Commit Graph

15 Commits

Author SHA1 Message Date
KongQun Yang aa4bb49b2f Fix language option not honored on text streams
Change-Id: I9034b779e9b193c39201a5f2d142ec390927e5f7
2018-02-08 03:48:46 +00:00
KongQun Yang feabf770bf Sync streams coming to ChunkingHandler
Change-Id: I50d1a64f2ec3c50dfb1b7282241b47f3a55e26ce
2018-01-18 16:23:59 +00:00
KongQun Yang db74d6756e Propage CueEvent to MpdNotifier/HlsNotifier
Change-Id: I9828af11a28300d20cc8742251bbe1b4ebfdbad1
2018-01-04 18:25:03 +00:00
Aaron Vaage c03c447e0b Created WebVtt Segmenter
This change creates the webvtt segmenter which will be used for
segmented text webvtt for HLS. It takes a stream of text samples
and injects segment info messages based on the segment duration.

It is possible for samples to extend between segments, if so the
sample will appear twice (once in each segment).

Change-Id: Iae0134ee61cf269948026086520b6d3f8ce3785b
2017-12-21 21:12:34 +00:00
KongQun Yang 92e1e39868 Update MediaSample to avoid redundent copying
Use std::shared_ptr<const uint8_t> with a custom deleter to
represent MediaSample::data_ instead of std::vector<uint8_t>.

MediaSample::data_ can be shared by multiple MediaSamples and it is
immutable. A new data instance must be created if the clients want to
modify the underlying data. The new data instance can be transferred
to MediaSample using provided MediaSample::TransferData function.
This avoids unnecessary data copying.

Change-Id: Ib59785a9e19d0abb3283179b12eb6779ee922f79
2017-09-28 14:01:30 -07:00
Aaron Vaage 6c0f2bebef Use TrickPlay Test Structure As Common Test Structure
Took the test structure for trick play and made a common test
structure that can be used for new tests. The next tests to
use this structure will be the new WebVtt pipeline.

Change-Id: I5faca306b8a2bd16b9f945d1ff5c336aed82bc35
2017-09-27 22:10:08 +00:00
Aaron Vaage 23a2893a35 Define Text Sample Matchers and Test Functions
This change create some matchers and text functions that
will be used by the upcoming webvtt work.

Change-Id: I2d7931d1bdabd761f74e8aee7524d5ecfb7cfdc4
2017-09-27 09:44:56 -07:00
Aaron Vaage 31bf6dab59 Separate MediaHandlerTestBase From FakeMediaHandler
To allow more tests to use the MediaHandlerTestBase and get access to the
helpful creation methods, this change moves the use of FakeMediaHandler
and setting up the graph to a sub class.

Change-Id: I90dd151e3c96d8fbe4bd02a1d6b11e66a279d95b
2017-09-25 16:41:06 -07:00
Aaron Vaage b5800fad77 Created Mock Input and Output Media Handlers
Created media handlers that make testing a handler easier by providing
methods to send messages from upstream and check messages downstream.

Change-Id: I7b3ba3a51bcf0d73bcaacd46b2dcbc16f87d8694
2017-09-20 15:22:12 -07:00
Aaron Vaage 16eff80497 Made StreamData Have Const Pointers
In prep for changes to Trick Play, we want to make all messages
copy on write so that if the same message is sent to multiple
handlers, it is not possible for one handler to change the data
another handler is using.

Change-Id: I554166ca11c532412e4dfced5603972ca24dc2bb
2017-09-19 21:06:29 +00:00
Haoming Chen 4ba5bec660 Integrate trick play.
- Add trick play adaptation in mpd. This addresses #178.

Change-Id: Id6cc08c788eda074c261d0274768051837b84541
2017-05-09 13:33:11 -07:00
Haoming Chen 6347b29ad7 Fix Windows build for trick play handler. (#221) 2017-03-27 23:04:29 -07:00
KongQun Yang b09c8f6521 Update EncryptionHandler to support key rotation and SampleAes
This CL also removes EncryptionConfig stream data type and merges it
into StreamInfo/SegmentInfo instead.

Change-Id: Idb70ce503e61d3c951225cc78b6b15c084e16dcd
2017-03-21 23:50:53 +00:00
Kongqun Yang 5f6e4a1dc1 Using std::shared_ptr instead of std::unique_ptr in stream data entry
Change-Id: Ib8c6f97c2329ba5b9431c301d85c1d61f89fc3d8
2017-02-11 02:41:49 +00:00
Kongqun Yang 9990524f98 Implement ChunkingHandler
This handler is a multi-in multi-out handler. If more than one input is
provided, there should be one and only one video stream; also, all inputs
should come from the same thread and are synchronized.
There can be multiple chunking handler running in different threads or even
different processes, we use the "consistent chunking algorithm" to make sure
the chunks in different streams are aligned without explicit communcating
with each other - which is not efficient and often difficult.

Consistent Chunking Algorithm:
 1. Find the consistent chunkable boundary
 Let the timestamps for video frames be (t1, t2, t3, ...). Then a
 consistent chunkable boundary is simply the first chunkable boundary after
 (tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the
 intended chunk duration.
 2. Chunk only at the consistent chunkable boundary

This algorithm will make sure the chunks from different video streams are
aligned if they have aligned GoPs. However, this algorithm will only work
for video streams. To be able to chunk non video streams at similar
positions as video streams, ChunkingHandler is designed to accept one video
input and multiple non video inputs, the non video inputs are chunked when
the video input is chunked. If the inputs are synchronized - which is true
if the inputs come from the same demuxer, the video and non video chunks
are aligned.

Change-Id: Id3bad51ab14f311efdb8713b6cd36d36cf9e4639
2017-02-11 02:41:34 +00:00