Store More Than One Cue
In the cue alignment handler, instead of storing just one cue, store a full queue. This will make it easier to handle text streams that end before audio and text. Change-Id: Ida97008fa015639350261bd3f76f4cb901747c66
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@ -102,19 +102,20 @@ Status CueAlignmentHandler::OnFlushRequest(size_t stream_index) {
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if (stream.info->stream_type() == kStreamVideo) {
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DCHECK_EQ(stream.samples.size(), 0u)
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<< "Video streams should not store samples";
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DCHECK(!stream.cue) << "Video streams should not store cues";
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DCHECK_EQ(stream.cues.size(), 0u)
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<< "Video streams should not store cues";
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}
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if (!stream.samples.empty()) {
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LOG(WARNING) << "Unexpected data seen on stream.";
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LOG(WARNING) << "Unexpected samples seen on stream. Skipping samples";
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}
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}
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// Go through all the streams and dispatch any remaining samples.
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// Go through all the streams and dispatch any remaining cues.
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for (StreamState& stream : stream_states_) {
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while (!stream.samples.empty()) {
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RETURN_IF_ERROR(Dispatch(std::move(stream.samples.front())));
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stream.samples.pop_front();
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while (stream.cues.size()) {
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RETURN_IF_ERROR(Dispatch(std::move(stream.cues.front())));
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stream.cues.pop_front();
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}
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}
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@ -151,8 +152,9 @@ Status CueAlignmentHandler::OnVideoSample(std::unique_ptr<StreamData> sample) {
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}
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RETURN_IF_ERROR(UseNewSyncPoint(std::move(next_sync)));
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DCHECK(stream.cue);
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RETURN_IF_ERROR(Dispatch(std::move(stream.cue)));
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DCHECK_EQ(stream.cues.size(), 1u);
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RETURN_IF_ERROR(Dispatch(std::move(stream.cues.front())));
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stream.cues.pop_front();
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}
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return Dispatch(std::move(sample));
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@ -213,26 +215,10 @@ Status CueAlignmentHandler::UseNewSyncPoint(
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hint_ = sync_points_->GetHint(new_sync->time_in_seconds);
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DCHECK_GT(hint_, new_sync->time_in_seconds);
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// No stream should be so out of sync with the others that they would
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// still be working on an old cue.
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for (auto& stream : stream_states_) {
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if (!stream.cue) {
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continue;
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}
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// TODO(kqyang): Could this happen for text when there are no text samples
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// between the two cues?
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LOG(ERROR) << "Found two cue events that are too close together. One at "
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<< stream.cue->cue_event->time_in_seconds << " and the other at "
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<< new_sync->time_in_seconds;
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return Status(error::INVALID_ARGUMENT, "Cue events too close together");
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}
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// Add the cue to each stream and give them each a chance to run through their
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// samples.
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for (size_t index = 0; index < stream_states_.size(); index++) {
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StreamState& stream = stream_states_[index];
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stream.cue = StreamData::FromCueEvent(index, new_sync);
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for (size_t stream_index = 0; stream_index < stream_states_.size();
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stream_index++) {
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StreamState& stream = stream_states_[stream_index];
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stream.cues.push_back(StreamData::FromCueEvent(stream_index, new_sync));
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RETURN_IF_ERROR(RunThroughSamples(&stream));
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}
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@ -249,48 +235,43 @@ bool CueAlignmentHandler::EveryoneWaitingAtHint() const {
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return true;
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}
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// Accept Sample will either:
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// 1. Send the sample downstream, as it comes before the next sync point and
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// therefore can skip the buffering.
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// 2. Save the sample in the buffer as it comes after the next sync point.
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Status CueAlignmentHandler::AcceptSample(std::unique_ptr<StreamData> sample,
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StreamState* stream_state) {
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StreamState* stream) {
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DCHECK(sample);
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DCHECK(sample->media_sample || sample->text_sample);
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DCHECK(stream_state);
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DCHECK(stream);
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// Need to cache the stream index as we will lose the pointer when we add
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// the sample to the queue.
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const size_t stream_index = sample->stream_index;
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stream_state->samples.push_back(std::move(sample));
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stream->samples.push_back(std::move(sample));
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if (stream_state->samples.size() > kMaxBufferSize) {
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if (stream->samples.size() > kMaxBufferSize) {
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LOG(ERROR) << "Stream " << stream_index << " has buffered "
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<< stream_state->samples.size() << " when the max is "
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<< stream->samples.size() << " when the max is "
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<< kMaxBufferSize;
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return Status(error::INVALID_ARGUMENT,
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"Streams are not properly multiplexed.");
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}
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return RunThroughSamples(stream_state);
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return RunThroughSamples(stream);
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}
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Status CueAlignmentHandler::RunThroughSamples(StreamState* stream) {
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// Step through all our samples until we find where we can insert the cue.
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// Think of this as a merge sort.
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while (stream->cue && stream->samples.size()) {
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const double sample_time_in_seconds =
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while (stream->cues.size() && stream->samples.size()) {
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const double cue_time = stream->cues.front()->cue_event->time_in_seconds;
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const double sample_time =
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TimeInSeconds(*stream->info, *stream->samples.front());
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const double cue_time_in_seconds = stream->cue->cue_event->time_in_seconds;
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// The cue can go out now. So let it, but we can't let the sample out yet
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// because we need to check it with the hint.
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if (cue_time_in_seconds <= sample_time_in_seconds) {
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RETURN_IF_ERROR(Dispatch(std::move(stream->cue)));
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} else {
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if (sample_time < cue_time) {
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RETURN_IF_ERROR(Dispatch(std::move(stream->samples.front())));
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stream->samples.pop_front();
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} else {
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RETURN_IF_ERROR(Dispatch(std::move(stream->cues.front())));
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stream->cues.pop_front();
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}
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}
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@ -40,10 +40,9 @@ class CueAlignmentHandler : public MediaHandler {
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// If set, the stream is pending to be flushed.
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bool to_be_flushed = false;
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// If set, it points to the next cue it has to send downstream. Note that if
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// it is not set, the next cue is not determined. We store the stream data
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// so that we don't need a stream index to send it out.
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std::unique_ptr<StreamData> cue;
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// A list of cues that the stream should inject between media samples. When
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// there are no cues, the stream should run up to the hint.
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std::list<std::unique_ptr<StreamData>> cues;
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};
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// MediaHandler overrides.
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