In the cue alignment handler, instead of storing just one cue, store
a full queue. This will make it easier to handle text streams that
end before audio and text.
Change-Id: Ida97008fa015639350261bd3f76f4cb901747c66
In the cue aligner, instead of storing the cue event, store a
stream data so that we don't need to know the stream index when
sending the cue event downstream.
Change-Id: Ice27da021fad2872e2a23975b959630a9d43b736
To make it easier to understand what a video stream and a non
video streams is doing in the cue aligner, each stream type is
given their own functions.
Change-Id: I8b8ca403721bcb06ca3056004420902667a30f6c
Use a common hint for all stream states as the hint is always
updated when we get a new cue event. Cue events are only gotten
when be pass the hint, so there should only need to be one hint.
Change-Id: I0838110b9b10325a9e99f8fca0b11f0a6b48f8a0
SyncPointQueue manages all cue points and returns aligned cue
points to the callers (CueAlignmentHandlers).
CueAlignmentHandler is responsible for aligning cues from different
streams. It uses SyncPointQueue internally to align / synchronize the
cue points.
Issue: #355
Change-Id: I281fecb46a3ca7172d71e7495bdd07b8efdeb283