Use std::shared_ptr<const uint8_t> with a custom deleter to
represent MediaSample::data_ instead of std::vector<uint8_t>.
MediaSample::data_ can be shared by multiple MediaSamples and it is
immutable. A new data instance must be created if the clients want to
modify the underlying data. The new data instance can be transferred
to MediaSample using provided MediaSample::TransferData function.
This avoids unnecessary data copying.
Change-Id: Ib59785a9e19d0abb3283179b12eb6779ee922f79
Took the test structure for trick play and made a common test
structure that can be used for new tests. The next tests to
use this structure will be the new WebVtt pipeline.
Change-Id: I5faca306b8a2bd16b9f945d1ff5c336aed82bc35
This change create some matchers and text functions that
will be used by the upcoming webvtt work.
Change-Id: I2d7931d1bdabd761f74e8aee7524d5ecfb7cfdc4
To allow more tests to use the MediaHandlerTestBase and get access to the
helpful creation methods, this change moves the use of FakeMediaHandler
and setting up the graph to a sub class.
Change-Id: I90dd151e3c96d8fbe4bd02a1d6b11e66a279d95b
Created media handlers that make testing a handler easier by providing
methods to send messages from upstream and check messages downstream.
Change-Id: I7b3ba3a51bcf0d73bcaacd46b2dcbc16f87d8694
In prep for changes to Trick Play, we want to make all messages
copy on write so that if the same message is sent to multiple
handlers, it is not possible for one handler to change the data
another handler is using.
Change-Id: I554166ca11c532412e4dfced5603972ca24dc2bb
This CL also removes EncryptionConfig stream data type and merges it
into StreamInfo/SegmentInfo instead.
Change-Id: Idb70ce503e61d3c951225cc78b6b15c084e16dcd
This handler is a multi-in multi-out handler. If more than one input is
provided, there should be one and only one video stream; also, all inputs
should come from the same thread and are synchronized.
There can be multiple chunking handler running in different threads or even
different processes, we use the "consistent chunking algorithm" to make sure
the chunks in different streams are aligned without explicit communcating
with each other - which is not efficient and often difficult.
Consistent Chunking Algorithm:
1. Find the consistent chunkable boundary
Let the timestamps for video frames be (t1, t2, t3, ...). Then a
consistent chunkable boundary is simply the first chunkable boundary after
(tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the
intended chunk duration.
2. Chunk only at the consistent chunkable boundary
This algorithm will make sure the chunks from different video streams are
aligned if they have aligned GoPs. However, this algorithm will only work
for video streams. To be able to chunk non video streams at similar
positions as video streams, ChunkingHandler is designed to accept one video
input and multiple non video inputs, the non video inputs are chunked when
the video input is chunked. If the inputs are synchronized - which is true
if the inputs come from the same demuxer, the video and non video chunks
are aligned.
Change-Id: Id3bad51ab14f311efdb8713b6cd36d36cf9e4639