// AsyncWaiter and remove it.
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//
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// To stop this, Dequeue also takes a tag argument which is passed to the
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// virtual Compare function before the two are considered a match. So we need
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// a tag which is good for the lifetime of this handle: the Flag. Since we
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// have a reference to the Flag, its memory cannot be reused while this object
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// still exists. So if we find a waiter with the correct pointer value, and
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// which shares a Flag pointer, we have a real match.
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if (kernel_->Dequeue(waiter_, cancel_flag_.get())) {
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// Case 2: the waiter hasn't been signaled yet; it was still on the wait
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// list. We've removed it, thus we can delete it and the task (which cannot
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// have been enqueued with the MessageLoop because the waiter was never
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// signaled)
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delete waiter_;
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internal_callback_.Reset();
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cancel_flag_ = NULL;
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return;
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}
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// Case 3: the waiter isn't on the wait-list, thus it was signaled. It may
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// not have run yet, so we set the flag to tell it not to bother enqueuing the
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// task on the MessageLoop, but to delete it instead. The Waiter deletes
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// itself once run.
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cancel_flag_->Set();
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cancel_flag_ = NULL;
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// If the waiter has already run then the task has been enqueued. If the Task
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// hasn't yet run, the flag will stop the delegate from getting called. (This
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// is thread safe because one may only delete a Handle from the MessageLoop
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// thread.)
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//
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// If the delegate has already been called then we have nothing to do. The
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// task has been deleted by the MessageLoop.
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}
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WaitableEvent* WaitableEventWatcher::GetWatchedEvent() {
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if (!cancel_flag_.get())
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return NULL;
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if (cancel_flag_->value())
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return NULL;
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return event_;
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}
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// -----------------------------------------------------------------------------
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// This is called when the MessageLoop which the callback will be run it is
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// deleted. We need to cancel the callback as if we had been deleted, but we
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// will still be deleted at some point in the future.
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// -----------------------------------------------------------------------------
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void WaitableEventWatcher::WillDestroyCurrentMessageLoop() {
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StopWatching();
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}
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} // namespace base
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