This feeds into efforts to create a working install target.
The order of headers is still funky, and was "fixed" by clang-format,
but in a way that doesn't exactly align with the style guide. Further
cleanup of header order is coming in a follow-up PR.
Because a StreamState object contains a unique_ptr, it is not
copyable. A vector of StreamStates, therefore, causes a compile error
on resize or push_back, both of which invoke the copy constructor.
I don't know why MSVS complains, but clang does not.
To fix this, I'm changing vector<StreamState> into deque<StreamState>.
At this point static_library builds are working in MSVS 2019.
shared_library builds are still not working.
Issue #867 (MSVS 2019)
Issue #336 (progress toward replacing Travis & Appveyor with GitHub
Actions, which uses MSVS 2019)
b/190743862 (internal; tracking replacement of Travis)
Change-Id: Iaa9d5fc357102d15eac96c29ebeee7c7236e976b
They will result in empty DASH representations, which is not spec
compliant.
For text, if the cue is before the max end time, it will still be
dispatched as the text samples intercepted by the cue can be split into
two at the cue point.
Bug: 111359775.
Change-Id: I55c2025c4e9d64c88e6a685c0cf3024a0cc4a6d8
In the cue alignment handler, instead of storing just one cue, store
a full queue. This will make it easier to handle text streams that
end before audio and text.
Change-Id: Ida97008fa015639350261bd3f76f4cb901747c66
In the cue aligner, instead of storing the cue event, store a
stream data so that we don't need to know the stream index when
sending the cue event downstream.
Change-Id: Ice27da021fad2872e2a23975b959630a9d43b736
To make it easier to understand what a video stream and a non
video streams is doing in the cue aligner, each stream type is
given their own functions.
Change-Id: I8b8ca403721bcb06ca3056004420902667a30f6c
Use a common hint for all stream states as the hint is always
updated when we get a new cue event. Cue events are only gotten
when be pass the hint, so there should only need to be one hint.
Change-Id: I0838110b9b10325a9e99f8fca0b11f0a6b48f8a0
SyncPointQueue manages all cue points and returns aligned cue
points to the callers (CueAlignmentHandlers).
CueAlignmentHandler is responsible for aligning cues from different
streams. It uses SyncPointQueue internally to align / synchronize the
cue points.
Issue: #355
Change-Id: I281fecb46a3ca7172d71e7495bdd07b8efdeb283