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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/synchronization/waitable_event_watcher.h"
#include "base/bind.h"
#include "base/location.h"
#include "base/message_loop/message_loop.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
namespace base {
// -----------------------------------------------------------------------------
// WaitableEventWatcher (async waits).
//
// The basic design is that we add an AsyncWaiter to the wait-list of the event.
// That AsyncWaiter has a pointer to MessageLoop, and a Task to be posted to it.
// The MessageLoop ends up running the task, which calls the delegate.
//
// Since the wait can be canceled, we have a thread-safe Flag object which is
// set when the wait has been canceled. At each stage in the above, we check the
// flag before going onto the next stage. Since the wait may only be canceled in
// the MessageLoop which runs the Task, we are assured that the delegate cannot
// be called after canceling...
// -----------------------------------------------------------------------------
// A thread-safe, reference-counted, write-once flag.
// -----------------------------------------------------------------------------
class Flag : public RefCountedThreadSafe<Flag> {
public:
Flag() { flag_ = false; }
void Set() {
AutoLock locked(lock_);
flag_ = true;
}
bool value() const {
AutoLock locked(lock_);
return flag_;
}
private:
friend class RefCountedThreadSafe<Flag>;
~Flag() {}
mutable Lock lock_;
bool flag_;
DISALLOW_COPY_AND_ASSIGN(Flag);
};
// -----------------------------------------------------------------------------
// This is an asynchronous waiter which posts a task to a MessageLoop when
// fired. An AsyncWaiter may only be in a single wait-list.
// -----------------------------------------------------------------------------
class AsyncWaiter : public WaitableEvent::Waiter {
public:
AsyncWaiter(MessageLoop* message_loop,
const base::Closure& callback,
Flag* flag)
: message_loop_(message_loop),
callback_(callback),
flag_(flag) { }
virtual bool Fire(WaitableEvent* event) OVERRIDE {
// Post the callback if we haven't been cancelled.
if (!flag_->value()) {
message_loop_->PostTask(FROM_HERE, callback_);
}
// We are removed from the wait-list by the WaitableEvent itself. It only
// remains to delete ourselves.
delete this;
// We can always return true because an AsyncWaiter is never in two
// different wait-lists at the same time.
return true;
}
// See StopWatching for discussion
virtual bool Compare(void* tag) OVERRIDE {
return tag == flag_.get();
}
private:
MessageLoop *const message_loop_;
base::Closure callback_;
scoped_refptr<Flag> flag_;
};
// -----------------------------------------------------------------------------
// For async waits we need to make a callback in a MessageLoop thread. We do
// this by posting a callback, which calls the delegate and keeps track of when
// the event is canceled.
// -----------------------------------------------------------------------------
void AsyncCallbackHelper(Flag* flag,
const WaitableEventWatcher::EventCallback& callback,
WaitableEvent* event) {
// Runs in MessageLoop thread.
if (!flag->value()) {
// This is to let the WaitableEventWatcher know that the event has occured
// because it needs to be able to return NULL from GetWatchedObject
flag->Set();
callback.Run(event);
}
}
WaitableEventWatcher::WaitableEventWatcher()
: message_loop_(NULL),
cancel_flag_(NULL),
waiter_(NULL),
event_(NULL) {
}
WaitableEventWatcher::~WaitableEventWatcher() {
StopWatching();
}
// -----------------------------------------------------------------------------
// The Handle is how the user cancels a wait. After deleting the Handle we
// insure that the delegate cannot be called.
// -----------------------------------------------------------------------------
bool WaitableEventWatcher::StartWatching(
WaitableEvent* event,
const EventCallback& callback) {
MessageLoop *const current_ml = MessageLoop::current();
DCHECK(current_ml) << "Cannot create WaitableEventWatcher without a "
"current MessageLoop";
// A user may call StartWatching from within the callback function. In this
// case, we won't know that we have finished watching, expect that the Flag
// will have been set in AsyncCallbackHelper().
if (cancel_flag_.get() && cancel_flag_->value()) {
if (message_loop_) {
message_loop_->RemoveDestructionObserver(this);
message_loop_ = NULL;
}
cancel_flag_ = NULL;
}
DCHECK(!cancel_flag_.get()) << "StartWatching called while still watching";
cancel_flag_ = new Flag;
callback_ = callback;
internal_callback_ =
base::Bind(&AsyncCallbackHelper, cancel_flag_, callback_, event);
WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get();
AutoLock locked(kernel->lock_);
event_ = event;
if (kernel->signaled_) {
if (!kernel->manual_reset_)
kernel->signaled_ = false;
// No hairpinning - we can't call the delegate directly here. We have to
// enqueue a task on the MessageLoop as normal.
current_ml->PostTask(FROM_HERE, internal_callback_);
return true;
}
message_loop_ = current_ml;
current_ml->AddDestructionObserver(this);
kernel_ = kernel;
waiter_ = new AsyncWaiter(current_ml, internal_callback_, cancel_flag_.get());
event->Enqueue(waiter_);
return true;
}
void WaitableEventWatcher::StopWatching() {
callback_.Reset();
if (message_loop_) {
message_loop_->RemoveDestructionObserver(this);
message_loop_ = NULL;
}
if (!cancel_flag_.get()) // if not currently watching...
return;
if (cancel_flag_->value()) {
// In this case, the event has fired, but we haven't figured that out yet.
// The WaitableEvent may have been deleted too.
cancel_flag_ = NULL;
return;
}
if (!kernel_.get()) {
// We have no kernel. This means that we never enqueued a Waiter on an
// event because the event was already signaled when StartWatching was
// called.
//
// In this case, a task was enqueued on the MessageLoop and will run.
// We set the flag in case the task hasn't yet run. The flag will stop the
// delegate getting called. If the task has run then we have the last
// reference to the flag and it will be deleted immedately after.
cancel_flag_->Set();
cancel_flag_ = NULL;
return;
}
AutoLock locked(kernel_->lock_);
// We have a lock on the kernel. No one else can signal the event while we
// have it.
// We have a possible ABA issue here. If Dequeue was to compare only the
// pointer values then it's possible that the AsyncWaiter could have been
// fired, freed and the memory reused for a different Waiter which was
// enqueued in the same wait-list. We would think that that waiter was our
// AsyncWaiter and remove it.
//
// To stop this, Dequeue also takes a tag argument which is passed to the
// virtual Compare function before the two are considered a match. So we need
// a tag which is good for the lifetime of this handle: the Flag. Since we
// have a reference to the Flag, its memory cannot be reused while this object
// still exists. So if we find a waiter with the correct pointer value, and
// which shares a Flag pointer, we have a real match.
if (kernel_->Dequeue(waiter_, cancel_flag_.get())) {
// Case 2: the waiter hasn't been signaled yet; it was still on the wait
// list. We've removed it, thus we can delete it and the task (which cannot
// have been enqueued with the MessageLoop because the waiter was never
// signaled)
delete waiter_;
internal_callback_.Reset();
cancel_flag_ = NULL;
return;
}
// Case 3: the waiter isn't on the wait-list, thus it was signaled. It may
// not have run yet, so we set the flag to tell it not to bother enqueuing the
// task on the MessageLoop, but to delete it instead. The Waiter deletes
// itself once run.
cancel_flag_->Set();
cancel_flag_ = NULL;
// If the waiter has already run then the task has been enqueued. If the Task
// hasn't yet run, the flag will stop the delegate from getting called. (This
// is thread safe because one may only delete a Handle from the MessageLoop
// thread.)
//
// If the delegate has already been called then we have nothing to do. The
// task has been deleted by the MessageLoop.
}
WaitableEvent* WaitableEventWatcher::GetWatchedEvent() {
if (!cancel_flag_.get())
return NULL;
if (cancel_flag_->value())
return NULL;
return event_;
}
// -----------------------------------------------------------------------------
// This is called when the MessageLoop which the callback will be run it is
// deleted. We need to cancel the callback as if we had been deleted, but we
// will still be deleted at some point in the future.
// -----------------------------------------------------------------------------
void WaitableEventWatcher::WillDestroyCurrentMessageLoop() {
StopWatching();
}
} // namespace base